Your gripes with CoC II

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s_phoenix

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Feb 21, 2020
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Minor issue I have a gripe with:
Kinu calling a PC "papa" even when gender preference set to female. There are a number of ways in which Kikiyo and the PC could be differentiated like different varient of mother being used, like Kikiyo is Mother and PC is Momma/Mom/Mommy. Or Mother Kikiyo and Mother "insert PC name"
 

valk42

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Mar 4, 2016
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It's Cold Here, Midwestern US
It's really the smallest of complaints, but I wish the Nursery said like "X children, Y of which you sired and Z of which you carried/bore yourself" instead of "X children, Y of which you fathered and Z of which you mothered." 'Mothered' isn't exactly accurate as far as eggings go.
 
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iamthetransient

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Jun 27, 2019
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Bimbo content essentially being "quasi-added" with the introduction of the hornet quest.
Mental bimbofication is obviously a start, and it's great to see dialogue tweaks that run alongside it - but the fact that it has no physical effects in relation to hair, breast size or body type was admittedly a bit of a kicker.
That said, it's still the source of my favourite scene in the game so far.
 

Majulla

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Feb 20, 2020
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Bimbo content essentially being "quasi-added" with the introduction of the hornet quest.
Mental bimbofication is obviously a start, and it's great to see dialogue tweaks that run alongside it - but the fact that it has no physical effects in relation to hair, breast size or body type was admittedly a bit of a kicker.
That said, it's still the source of my favourite scene in the game so far.

You can change hair,body type, etc via transformation items and alchemy quite easily. I always saw "Bimbo" as more of a state of mind versus anything physical, as you don't need big breasts to be one. Either way, there is a ton of content for the "Bimbo" status; I keep finding great new dialogue that makes me laugh and go "omg." They did a great job. My only gripe about it to be honest is that I wish it was a perk that I could pick from character creation.
 
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Squirrelwagon

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Jun 15, 2016
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I adore Ryn, Ryn is good, protect her at all cost, but there's a couple of moments in her early talks where I feel like playing a Wyld Elf Champ should influence the dialogue.

Like, the surprise at finding out she's intersex; my Champ's an intersex Wyld Elf, so I feel like that ought to be less of a surprise? Or at least, more like a "Oh! Didn't know Boreal Elves also had this variant!"

Maybe this has been addressed since I started playing and I just need to check on a new save, but if not, just thought I'd mention it.
 

iamthetransient

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Jun 27, 2019
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You can change hair,body type, etc via transformation items and alchemy quite easily. I always saw "Bimbo" as more of a state of mind versus anything physical, as you don't need big breasts to be one. Either way, there is a ton of content for the "Bimbo" status; I keep finding great new dialogue that makes me laugh and go "omg." They did a great job. My only gripe about it to be honest is that I wish it was a perk that I could pick from character creation.
I'd say those aesthetics are equally as important? Being an airheaded promiscuous chunky brunette ork doesn't necessarily say "bimbo"
 

Stemwinder

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Jun 15, 2018
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I adore Ryn, Ryn is good, protect her at all cost, but there's a couple of moments in her early talks where I feel like playing a Wyld Elf Champ should influence the dialogue.

Like, the surprise at finding out she's intersex; my Champ's an intersex Wyld Elf, so I feel like that ought to be less of a surprise? Or at least, more like a "Oh! Didn't know Boreal Elves also had this variant!"

Maybe this has been addressed since I started playing and I just need to check on a new save, but if not, just thought I'd mention it.
Getting the bones of a scene in first is important.

I wonder, are little immersion-variations of talk scenes open to contribution? The original writer understandably wouldn't want to try accounting for every little thing but if someone else were to write a short variation for something like this when they ran into it the collective effort could patch little logic holes like this over time.
 
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Bre Karn

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Aug 31, 2015
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I dislike the inventory management system as it is.

While I do think it's reasonable not to expect being able to haul your entire stash on your back, especially when it comes to combat consumables, I would like it if storage was for all intents and purposes limitless - so that I don't have to choose between discarding unique items or grinding resources.

Maybe make a 'combat belt' panel with limited consumable slots, and just abstract the rest of inventory management? Make storage an option for putting aside stuff you don't want to entirely discard but won't need before several hours of game?
Also I don't recall if companions can use consumables on manual (been using auto for a while), but wouldn't that be an interesting option?
 
