While we're on the topic of post-freedom Kiyoko content, I personally feel that having a meal with Kiyoko should give the PC the Well Fed buff.
Bimbo content essentially being "quasi-added" with the introduction of the hornet quest.
Mental bimbofication is obviously a start, and it's great to see dialogue tweaks that run alongside it - but the fact that it has no physical effects in relation to hair, breast size or body type was admittedly a bit of a kicker.
That said, it's still the source of my favourite scene in the game so far.
I'd say those aesthetics are equally as important? Being an airheaded promiscuous chunky brunette ork doesn't necessarily say "bimbo"You can change hair,body type, etc via transformation items and alchemy quite easily. I always saw "Bimbo" as more of a state of mind versus anything physical, as you don't need big breasts to be one. Either way, there is a ton of content for the "Bimbo" status; I keep finding great new dialogue that makes me laugh and go "omg." They did a great job. My only gripe about it to be honest is that I wish it was a perk that I could pick from character creation.
Getting the bones of a scene in first is important.I adore Ryn, Ryn is good, protect her at all cost, but there's a couple of moments in her early talks where I feel like playing a Wyld Elf Champ should influence the dialogue.
Like, the surprise at finding out she's intersex; my Champ's an intersex Wyld Elf, so I feel like that ought to be less of a surprise? Or at least, more like a "Oh! Didn't know Boreal Elves also had this variant!"
Maybe this has been addressed since I started playing and I just need to check on a new save, but if not, just thought I'd mention it.
I wonder, are little immersion-variations of talk scenes open to contribution?
My gripe with the Kiyoko content in general (and the reason I can't get into it) is centered in appreciating the thought put into it but not how it's utilized. When I was reading it the Japanese-y elements of the kitsune were very superficial, just an aesthetic for fans of that aesthetic, and the real truth behind them was that they're vampires. More than any of that surface gloss that's what came across in their behavior: that they believe themselves to be superior not because you're a gaijin in Japan but because you're livestock, an ignorant thing of a few decades vs. the immortal and ancient culture of the Nosferatu. The first encounter with Hinata has him acting like some chuunibyou numpty to be sure but his sense of superiority despite being in the inferior position came from this idea in his head that he's -not- a bandit, he's a hunter and giving you the option to feed them was meant to show how classy and merciful he is despite his circumstances. That your group misinterprets his "generosity" reinforces his notion that you're nothing but ignorant prey to be hunted and tossed back.The sense of alienation is real and intentional. You will never be a not-Japanese, can never be a not-Japanese, and will never be a not-Japanese no matter what happens, no matter what you do. You can marry a not-Japanese woman and get a not-Japanese passport, and everyone will smile and be impeccably polite; and as far as they're concerned you're the foreigner with the not-Japanese passport. You are welcomed, but made to remember your status as a guest. Even in your own home, with a family that wholeheartedly loves you, you can never be, will never be fully one of them. And in this world, it's more than a matter of the body, spirit or culture; it digs right down into the metaphysical. You are made to feel keenly aware of this when kitsune speak not-Japanese in your presence, or you cannot read the language and someone has to translate for you, or you make some silly social blunder. Not even a god can make you one of them, or at least not until the reverse mortgage on your soul runs out. You have never felt the hunger which has dominated their entire existences and has shaped their entire society.
It is an intentional emotional arm-twist.
Seconded. I had hoped Cait would look more like...well, a cat than a hot girl with Halloween costume furry ears and a tail stuck on.It gets a bit boring for me when almost every companion is essentially just a human with a few fairly minor differences.
My only real complaint about this game is the lack of variety in the companions' physical appearances. It gets a bit boring for me when almost every companion is essentially just a human with a few fairly minor differences.
That's because furries (on average) don't have the money or skill to fund/create companions.Seconded. I had hoped Cait would look more like...well, a cat than a hot girl with Halloween costume furry ears and a tail stuck on.
Fair enough. Maybe what I should have said was, "I wish this game featured more anthromorphs."But I also am thankful for the fact companions personality-wise are unique to make-up for them being like-human; a diverse personality is way better than the 40 copycat waifus that most games have where the only difference in personality those characters have is like maybe 1 trait.
Inorite? What's it take, Seal Team 6??I also wish Cait would just get pregnant already. Like come on, how can her womb not work? I'm pumping so much semen in her and porn games say that works even on infertile women.
Well, if one of the bad ends from the Hive quest is any indication enough corruption will cause the magic to break but you'd have to be a bastard to do that....TI also wish Cait would just get pregnant already. Like come on, how can her womb not work? I'm pumping so much semen in her and porn games say that works even on infertile women.
I would like to rage.
Or at least hereabouts. In the wider scope of the internet they're pretty infamous for throwing lots of money at even mediocre projects that will scratch their itches.That's because furries (on average) don't have the money or skill to fund/create companions.
I think the vast, vast majority of players would prefer the current setup to that one. Not being able to easily tell if you've discovered all the tiles from a location would be very frustrating.For what's worth I actually love Cait's design and think it's one of the (if not THE) sexiest character (along with Ryn. Fuck I'm dying to meet her sister).
My only gripe is with the exploration. I understand it's there to give a COC1 feeling of going into the unknown but seeing the next square right there, next to you, only lacking a think line to tie them together makes it impossible.
I think it would be better if you could only see the tiles you have explored already. It's true that you could find the problem of not knowing if there are more tiles or more roads but that's part of the fun and it could be fixed via descriptions, adding some lines at the end like: you have already seen enough to know your way around here or something. Idk. Just my opinion.
I used to think it would be better to just have the lines partial visible but not the boxes further out, indicating you think a path is there you just don't know it yet. But it was never a big deal to me.I think the vast, vast majority of players would prefer the current setup to that one. Not being able to easily tell if you've discovered all the tiles from a location would be very frustrating.
That's actually a great idea, I like it better than mine about the descriptions. And yeah, it's not really a big deal, just a small detail.I used to think it would be better to just have the lines partial visible but not the boxes further out, indicating you think a path is there you just don't know it yet. But it was never a big deal to me.