Your gripes with CoC II

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Anzuneth

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Apr 23, 2020
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I think you are justified in being annoyed at the hymen thing (as is any woman, really). The unfortunate reality is that rather than writers not understanding women, virginity loss content is usually targeting men who like that kind of thing -- and hymen tearing is a symbolic thing. Rather than anatomical inaccuracy, it's just fetishization. It's like someone's previous gripe about not liking overlarge tiddies and dicks. It's not dumb to hate it (or any fetish you don't like), it's just that you weren't the target audience.

Since it was mentioned, I'll say this now: everyone in the world knows a tap to the cervix isn't pleasurable IRL (and don't get at me saying you like it when it's a soft rubbing you pedants you know what I mean). We still write it because it's CoC, and that's a turn-on for people who read a lot of hentai (spoilers: most of our userbase).

Hmm, now I'm curious as to just how much of this kind of content is an actual misconception on the creators part, versus deliberate fetishization. As most pieces give no tell as to which it is, and I'm certain that some porn out there is made by people whose only experience with sex is hentai and the shite sex ed we get in schools, and they legitimately believe that spearing the cervix is extremely pleasurable for all women.
 

Shosela

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Jun 21, 2020
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While not a gripe with the game itself, I do wish that the Wiki was more up to date. I'm aware that it's not exactly that important compared to all the work being done on the game itself, and despite that many pages are being worked on (which I am thankful for), but as someone who loves to do as much as possible within games I love, its really annoying that the Wiki can't even tell me if I've done all the quests in the game, or if there are hidden interactions I've yet to trigger.
 
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1234567890van

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I'm curious as to just how much of this kind of content is an actual misconception on the creators part, versus deliberate fetishization.
While generalizing is typically inaccurate, I'd like to think any writer worth their salt is well versed in the subject matter of their content and that would certainly extent to sex and the body. I've personally learned some pretty obscure things about my own body while crawling the forums during discussions similar to these. That being said, I've definitely read some hentai where the authors clearly had no idea how the female body works. I would say it depends on the community the writers come from -- such mistakes are fairly rare here since the content is reviewed by professional smut writers.
 

Savin

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Hmm, now I'm curious as to just how much of this kind of content is an actual misconception on the creators part

Among our writers, very little. We know exactly what we're doing and how dumb it is. But boners, man.
 

Ossa

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Not going to lie, I'm with Vynal on that one. It doesn't take me completely out of the scene, and it doesn't particularly bother me, but I feel like that'd be better off in Silly Mode.
 
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WolframL

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I found the retrospective backstory on him interesting, in a classic tragedy way. He had good intentions and was a good leader by orc standards but he had the fatal flaw of wanting everything to be about him and his victory and that led to his downfall. To me that feels like it's the whole point.
 

Zandar

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I mean, you're not wrong.

I'm pretty sure that most people who have really thought it through understand that Arona is probably the worst leader that any group could possibly have, even worse somehow then Argosh, but that is completely fine because she doesn't actually do anything at all. She just sits on the thrown getting blowjobs while Hretha actually, you know, leads. Especially when Arona is just fucking around in the frostwood with the PC (eventually tm.)

Of course that could all be bullshit but we won't know until Arona's chief content progresses further past "Hey {pcname}, hows it going? [leave tent]".

(Holy fuck I just realized Arona's post-quest interaction is identical to the Rhenworld CEO on the Uveto satelite...)
 
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Zandar

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Arona is definitely a unique take on the "Savage-race companion" archetype. Usually you have the barbarian who is part of a group of savages that are destroying everything and they are like "I need to stop this, this will lead to the end of our people", or "I know there is more to life then simple raiding" or some bullshit like that. Like any non brainlet super-mutants in fallout games.

Arona is the literal exact opposite. Argoth has brought his tribe to this land because he somehow knows something world shakingly important is coming, and he is right because of Kasyrra, the wraiths, or some combination of both. I don't remember if he decided what side he was on, but he wanted his people to take part in something that would reshape the world as we know it.