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Stemwinder

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The sense of alienation is real and intentional. You will never be a not-Japanese, can never be a not-Japanese, and will never be a not-Japanese no matter what happens, no matter what you do. You can marry a not-Japanese woman and get a not-Japanese passport, and everyone will smile and be impeccably polite; and as far as they're concerned you're the foreigner with the not-Japanese passport. You are welcomed, but made to remember your status as a guest. Even in your own home, with a family that wholeheartedly loves you, you can never be, will never be fully one of them. And in this world, it's more than a matter of the body, spirit or culture; it digs right down into the metaphysical. You are made to feel keenly aware of this when kitsune speak not-Japanese in your presence, or you cannot read the language and someone has to translate for you, or you make some silly social blunder. Not even a god can make you one of them, or at least not until the reverse mortgage on your soul runs out. You have never felt the hunger which has dominated their entire existences and has shaped their entire society.

It is an intentional emotional arm-twist.
My gripe with the Kiyoko content in general (and the reason I can't get into it) is centered in appreciating the thought put into it but not how it's utilized. When I was reading it the Japanese-y elements of the kitsune were very superficial, just an aesthetic for fans of that aesthetic, and the real truth behind them was that they're vampires. More than any of that surface gloss that's what came across in their behavior: that they believe themselves to be superior not because you're a gaijin in Japan but because you're livestock, an ignorant thing of a few decades vs. the immortal and ancient culture of the Nosferatu. The first encounter with Hinata has him acting like some chuunibyou numpty to be sure but his sense of superiority despite being in the inferior position came from this idea in his head that he's -not- a bandit, he's a hunter and giving you the option to feed them was meant to show how classy and merciful he is despite his circumstances. That your group misinterprets his "generosity" reinforces his notion that you're nothing but ignorant prey to be hunted and tossed back.

And Kiyoko is hardly any different. Despite being in a desperate position she doesn't approach her entreaty that way, there's an assumption that you're just an animal who would not even think to ask for anything in return for this huge favor, that someone like her playing with your little peenor to fulfill your base needs would obviously be sufficient reason for you to agree. Throughout all of her content there's still this attitude that she's the one doing you a favor, that she's showing you generosity in treating her meal and likely only chance for a way out like they're a favored pet (not an equal, but something to shower fondness upon for providing as you should), that to a vampire you will never truly be a partner but a fondness - and this is where the interesting setup runs into the ground; the only option and tone in moving through the content is to ignorantly fall for this, to play the part of the satiated pet, to be seduced hook, line, and sinker.

For all the variation you put into Kinu there's little to none with Kiyoko. For players who're funneled along your intended path for them it's an emotional arm-twist, sure, but it only works if you as a player are seduced into wanting to walk the night as a vampire yourself and that's a big assumption. By all rights isolation from these creatures should be a matter of caution, regardless of questions of whether it's truly possible for their prey to be one of them it's dangerous to want to be one of them. In the same way that Kassyra might tempt you with the notion of demonhood there should be a seductive quality but unlike the dynamic Kassyra content your Kiyoko material is all or nothing, if you're not seduced and so set up for your twists it falls very flat despite its attempts to have grand context.

It's content that would work better as a static novel (visual or otherwise) than as game content. With game content people expect it to have more interactivity and dynamism (whether that's people wishing it was less glaringly hetero or, as with me, wishing it didn't assume your emotional response from the word go, disappointment that you didn't let the content attempt its seduction, that you didn't give me as a player a chance see her ramp up her efforts if they're not taking hold or to see a chilly quid-pro-quo relationship if it fails) and compared to most of the other companions Kiyoko, despite having massively more content, is so heavily scripted in a way that works against what would be appealing about approaching a strange and dangerous creature that has a proposition for you that she feels stunted. Even compared to CoC1 a character like Urta, someone much simpler, has more engaging content because you as a player can try to help her be a better person or encourage her hedonism and downward spiral for no other reason than her rough drunk sex does it for you.

Basically it's boring if gamified vampiric or demonic seduction content is not making that effort and doesn't have ways of responding to your reactions. If you're going to keep at game content specifically I think your writing would significantly benefit from adaptability that comes with greater focus on player engagement - especially as content for this game. As a baseline any "big" content should at the very least account for players approaching it with the intention of heroism as a pure player and hedonism as a corrupt player.
 

Paradox01

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It gets a bit boring for me when almost every companion is essentially just a human with a few fairly minor differences.
Seconded. I had hoped Cait would look more like...well, a cat than a hot girl with Halloween costume furry ears and a tail stuck on.
 

