Your gripes with CoC II

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Tide Hunter

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May 4, 2019
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So is Arona meant to be darker than her bust or Rags, lighter? I'm not the biggest fan of Arona's bust anyway, her nose disappears when the image is shrunk to the bust window size. Makes her look goofy.
Her skin's a lighter shade of green compared to, say, Arona, and a hint of brown in the mix results in a color somewhat reminiscent of swampwater.
From the scene where you first meet Ragnild. So, Ragnild's supposed to be lighter than Arona, and is supposed to look the way she does like "swampwater"
 

Preacher

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Nov 22, 2016
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Sooo... something like this?
Lighter 425px-Ragnild_Moira.png
 

Preacher

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Sure, the rest should be easy to recolor. Only issue is that I could only find one and that's the one on the wiki.
 

Preacher

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Nov 22, 2016
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The most holiest of grounds
Here are the edits
 

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Fleep

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Oct 24, 2018
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Love the edits tbh. I don't know if it would be disrespectful to the artist, but I would like to see this changes in game.
 

Preacher

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Nov 22, 2016
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Alas, there is some heavy artifacting in some of them and all of them have lost a little bit of their outlines. They'd make some great replacements otherwise. :D
Yeah I don't exactly know what happened. It looked fine until they were saved and my IMP stuck two middle fingers up its own ass.
 

Preacher

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Nov 22, 2016
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The most holiest of grounds
On a side note I've found that splashing pink on an orc and taking away the tusks turns them into an amazonian elf. Alright, that's enough experimentation for me. I'd rather not have an artist on my ass
 

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Sep 17, 2015
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So are there any more companions planned? None of the current ones are really that appealing or interesting to me, and that's a bit of an issue in a game where you have to have them with you to succeed in combat.
 
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Preacher

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So are there any more companions planned? None of the current ones are really that appealing or interesting to me, and that's a bit of an issue in a game where you have to have them with you to succeed in combat.
Out of curiosity, what sort of companion would interest you?
 

WolframL

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Feb 12, 2020
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So are there any more companions planned?
We don't know the details yet but Savin has confirmed that there are more companions planned. Arona's been on the back-burner for a while and is going to be Savin's next big project after Winter City. She's been planned as one since the start though, as can be seen in a couple menus where there's an Arona option already programmed in but unavailable, plus the public design document if you've read it.
 
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Fleep

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One is Arona for sure, then probably Azyrran and the last one IDK (Maybe Garth)
 
Sep 17, 2015
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Out of curiosity, what sort of companion would interest you?
A sapient colony of magically-active crystal shards that can project illusory humanoid forms for interaction with others.
Or a terrifying abomination from the depths of the sea, that can turn into a cute halfling. Ink-based powers optional.
Or a dragon. Not a dragon person, just a full-on dragon!

Now, if I'm being reasonable, a tanuki or mecian would also be fine.
 
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Preacher

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I wonder if writing and submitting companions is allowed. I have no current interest myself but I'm pretty sure someone is going to try it.
 

Preacher

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Despite the lovely plethora of fetishes available throughout the three games they are still kinda tame so I wouldn't hold my breath on more bestial things or similar levels of other directions of deviation if I were you.
 
Sep 17, 2015
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Despite the lovely plethora of fetishes available throughout the three games they are still kinda tame so I wouldn't hold my breath on more bestial things or similar levels of other directions of deviation if I were you.
What? There was significantly wider variety in the original CoC and in TiTs.
 

Paradox01

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Feb 8, 2020
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Yeah...while it's been forever and a day since I've played CoC, TiTS does have an actual, full-on ice dragon you can fuck.
 

LonelyHydra

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Apr 26, 2020
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full on dragon is never ever i think. would be too huge to go in dungeons and what not. if you could settle for a dragon pperson, then maybe the author called B might do something like that. he has expressed interest in making a companion and Zo, his lupine monk, was planned to be one but couldn't due to her disability i think. he is planning to work on a lizard kobold who gets to charizard size after repeated pregnancies. he hasnt said that this would be a companion but... maybe?
Hello, long time lurker, just signed up. I don't have money, or writing exprience, or anything to contribute to the topic here.