And then Arona is his shithead sister who wants him dethroned as chief because she is bored. Not because she thinks he is crazy, or because their tribe is getting killed off by the Frost march natives. She is literally just bored, because considering they are raiders and there is no one around the marches worth robbing that won't slaughter them if they try. She wants to beat up her brother and take over so that they can all go home or at least somewhere that sucks less... which she doesn't do (yet).

TLDR: this is the opposite of a gripe, it is genuinely cool to see Arona be a new inverted take of the Token Barbarian/Enemy-turned-companion character.
 

TheHiddenOne

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Sep 14, 2015
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I'm pretty sure that most people who have really thought it through understand that Arona is probably the worst leader that any group could possibly have, even worse somehow then Argosh, but that is completely fine because she doesn't actually do anything at all. She just sits on the thrown getting blowjobs while Hretha actually, you know, leads. Especially when Arona is just fucking around in the frostwood with the PC (eventually tm.)

Of course that could all be bullshit but we won't know until Arona's chief content progresses further past "Hey {pcname}, hows it going? [leave tent]".

(Holy fuck I just realized Arona's post-quest interaction is identical to the Rhenworld CEO on the Uveto satelite...)


Weeell, Hretha basically spells it out for us - but she also reminds us that it was only a matter of time before a Thane challenges him.
And even if he would win via Troll, that would massivly weaken his power, more desertions, less recruits etc etc.

Here is my view, which could be completly off, of course:

Argosh did not try to make more out of the Orcs, he tried to make himself into a living legend or elevate him to nigh-divine levels.
Arona is a brute, he is a brute with delusions of grandeur - which is also the reason why we can not side with him.
He thinks he can win this epic clash. Not the Champion and his allies, not even his tribe, he himself.
The tribe is there to fight the trash mobs, he will slaughter a bunch of them and then defeat the enemy in glorious combat.

His entire "plan" was not realistic. He did not try to form an army for a second Godswar, he did not create alliances to strengthen himself.
He thought himself ready to become a legend and waited for fate to arrive.

The moment he interpreted his sisters vision, the tribe was doomed.
 
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Mad Dog

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Jun 1, 2018
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Not really a gripe, but it's kinds sad to think that the champion will die decades before Kiyoko. We also never learn the lifespan of a kitsune or even have a codex log for them.
 

Balaknightfang

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Surely you're joking
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WolframL

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Especially when Arona is just fucking around in the frostwood with the PC (eventually tm.)
Figuratively or literally? :p

..come to think, I'll bet the forest Kitsune would love Arona and her stamina. Either that or she'd write checks her body couldn't actually cash and then we'd have to drag her comatose ass back to camp/the Frost Hound.
Not really a gripe, but it's kinds sad to think that the champion will die decades before Kiyoko.
In terms of lifespans I'd worry more the Champion and Ryn. Even a Wyld Elf's average lifespan is almost a century below Ryn's expected lifespan given in the Codex and this post by The Observer suggests that Ryn's actual lifespan is likely to be a hell of a lot longer than that, so depending on which number is more correct we have a character who's likely to outlive everyone else in the game who isn't literally immortal by an enormous margin. Which would kinda suck for her if that's the case, but I imagine that the elves would have long-since gotten used to it.

Actually, I should probably ping @Savin on this, since it's a pretty big difference in those numbers.
 

Mad Dog

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Surely you're joking
4f76c54794c02762f743c8e437c4c329.jpg
How'd you unlock that? Normally just encountering another race unlocks the codex log. But I've talked to literally every kitsune in the game and haven't unlocked that log entry or even the harpies.
 

WolframL

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No difference detected, move along citizen.
So... is that a nobility thing then? Because a 200 year average and this are really different, quoting from The Observer's post I linked before.
Foxen don't have the lifespan of thousands of years the boer'alvar might expect barring illness, misfortune or violence
:iiam:
 

Mad Dog

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Figuratively or literally? :p

..come to think, I'll bet the forest Kitsune would love Arona and her stamina. Either that or she'd write checks her body couldn't actually cash and then we'd have to drag her comatose ass back to camp/the Frost Hound.

