I don't really engage with Evelyn much, because, well, she's not really my thing, but would it make sense for her to have a bad end for the player? Like, in TiTS, it makes sense for some characters to be willing to put Steele in slowly building bad-end. But in CoC2, we may not be, like, a solo god like Steele is, but also, Steele's quest is incredibly personal. The Champion (or whatever our PC is referred to aside from their name) is fighting largely for the sake of the world. In Hawkethorne, the Champion is likely at least somewhat known for their quest, so Evelyn wouldn't truly have motivation to bad-end them. And even then, the Champion would not have any motivation to accept a bad-end.
Evelyn is a resident of the world that our pc is trying to save. They may have fun, but, hanging around in the tavern, she likely would know what we're trying to do. Even if she doesn't, Garth owns the Tavern she fucks you in. Garth knows that you're trying to save the world, he's pretty much sponsoring you to do so. If Evelyn tried to keep you there, permanently, before you actually got done saving the world, Garth would likely explain to her that she should not, and if she's somehow that stupid and stubborn that she insists (I'm fairly certain she is neither that stupid, nor that stubborn), then he would, at the least, kick her, you, and the entire group of party members out. And the party members are all invested in this quest too, especially Cait, so they'd likely not allow you to stay either, until you defeat Kassyra. All in all, in regards to Evelyn, this sort of "consequence?" Not something that could possibly occur.
Tldr, I didn't say anything about Evelyn specifically needing a bad end or even mention her personality, but even if I did, your reasoning for why she wouldn't/shouldn't have one doesn't hold up considering the convention of these games.
Now for the too long part.
The point of my comment was wildly misunderstood based on these responses. I am not arguing about the particulars of any one character's personality or advocating exclusively for bad ends. I even make it clear that I mean consequences in general. She might not bad end the PC, but she's not above making them adventure with a maid outfit given her actual content. And considering her openly stated thoughts about keeping the PC on a leash, she's pretty ripe for a "Good End" where the PC is entirely complicit in the situation. I didn't realize I had to be that specific to avoid this kind of thing.
@Tide Hunter, you even quote me in my entirety where I say,
"I guess when I say bad-end I really mean in-game consequences for letting certain personality types get their hooks so deep into you".
And in that quote Evelyn is mentioned all of once as a tease for the possibility for a game ending. I don't say that she specifically needs one or that her personality demands it. In fact, I'm intentionally restrained in my comment because this is a game for many personalities and many tastes. I respect that. I'm not sure you've misunderstood me so badly on purpose, but since you opened the door, I'll lean in.
Whether she's good or bad or "loves" the PC doesn't have anything to do with bad/good ends in the history of these games. In some of the games on this site, some of the ends include the PC finishing their quest and then going back to dom characters to live out the rest of their lives. Some of them include the PC using the resources their dom gives them to finish the quest. The PC is in a mutually enriching relationship with characters like Akane and Luca when ther ending is triggered. None of these things are exclusive. In one of the most extreme bad ends, PC Steele is turned into a sentient pet whose owner then takes the PC to finish the quest for their own purposes. There are some "bad ends" like this that are written but not implemented because the game doesn't have an ending for the PC to willingly go back to these characters yet. Game endings and quest completion are separate concerns by the established convention of these games. So saying that a character wouldn't bad end the PC because it would prevent quest completion is off the mark, and saying that love or care for the PC prevents an end scenario is also off the mark according to the games themselves.
Now if Savin or Wsan and the creative team intentionally want Coc2 to have a different standard, that's for them to decide, and that's fine. But basing your reasoning off of the history of the games themselves doesn't cut it.
And whether or not the PC is trying to save the world, or whether or not the quests is personal or impersonal doesn't make a difference, and hasn't in other Fen/Sav games. Selfish or doming personalities aren't going to give the PC an "Are you saving the world" questionnaire before deciding they want to keep her/him for themselves. If we're taking this that far, then Lane in TiTs stands a chance of getting the planet he's on blown up by space pirates because getting his/her rocks off with the help of hypnosis is more pressing than said space pirates less than 12 tiles away from him. Any character that willingly sells the PC bad-end prompting transformatives on at-risk planets too. Or how about the Nyrea/Bothriac on myrellion who don't ask Steele whether he/she can advocate on their behalf among uplifted species before trying to keep him/her as a glorified egg incubator. Lund is definitely on the hook for possibly bad-ending a character who's central to keeping his home free from invaders and saving the daughter of his leader and the future of the hold. Maybe you respond with "But these characters don't know what the PC is trying to do for them", and my answer would be "Winner winner, chicken dinner". Every NPC doesn't know everything about the PC, including their world saving ambitions.
And lastly, I'm not sure you noticed but the creator himself didn't say that bad ends were never a consideration for her or that she was personally incapable of it. He says He has considered it, she has reasons for not doing it, and they still aren't completely off the table. Meaning what either I or you think about her personality or the personality of any of these characters, doesn't mean much of anything. It also means that your insistence that it would never be even a possibility for her because of your reading of her personality is wrong. Because the author himself considered it (Please don't kill me Wsan, I only invoked your name in internet self-defense).
And I'm not trying to be an asshole. But having my words taken so far out of context and then having that followed by a chorus of congratulatory back-patting because of that misunderstanding puts the bitch-bug in me.
I've thought about it but Evelyn has her own reasons for not bad ending the PC that will become apparent later. If we ever get around to this specific bit of TF content, she'll probably get a bad end there, too. For now, she's just not really that kind of domme.
Thanks for replying Wsan, but I think most of what I wrote was misunderstood. She was only listed in the original phrase as one of the few characters who teased the possibility for a good/bad end sort of consequence in a game lacking a lot of them at the moment. I think any consequence she imposes on the player would be hot, including a bad end, but my original comment did not mean to ask for one from her specifically. Her inclusion in the comment was a one mention note in a thread about gripes with the game as it is so far. You guys are working hard and doing a pretty good job.