<-- But this is the kind of shit I am UP FOR. Someone get him on this.
please...
 

Preacher

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What? There was significantly wider variety in the original CoC and in TiTs.
I'm not talking about the variety available in the games. I'm talking about the extremes they are willing to go to and about what's considered hot. On that they are pretty tame, not like that's a bad thing though.
 

Fleep

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@Preacher I don't think I get what you mean with "tame". What brought me to this games was actually how "extreme" they go compared to the rest of the porn. Like, there's not many games where you can get fucked senseles by a twelve inches dick dickgirl while you fuck her sister at the same time and you fuckbuddy watches fingering herself.

Edit: I don't know why the quoting didn't work.
 
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Preacher

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Apparently the hints were bad enough to be deleted. Hope people who wanted to know caught it because I aint typing that again.
 

arch99

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Dec 24, 2019
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I also think it's a different matter between TiTS and CoC2, because I think the huge variety of races in TiTS makes the universe feel very big and complex, which is good and what's wanted. Also I love Embry and it's very reasonable to have narratives about things being difficult with mods or different with mods than everyone else's ease and use thereof. And there's a bunch of races where there's only 1 representative, it doesn't mean that the race/character was badly designed, there's just only so much interest in monkey people, or in whatever else.
 

BubbleLord

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Jun 24, 2016
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@arch99 i agree race in coc2 and tits are different matters and the bloat is more excusable to me there since space is heckin huge - its expected to find a myriad of folks out there.

and i dont find all single race representatives bad. jin jin is imo a good example of a single race representative. through him and the fusata codex we learn a significant amount about macahs culture and how they live there.
We still have fewer races than most fantasy-adventure settings. As far as races, though, you're pretty wrong.

Case and point: Jin Jin became a single/one-off race. However there were other people interested in a monkey species. It's just that Jin Jin got made and solidified their lore to be foreigners.

Quin is only the first taeleer but there are far more coming.

Similarly, Leothran exist because there's a difference between cats and tigers. Same diff here; different evolutionary processes & origins.

The race bloat is relatively tame and I can't really think of a race we didn't need. The sole exception might be marefolk & centaurs but even then it's a drastically different race & culture for both. The Leothran also don't have much because they're far more new/recent compared to the big-world-at-large catfolk that were already refined/worked up. It only appears to be needless bloat because a lot of the newer "bloat" races are simply still being fleshed out.

I assure you, there'll be a lot more races before the crazy train is done and over with at this rate. Not every race in a setting aids/is meaningful, either. Plenty of real-life species and plenty of other settings that can verify this as fact: not everyone can nor should be a useful cog. Sometimes you need junk thrown in to ensure it's a believable setting.
 

BubbleLord

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@BubbleLord my bitching isnt exclusive to coc2 :p i have the same gripe with most fantasy settings and coc2 only has fewer at the moment. like you said, im expecting tons of new races before we reach the end of the road (heck if you guys havent decided on how shark girls will look this is my rec lol). im just asking the writers to cut some of the fat out when they can.

on your point on jin jin/fusata id argue that because of the way the lore is written that they dont have to be a one off race despite their status as foreigners.

in a way your same point can be said about the taeleer race. people love bunny girls n bois and im sure other writers mightve been interested in putting them in coc2 in a different way than you did. for example you solidified their appearance as humans with rabbit bits which might not jive with others.

what if a future author wanted to write a full on furry bunny npc? the closest existing race would be the taeleer but the furry part is missing. one option for them is to create a new furry bun race with a history and culture separate from the taeleer. to most id assume this is fine but then you end up with two bunny races which to me is just needless bloat. the other option (and my preferred one) is to tell them no on the new race, make the npc a taeleer and use alchemy to explain the furry.