In terms of lifespans I'd worry more the Champion and Ryn. Even a Wyld Elf's average lifespan is almost a century below Ryn's expected lifespan given in the Codex and this post by The Observer suggests that Ryn's actual lifespan is likely to be a hell of a lot longer than that, so depending on which number is more correct we have a character who's likely to outlive everyone else in the game who isn't literally immortal by an enormous margin. Which would kinda suck for her if that's the case, but I imagine that the elves would have long-since gotten used to it.

Actually, I should probably ping @Savin on this, since it's a pretty big difference in those numbers.

I just checked. And if you accept Keros' offer to become his champion you become a kitsune and can grow old by Kiyoko's side. The dialogue even changes accordingly.
 

Dr. Bootytaste

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My first character was a pure presence build and while I initially thought reducing the enemies resolve would be much more effective than their HP since it's almost always the lower stat and harder to restore, it never worked in practice because my companions very rarely, if ever, used resolve damaging attacks. So I wind up caressing my rippling abdominals or Thicc Titties ineffectually while Cait and Brint fireball and smash their way to victory. Maybe that's the point, since the purpose of prescence is to increase companion effectiveness, but I rarely encountered situations where touching myself was more effective than just "hit dude with stick". I think if enemies received more and more debuffs as their resolve/HP got lower it would incentivise mixing damage more. Usually fights just ended with a dead Drider Queen or something with 46 resolve and 0 HP and I'm just imagining all the shit talk my companions must be heaping on me just sitting there touching myself while their busy actually getting work done.
That being said I haven't tried a charisma build since that first character so it's definitely possible I was just doing something wrong, let me know if that's the case. Otherwise I'll just be here ORKO'ing everything with Garrote.

The lack of neat catalysts kind of dissuades me from using magic, I've never liked the idea of having this secret unnatural power but I need to be holding a stick or roll of parchment to use it effectively. It makes it seem less like magic, something separate from the natural world, and more of a science, manipulating the natural world, if i'm using a tool to accomplish it. It's like if Tetsuo could only use his sick ass mind powers if he was holding a wooden spoon. Something along the lines of for example psionic or biotic implants from Starcraft or Mass Effect would feel much more gratifying cause that's like "hey you have the power in you already but you need to focus it with this to avoid destroying yourself." as opposed to "take this pinch of cilantro and bat shit and hit the rock with the stick to activate the spell" which sounds more like baking pastries. More of a personal, philosophical gripe that's frustrating cause it has no practical solution. Even if everyone else agreed and you have like some oven mits or some sick tatoos or a stack of divorce papers that act as power limiters you would still have to explain why every other mage doesn't need one that would require overhauling the whole way magic works. But, you know, gripe thread.

The swift sword took a real long time for me to get, not sure if it's intentional or if I just have bad luck but I spend all evening after work the other day save scumming in between taking breaks to go sleep and sex harpies before kohaku offered to sell me one.

Also personally think attribute bonuses on character creation should be chosen independent of character race/background since TF items practically reduce those options to starting stat boosts anyway, and this will allow me to keep min/maxing separate from my RP background, but that's the power gamer in me talking.

That's really it, everything else in this game is fantastic.
 

TheShepard256

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My first character was a pure presence build and while I initially thought reducing the enemies resolve would be much more effective than their HP since it's almost always the lower stat and harder to restore, it never worked in practice because my companions very rarely, if ever, used resolve damaging attacks. So I wind up caressing my rippling abdominals or Thicc Titties ineffectually while Cait and Brint fireball and smash their way to victory. Maybe that's the point, since the purpose of prescence is to increase companion effectiveness, but I rarely encountered situations where touching myself was more effective than just "hit dude with stick". I think if enemies received more and more debuffs as their resolve/HP got lower it would incentivise mixing damage more. Usually fights just ended with a dead Drider Queen or something with 46 resolve and 0 HP and I'm just imagining all the shit talk my companions must be heaping on me just sitting there touching myself while their busy actually getting work done.
Try using manual combat flow; then, you'll be able to make your companions use Tease attacks (and Ultimates). And for companion choice, from most to least suited: Quin's power set is built around dealing lots of Resolve damage, all of Atugia's attacks (including her basic one) deal both physical and Resolve damage, and Berwyn has one ability that deals Resolve damage. You might also want to pick up some of the Charmer and/or Black Mage spells that deal Resolve damage.

