450 and counting....we are at 300 ish pages and counting for brihaus according to wsan.
Sweet Jesus. Is he writing the marriages to Brint/Brienne and every possible combination at the same time?!450 and counting....
The enthiccening is just having her suck a lot of cock/tiddy. I'm fairly certain you could have her do it whether or not you do what Savin considers to be her corruption arc, which seems to be about tying sex and money together.Maybe I'm reading this wrong, but enthiccening Cait is the corruption arc?
But....why?
I don't want to go all the way, but a lil more curves on our bomb kitty is something I'd like
Am I mistaken in it being locked to her corruption path?
If I'm not........why?
May I suggest Leo Cait if you just want some curves with zero corruption implications.Maybe I'm reading this wrong, but enthiccening Cait is the corruption arc?
But....why?
I don't want to go all the way, but a lil more curves on our bomb kitty is something I'd like
Am I mistaken in it being locked to her corruption path?
If I'm not........why?
There's also the linen tunic, which is weird to me that it's included, as by giving +3 to focus, it's always the optimal choice for any non-sexiness based build.Could we also have more undergarment options? Right now, they're all just +3 Temptation or +3 Sexiness (Bar the Loincloth and the Pink Seaweave Thong). If that's a balance decision, I'm okay with that; but I kind of wish we had some non-combat variations. Like in TiTS, stuff like the Gabilani Panties/Bra exist (adds transparent tag for large sizes, although the statline is the same as the other undergarments).
I'll admit this is mostly out of a mild annoyance at the fact that my undergarments are the only non-unique items I'm wearing, but they don't necessarily have to be unique.
the boosts are the peeps we adopt along the waysmall boosts to how much the wayfort makes in a sense.

This is why blessing is so overpowered compared to similar damage increasing options. For example blessing fireball versus Grease fireball. You would think 50% fire vulnerability would be just as valid as an increase buff from blessing, but it isn't because multi-action enemies just shake off the vulnerability before you can even use fireball.I want enemy's to be on the same playing field as the player, what I mean by this? I want all powers that use recharge to be changed from recharging using turns to using rounds, because of the current system enemy's with two or more action points seem to have barely any cooldown on recharge powers. As enemy's with two action points can use powers like cleave almost every other round while you have to wait the full three rounds, and those with three action points can use it every round.
Now this is not an attack on the main action point system but an attack on a secondary part of it, that being as stated above the more action points you have the faster recharge powers cooldown. Most multi action point enemy's I have seen have other powers, attacks, and or status type moves to use other then the move they just used and don't need to spam the same move every other round or every round, and this problem does not effect powers that are encounter or at-wills as they are balanced to be use as often or as little as possible such as at-wills having "low damage", not many modifiers if any, or being special effects or stances and encounter powers being usable only once per combat encounter.
Though not my main point I still want to get this thought also in my head across. The secondary effect of action points giving extra cooldown rate is also greatly damaging the power of status effect because any enemy with more then one action point loses statuses twice or thrice as fast, which in turn gimp things such as aroused, blinded, and other nondamaging statuses. I think these non damaging effects should last round lengths and not turn lengths as to effect the enemy's just as much as they effect the player. Statuses such as stun and others will most likely need to stay with the turn system as they are never going to be the same power as an ultimate such as banishment.
Feel like a system that means pretty much all debuffs wear off before you can take advantage of them could use some re-thinking.Enemy powers recharging per action instead of round is entirely by design to compensate for the fact that enemies who get multiple actions per turn tend to be outnumbered three to one. This applies to enemies recovering from debuffs as well.
Feel like a system that means pretty much all debuffs wear off before you can take advantage of them could use some re-thinking.
On the other hand, being able to Shell Cracker a boss and then have your full party take swings on them for two full rounds would be so powerful something would need to be reversed in the other direction. And that would probably be enemies getting buffs like Blessing, which for them could now last for three full attacks. And by that time the cooldown would have gone, so they could put up Blessing again. And then if they need to nerf that and power up other things and is it really worth it at this point?Feel like a system that means pretty much all debuffs wear off before you can take advantage of them could use some re-thinking.
Well I can only speak for myself playing on regular difficulty but it really overcompensates and whisper is a ridiculous spike in difficulty for his dungeon.Enemy powers recharging per action instead of round is entirely by design to compensate for the fact that enemies who get multiple actions per turn tend to be outnumbered three to one. This applies to enemies recovering from debuffs as well.
that's the weaknessWait he has a blatant weakness? Only thing I noticed was you can cheese him by looking at the turn order and seeing who goes twice. I guess carrying remedies around makes sense, although now I'm wondering why those cure you dropping your weapon.
my bad, I wouldn't know, I always choose violenceSpying on the turn order is an effective trick but not what I meant. Whisper is insanely weak to Tease attacks
Violence is not always the answer.my bad, I wouldn't know, I always choose violence
Well when 95% of the game is generally fine with that loadout (including the abyssal depths) it still doesn't go against my point being an absurd spike in difficulty and a bit of overcompensation.If you're having trouble with Whisper, you're either failing to notice that he has a crippling weakness that you can take advantage of, you're playing a build that's too dependent on Powers with the Weapon and/or Spell tags that you don't have any options when you're hit with his debuffs (note that a Remedy will clear those up), or some combination of both.