while on taeleer id say that theyre one of the non meaningful races you mentioned. theyre lore establishes them as a prior slave race and now theyre basically everywhere. thats why while quin is a taeleer it doesnt matter much for his character, he couldve been any race and his story wouldve been the same. and personally i think this is a good quality of the race and what makes them stand out. at the same time if we get too many non meaningful races i personally feel they become less memorable. like i get variety is the spice of life but id like moderation when it comes to adding them.

as for leothrans existing because of evolutionary differences between cats and tigers, thats a decentt reason. i personally dont like it though since it makes it fine for lion or jaguar races to exist. then you end up with all these different types of cat people with no common point of origin and to me that makes the world less believable. instead i like when we show evolutionary differences within existing races. like for example we have that with the wyld, pale, and dark elves and why cant other races show subracial differences.

and id llike to reiterate that if you like having a whole pokedex full of races that is fine! im just a picky eater for arbitrary reasons ;)
Taeleer are not even remotely close to the Fusata as for how they can function nor their one-offness. Firstly: if people want to write a full-on furry bunny, they'd be either a taeleer or a normal person who over-consumed the taeleer TF and transformed into how taeleer looked pre-Belhar human mating. There's no issue with them being either from their OG culture (the Tael countries) or a descendent from someone who left, whereas there's not a whole ton of reasons to find SUDDENLY MONKEY. They don't have a culture or specific species because they were bunny people but were adopted long-term into the Belharan culture and appearances. That's why the bunny TF is also the taeleer TF. It's just that modern/the view of a taeleer is no longer a full-on bunny furry and instead got watered down into a diff race. So basically, there's no issue making a taeleer that's full-on furry with different beliefs. There's a bit of one with the Fusata AFAIK.

Secondly, Fusata being across the entire world is more to why they're supposed to be more one-off. The taeleer are at least on the same continent as the Frost Marches, rather than pretty damn far. Case and points would be something like the mercenaries (who hail from Tronarii) and the Jassirans (of which I think there's only three or four) being mostly slowed/gated to prevent flooding of groups that are illogically in high-number. This is also why there aren't any kitsune wandering around besides the colony's kitsune; distance matters. Slapping another monkey down is a lot less sensical than just dropping another bunny in.

Additionally, Quin being a taeleer is important. If you've played his content, the lore and history of his is rooted in the taeleer codex. I could have written him a different way but he'd be fundamentally different. You've clearly not read the codex nor played into his content if you can't understand that. Spoiler-wise, there's quite a few things that work solely because he's a taeleer FROM the Taeleer countries. Not even mentioning that just because they're dotted around doesn't change that they're not concentrated anywhere specifically like their main country.

The difference is that the nation of the Taeleer doesn't matter on a grand scale. That's why this is downplayed greatly and they seem non-meaningful. But its history and existence is an influence nonetheless; they're one of many nations that were under an umbrella and broke away, which ultimately helped them spread out and gain a cultural identity.
 

Stemwinder

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Jun 15, 2018
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I assure you, there'll be a lot more races before the crazy train is done and over with at this rate. Not every race in a setting aids/is meaningful, either. Plenty of real-life species and plenty of other settings that can verify this as fact: not everyone can nor should be a useful cog. Sometimes you need junk thrown in to ensure it's a believable setting.
In terms of how 'believable' it is less is usually more - in a setting with many sentient species (as opposed to different races of the same species) the more diverse and distinct they are in terms of biology and culture the less 'believable' it is that one species didn't simply wipe out most of the others. With so many free-thinking peoples in one area it's not just a matter of competing over resources but building competing civilizations and the more of those you have the more likely they are to have gone to war and tried to exterminate each other.

Counter-intuitively a many-species setting is more believable if their ways and standing are more homogenous. As in your example with the marefolk and centaurs them being distinct but also similar and in the same ecosystem naturally puts them in conflict and makes it more likely that one of them would become the dominant group; the other would either have to conform or die out. The more species you add with their own distinct ways (and especially if there's more than one species filling a niche) the more complicated the setting has to become to explain their co-existence. This is the important aspect of a setting being 'believable'. There's no reason that we have to know everything about it, that would be exhausting and hardly anyone would care, but the sensibility of the place should be gleanable with a short exposure.
 
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