Keep in mind that some enemies are immune to Tease, Pheromone and Drug damage, but none of them are immune to Mental/Mind damage, so a party built around dealing lots of Mental/Mind damage specifically is theoretically capable of taking out any enemy party so long as you can survive long enough.
 

Dr. Bootytaste

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Try using manual combat flow; then, you'll be able to make your companions use Tease attacks (and Ultimates). And for companion choice, from most to least suited: Quin's power set is built around dealing lots of Resolve damage, all of Atugia's attacks (including her basic one) deal both physical and Resolve damage, and Berwyn has one ability that deals Resolve damage. You might also want to pick up some of the Charmer and/or Black Mage spells that deal Resolve damage.

Keep in mind that some enemies are immune to Tease, Pheromone and Drug damage, but none of them are immune to Mental/Mind damage, so a party built around dealing lots of Mental/Mind damage specifically is theoretically capable of taking out any enemy party so long as you can survive long enough.
I'll definitely give this a try, thanks for the tips.
 

The Observer

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I think if enemies received more and more debuffs as their resolve/HP got lower it would incentivise mixing damage more.

This is fundamentally an idea we don't want as it results in a "lose more" situation where one party becomes less and less able to win as they begin to lose. Combat quickly becomes decided midway, and prevents not just the player coming back from bad situations, but enemies as well, preventing surprise moves on the part of enemies. It also heavily favours burst damage builds instead of sustain.

You chose companions that had dysynergies with yourself; splitting damage is not meant to be a good thing and is not something we want to encourage.

The lack of neat catalysts kind of dissuades me from using magic, I've never liked the idea of having this secret unnatural power but I need to be holding a stick or roll of parchment to use it effectively. It makes it seem less like magic, something separate from the natural world, and more of a science, manipulating the natural world, if i'm using a tool to accomplish it.

A lot of magic in this setting is basically approached in the same way as science is -- it's just that the natural laws of Savarra differ from ours, that's all. Given her speech in the winter city, it's clear that Kasyrra openly considers herself a scientist, in spirit if not necessarily in name.

Magic is not considered secret or unnatural; the extent of this depends on culture, but even Ivriss operates openly.
 
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Tide Hunter

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You chose companions that had dysynergies with yourself; splitting damage is not meant to be a good thing and is not something we want to encourage.
That is partially why I don't generally take Atugia, despite liking her and wanting to use her. I assume that the reason why she does split damage is mostly to fulfill a better tanking roll: Threat is generated based on total damage/healing, both physical and resolve, so having Atugia deal damage to and heal both at the same time means she's weaker than those focusing on physical or mental damage but still generates decent threat as it's based on both the mental and physical damage. It's bad damage-wise, but good for generating threat to try to tank without making her too powerful damage-wise. Unfortunately, I don't like actually using her, because the split damage makes her feel weak and she still isn't able to keep up, threat-wise, with the other members of the party. I understand that her being unable to generate enough threat also has to do with the party having flashy, strong moves that have large effects on the battlefield, but Atugia's only move that really feels like it has a flashy large-scale effect is Echoes Life, which admittedly feels that way because it does a little bit of everything: It heals every teammate, it damages every enemy (physically and mentally), and can apply the terrified status effect. And flashy is all it really is, because of the split damage essentially meaning that it's more of a light tickling and since it's a jack of all trades ability it is the master of nothing except drawing attention. But really, split damage feels bad to use so the few things that deal it (Atugia and the Lupine's tail wack) are incredibly underpowered, which is mostly why I wonder why they're actually present. I don't want it to be encouraged, but it feels odd when it's there anyways. There's also Berwynn, and how he has the Charm Spell in his repertoire despite his other offensive abilities focusing on dealing health damage rather than mental thusly making Charm feel out of place as it doesn't mesh with the encouraged damage type of his skillset.
 

