but I still think we should have a talk before just saying no.
I've had that talk like 10 times already.
Shouldn't sex with her give off corruption?
Probably, yes.
but I still think we should have a talk before just saying no.
Shouldn't sex with her give off corruption?
But you don't expect me to know that, do you? I searched for questions and other posts relatings my suggestion, and so far I have found no one talking about the "spare and sex" thing at all, they are only discussing about possible story consecuences, which isn't related to my post at all (Sparing without sex at that moment would be the same as sparing with sex, except that you would get to keep your virginity and not kill her). I don't see why there is no third option for sparing without sex, and just giving her a harsh warning.I've had that talk like 10 times already.
Maybe I will make a thread and see what others think then.
If you want to waste your time, go ahead. I said "No" and I meant "No." In case that's not clear, let me repeat myself: It's not happening, ever.
Dude, you keep pushing after being told no a dozen times in both threads. One would think you'd get the memo by now.Is it there any particular reason why this is a hard no? I don't think it would change the interactions much.
Dude, you keep pushing after being told no a dozen times in both threads. One would think you'd get the memo by now.
Savin's being "harsh" because you won't drop it and if this WAS brought up before, it was more than likely in Discord anyways, so you not seeing anything on this doesn't mean nobody at all asked. You're just not looking elsewhere in the Fengame community.
Just fuck the plant girl in the initial scene and never touch her again afterwards. The only real "issue" (If you can call it that) I can see is that virgin runners who have qualms about killing can't get past her without sexing without also putting a deathcount in their file, but virgin runs are pretty dumb in a game like this anyhow.
I actually checked that because I am doing virgin runs for two of my champions (one's saving herself for Ryn, the other is waiting to see if any Carmen content plays on it) and while breeding her counts as sex for virginity purposes, taking her tentacles in whatever hole is available does not as far as the game is concerned. So you can dominate the Alraune and still do a virgin run if that's your thing.The only real "issue" (If you can call it that) I can see is that virgin runners who have qualms about killing can't get past her without sexing without also putting a deathcount in their file, but virgin runs are pretty dumb in a game like this anyhow.
I actually checked that because I am doing virgin runs for two of my champions (one's saving herself for Ryn, the other is waiting to see if any Carmen content plays on it) and while breeding her counts as sex for virginity purposes, taking her tentacles in whatever hole is available does not as far as the game is concerned. So you can dominate the Alraune and still do a virgin run if that's your thing.
I spent two ingame days exploring the area north of the centaur village because I was too dumb to fully read the flavor text, that the bridge was up. maybe give that "you've explored everything here" some bold text to idiotproof it :VWould it be possible to have it so say the third time you explore a tile, after you have found all the pathways, that it can be marked as fully explored?
Maybe give it a bolder boarder or something?
So you retain the exploration mechanic without losing too much time in dead ends.
You can lose, but that's pretty much only if you set the combat flow to auto or pc only. With manual control of all the characters, it's practically impossible to lose. He's a pushover, given that his at-will inflicts bleed, which is automatically healed by Heal, Lustful Images deals resolve damage which places it at odds with the rest of his kit, Blight Orb has a cooldown of 4 and is single-target, and his encounter ability heavily damages his resolve for very little benefit. Unless the ai is controlling Cait, Tollus can not win.I mean, if you don't want to do the work to actually beat Tollus (since you can lose and the story still progresses) you shouldn't expect the game to give you his stabby staff for free...
Even aside from if you are expected to lose every fight if you don't do the tutorial yourself, wouldn't you at least get the two potions?The point is that you can lose. With that factor, expecting the game to pretend that you won and rewarding you for being too lazy to spend five minutes doing the tutorial content is pretty silly.
Now, adding comment in the tooltip that warns new players that skipping the tutorial might have consequences wouldn't be a bad thing, but as it stands the game is rewarding you in multiple ways for putting in the effort and penalizing you if you're lazy.
1: I never use dual-wielding for normal weapons in this aside from early-on dual-knives for a ranged-focused Thief, largely because both there's very few weapons eligible for dual-wielding and because those that are don't feel very good to dual-wield.Chad Thundercock is nothing is not magnanimous, it is the OG characters best defining trait.
Anyhow, since I have yet to explore all of the game's content, my fully formed gripes so far are minor and gameplay related
1) You need both weapons to be considered light in order to dual-wield them and still at a pretty hefty penalty. I never liked it in D&D 5E either, and there you can at least mitigate somewhat with with feats and class features.
2) Outside of the Metal Wand, the only fully magical main weapons you get for now that aren't two-handed come from Kitsune, which can be pretty late in your campaign if you aren't specifically hunting for their content - and you have no way of knowing beforehand that weeb magic is apparently best magic. Even the Girthy Rod seems to be considered a staff for in-game purposes despite its name.
3) Crits seem to be a tad OP and so they make shields or painslut chocker almost mandatory. Powerful single enemies especially tend to have so much stats that if they crit you, you are toast.
4) Outside of the Cult Evangelist's bodyguards you can easily ignore the dedicated meatshield enemies and get to squishy damage dealers, as long as you manually control your full party. I sometimes start following the Threat meter with my attacks just so I don't have to feel too bad for the poor bastards. Even without it, getting some tanking powers that will make allies harder to hit would be neat, since the AI also doesn't adhere to the Threat levels 100% of the time.
This is the first time I've heard this complaint3) Crits seem to be a tad OP and so they make shields or painslut chocker almost mandatory. Powerful single enemies especially tend to have so much stats that if they crit you, you are toast.
I did filed a similar complaint about critical damage for CoC2 combat. As fun as it is to occasionally land some crits, it can be frustrating to be one-shotted especially during dungeon encounters. (TF2 Random Crits LULW ) My suggestions were either tone down the critical damages or ramp up the hitpoint/resolve for all entities in-game (friendly or not) or both. Obviously I don't know if it will worked out as intended but here is my two cent.This is the first time I've heard this complaintI've heard shields are useless many times before, though.
Good to know that the team monitors things like that and addresses the issue to the degree they consider appropriate. And as I said, all of my complaints above, save for maybe #4 are minor and all of them definitely don't damp my enjoyment of the game. Even with my mind gob!ins loving the story, the setting, the characters and the smut comes before any perceived balance issues.Critical damage is already lowered for not-the-player-character and the scaling is also based off of the base damages, not multiplicative with attack power and spellpower scalings. Chances are that the big crits that fuck you up would fuck you up either way.
Yeah, threat on the enemy's team is generally completely pointless
For a change, I would love if libido didn't affect any combat stats