Who knows, maybe in an alternate universe he got some sort of damage set and was kicking ass just like that! And the poll isn't just to determine who's tougher in battle.Nah Wynne was a crap companion, awful in a fight.
Who knows, maybe in an alternate universe he got some sort of damage set and was kicking ass just like that! And the poll isn't just to determine who's tougher in battle.Nah Wynne was a crap companion, awful in a fight.
what does MSQ stand for?Viv and Agni are written by Balak and B respectively.
Balak is Eternally Punished and Eternally Busy in the coding/writing mines for MSQ it seems. I'm almost certain he will add Viv content down the line, but I think all of the Big Redname writers are all focused on the next leg of the MSQ.
I have no idea what happens with B. They seem to randomly poof for awhile then show back up with a bunch of stuff on their personal projects.
At the very least, It can be said that they will have unique dialogue for MSQ stuff. I Dislike it when our companions don't have vocal opinions about the big story beats that effect the world.
Main story questwhat does MSQ stand for?
Kazuo has offered to give her an ersatz eye to let her see fully again, but she turned it down.Maybe i missed a line but it feels safe to say that Rindo does not enjoy her scars and would one hundred percent opt for curing them if she could.
Yeah, she discusses it. She's content with how she is and is a better person for how it's shaped her. She does change during a certain occurrence, but the changes maintain what's unique about her. She gets more beautiful and confident, but does not lose the scars.Maybe i missed a line but it feels safe to say that Rindo does not enjoy her scars and would one hundred percent opt for curing them if she could.
Yeah... this is kind of why I want more sets for them. Mostly Viv if I'm being honest, but sets are the clear and obvious way to give them a role in the party.I'd say Agni and Viv (and Atugia) share the same problem (the one that isn't just "lack of content") and that is that they aren't all that useful in combat. Arona shows that just a good set can be enough for people to put you in the party and interact with you and in a limited three companions system both Agni and Viv just don't really have a place. As a healer/buffer Ryn is almost always prefered over Agni and as a "wildcard" Champ can just do Viv's job better.
I feel Agni at-will should have been a team wide spell-blade buff and Viv should have a more reliable damage source other than her Wolf. That way both would have a more defined role in the party.
Enter -> Have Fun -> Hot Springs -> Massage -> ReceiveNo prominent oral or anal scenes for Kiyoko. I know they won't get added since she's very focused on procreative sex but this is thread is for gripes so man I wish I could. At least I think there's one scene where she gives you some oral as foreplay but idk if its repeatable, can't even clearly remember what it is.
man, every time I see the name "Wynne" I still throw up in my mouth a little bit. Anyway, I think if he'd ever gotten another set he'd have been fine. I used him a lot when he was around. More than I use Viv now, at least.Nah Wynne was a crap companion, awful in a fight.
I feel like the staff probably already has a decent grasp on this, and certainly they're aware which companions need more content, it's just a matter of their authors writing it. Honestly I hope content priority isn't a popularity contest, or Quin will never do anything againWe definitely need some sort of poll voting (most likely on a third party resource) to determine the popularity of the companions.
Yeah, we ran Patreon polls quite a while ago. I've been waiting for BrintHaus and Atugia's quest before running them again.I feel like the staff probably already has a decent grasp on this
Yet you never existed back when he was, only after he was removed, and I can only believe people used him on story cause on normal the content outscaled his damage fast.. I used him a lot when he was around.
Considering you don't need accs to play the game, it's very likely they aren't talking about on a forum basis.Yet you never existed back when he was, only after he was removed
...You've hit a new low in stupid posts, son. Berry was removed in the July 26, 2022 patch, and a quick look at my profile will show I joined here on Jan 7, 2021. So even if we ignore the simple fact Emerald pointed out, this is embarrassing. For what it's worth, I've played on and off since when the Foothills were the only explorable area.Yet you never existed back when he was, only after he was removed
in the journal their is actually a bunch filters in the side bar where the character portraits usually go that let you filter by class, type and level. And at the top of that side bar you can just type in the name or description or even just the tags of whatever skill you are looking for.Once you have more than a handful of abilities the ability selector becomes really awful. I'll admit it being partially my fault; I hoard abilities between trying to build weird builds; using training as a diagetic way to pass time; and playing around with mirror magic has left me with so many abilities and its awful to just find out what I do have and what fun builds I can do with them. Being able to search abilities by keywords would be a lot of help and likely not too hard to impliment - searches like [weapon] or [spell] to narrow down to just abilities with that tag would combine very effectively existing search tools like level; frequency; and class would be very versatile. Theres also the option of a better gui in general but that sounds a lot messier.
I would also really enjoy being able to equip more abilities at once; but I can understand why that isn't an option. It just feels really limiting sometimes.
It doesn't filter by tags though - that is the problem. It filters classes; levels; ability frequency; etc; and you can search for words that are in the name and description of the ability; But not the tags. The current search tools are sufficient for if you already know what ability you want; but if you're looking just to see what weapon skills or what spells or etc you have to finish up your build its very frusterating.in the journal their is actually a bunch filters in the side bar where the character portraits usually go that let you filter by class, type and level. And at the top of that side bar you can just type in the name or description or even just the tags of whatever skill you are looking for.
Noted.It doesn't filter by tags though - that is the problem. It filters classes; levels; ability frequency; etc; and you can search for words that are in the name and description of the ability; But not the tags. The current search tools are sufficient for if you already know what ability you want; but if you're looking just to see what weapon skills or what spells or etc you have to finish up your build its very frusterating.
You're right, I should've checked that better. And I agree the search bar should include the tags.It doesn't filter by tags though - that is the problem. It filters classes; levels; ability frequency; etc; and you can search for words that are in the name and description of the ability; But not the tags. The current search tools are sufficient for if you already know what ability you want; but if you're looking just to see what weapon skills or what spells or etc you have to finish up your build its very frusterating.
It's also pretty annoying mirror stance is at willHow about this as a slight balance on adding more abilities in battle: make stances and at-will abilities seperate.
IIRC that's a pretty common suggestion, and one I would love to see. Pretty sure the Devs veto'd that one though, and I wouldn't be surprised to see WolframL pop up with a link to some post or another confirming so.How about this as a slight balance on adding more abilities in battle: make stances and at-will abilities seperate.
Man, I could set my watch by you. Good shit.You called? Here, first thing I could find.