The Observer

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That is partially why I don't generally take Atugia, despite liking her and wanting to use her. I assume that the reason why she does split damage is mostly to fulfill a better tanking roll: Threat is generated based on total damage/healing, both physical and resolve, so having Atugia deal damage to and heal both at the same time means she's weaker than those focusing on physical or mental damage but still generates decent threat as it's based on both the mental and physical damage. It's bad damage-wise, but good for generating threat to try to tank without making her too powerful damage-wise. Unfortunately, I don't like actually using her, because the split damage makes her feel weak and she still isn't able to keep up, threat-wise, with the other members of the party.

This is correct. Tugs' weakness is basically protection paladin woes -- she is nigh-unkillable, but has bad damage and since she has no way to spike her threat in the way a warrior would have you need to hold back a bit to let her get aggro before your nukers can unload. Her split damage is an intentional thing that Gardeford insisted on as a deliberate weakness.
 
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Akhter13

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There's also Berwynn, and how he has the Charm Spell in his repertoire despite his other offensive abilities focusing on dealing health damage rather than mental thusly making Charm feel out of place as it doesn't mesh with the encouraged damage type of his skillset.
Berwynn is a utility choice, he always bring something to the party. His summon is very good at drawing agro, group heal very handy if no dedicated healer, and the charm with its 3 rounds of Aroused can really boast resolve attacker [making even his lack luster Tease a viable option]
My only gripe with Berwynn is that his perks are the same as a Black Mage, please show him some love and give him his own unique perks just like all the other companions.

PS if flow is set to player and you have a mix of physical and resolve damage going out just target it at different enemies, a sort of a "I'll moisten the horny one's gusset, if you incinerate the immune to lust attacks guy"
 

Savin

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My only gripe with Berwynn is that his perks are the same as a Black Mage, please show him some love and give him his own unique perks just like all the other companions.

I swear to God I keep logging that to get fixed and it never does :v
 
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Dr. Bootytaste

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Viewing it from the perspective of a science does make it less unattractive as far as magic systems go, I just prefer the Lord of The Rings "odd and unknowable" type of magic as opposed to the D&D "clinical and quantifiable" type. To me, it's the line between Fantasy and Science Fantasy. As I prefer the former, that just means it's a personal problem.

Also thanks for responding to the mixing question, totally understandable.
 

Tide Hunter

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Viewing it from the perspective of a science does make it less unattractive as far as magic systems go, I just prefer the Lord of The Rings "odd and unknowable" type of magic as opposed to the D&D "clinical and quantifiable" type. To me, it's the line between Fantasy and Science Fantasy. As I prefer the former, that just means it's a personal problem.
I mean, the combat system in CoC2 is basically 4e D&D except better because all of the equations and modifiers are handled by the code and thusly it's much more fun to play. And even besides, LotR magic feels weird because it's unknowable, to the point where there's literally nothing I can say about it because I don't even remember it. Aside from a few random moments (and also aside from the ring) it doesn't really have that much relevance to the world. Even in most fantasy there's some aspect of being knowable to the magic, even if it's not specifically portrayed like a science.
 

Emerald

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Another gripe I have is that so much as exploring takes up a whole gd day without the portals, maybe two. IK it's the point of the portals to make it faster but they aren't everywhere. You pass like a whole damn hour moving one square or something when you're trying to move place to place on foot without them, especially when you need to look for them to have that fast travel.
I probably don't camp as much as I should to make it less irritating but the camping supplies don't stack and only take up inventory space so if I so much as put a camp at the wrong spot I'm having to go aaaallllll the waaaayyyy back to a proper rest spot without a portal once it breaks down because I don't carry multiple camps on me and thus wasting hours moving just to the other side of an area before time stops massively moving around in a town.

Are areas much bigger than how we see from the map? That's the only way I can see why time passes so much when traveling a single square, is that the locations are much bigger than we see on the map. Even the "Time passes weirdly" excuse doesn't vibe with me on this, when time passes so fast when you're out of civilization compared to within.
 
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Paradox01

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Are areas much bigger than how we see from the map?
That's always been my understanding. Town and wilderness maps use different scales.

One thing that would make all of this easier (from a player perspective, of course) is if camps created by Camping Supplies were permanent. Maybe have a small (tiny, really, like 1/1000 per week) chance that some asshole pillages a camp, but that's it.
 
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