BubbleLord

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Jun 24, 2016
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My only real complaint about this game is the lack of variety in the companions' physical appearances. It gets a bit boring for me when almost every companion is essentially just a human with a few fairly minor differences.
Seconded. I had hoped Cait would look more like...well, a cat than a hot girl with Halloween costume furry ears and a tail stuck on.
That's because furries (on average) don't have the money or skill to fund/create companions.

I wish furries had more money and skills to create companions so that we'd have a more physically different pool. But I also am thankful for the fact companions personality-wise are unique to make-up for them being like-human; a diverse personality is way better than the 40 copycat waifus that most games have where the only difference in personality those characters have is like maybe 1 trait.

I also wish Cait would just get pregnant already. Like come on, how can her womb not work? I'm pumping so much semen in her and porn games say that works even on infertile women.
 

Paradox01

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But I also am thankful for the fact companions personality-wise are unique to make-up for them being like-human; a diverse personality is way better than the 40 copycat waifus that most games have where the only difference in personality those characters have is like maybe 1 trait.
Fair enough. Maybe what I should have said was, "I wish this game featured more anthromorphs."

At least, I think that's the right term...

I also wish Cait would just get pregnant already. Like come on, how can her womb not work? I'm pumping so much semen in her and porn games say that works even on infertile women.
Inorite? What's it take, Seal Team 6??
 
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WolframL

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TI also wish Cait would just get pregnant already. Like come on, how can her womb not work? I'm pumping so much semen in her and porn games say that works even on infertile women.
Well, if one of the bad ends from the Hive quest is any indication enough corruption will cause the magic to break but you'd have to be a bastard to do that....

But otherwise, it would be just darned inconvenient for the reasons she mentions if you ask her about pregnancy. Given that same conversation, I wouldn't be surprised if there's some planned ending variation where the Champion and Cait go off and have lots of disgustingly adorable kittens, but she's pretty disinterested in having children now to the point that she won't even tell the Champion what's needed to undo the brand.
 

Stemwinder

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Jun 15, 2018
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That's because furries (on average) don't have the money or skill to fund/create companions.
Or at least hereabouts. In the wider scope of the internet they're pretty infamous for throwing lots of money at even mediocre projects that will scratch their itches.

Fenoxo himself might be the biggest furry around here.
 

BubbleLord

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Creating OC's isn't the same as creating a companion; one can be whatever a furry wants, but the other has to work within setting feasibility & limitations.
 
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Fleep

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Oct 24, 2018
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For what's worth I actually love Cait's design and think it's one of the (if not THE) sexiest character (along with Ryn. Fuck I'm dying to meet her sister).

My only gripe is with the exploration. I understand it's there to give a COC1 feeling of going into the unknown but seeing the next square right there, next to you, only lacking a think line to tie them together makes it impossible.

I think it would be better if you could only see the tiles you have explored already. It's true that you could find the problem of not knowing if there are more tiles or more roads but that's part of the fun and it could be fixed via descriptions, adding some lines at the end like: you have already seen enough to know your way around here or something. Idk. Just my opinion.
 

Upcast Drake

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For what's worth I actually love Cait's design and think it's one of the (if not THE) sexiest character (along with Ryn. Fuck I'm dying to meet her sister).

My only gripe is with the exploration. I understand it's there to give a COC1 feeling of going into the unknown but seeing the next square right there, next to you, only lacking a think line to tie them together makes it impossible.

I think it would be better if you could only see the tiles you have explored already. It's true that you could find the problem of not knowing if there are more tiles or more roads but that's part of the fun and it could be fixed via descriptions, adding some lines at the end like: you have already seen enough to know your way around here or something. Idk. Just my opinion.
I think the vast, vast majority of players would prefer the current setup to that one. Not being able to easily tell if you've discovered all the tiles from a location would be very frustrating.
 

Maximilian

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Feb 7, 2020
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I think the vast, vast majority of players would prefer the current setup to that one. Not being able to easily tell if you've discovered all the tiles from a location would be very frustrating.
I used to think it would be better to just have the lines partial visible but not the boxes further out, indicating you think a path is there you just don't know it yet. But it was never a big deal to me.
 

Fleep

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I used to think it would be better to just have the lines partial visible but not the boxes further out, indicating you think a path is there you just don't know it yet. But it was never a big deal to me.
That's actually a great idea, I like it better than mine about the descriptions. And yeah, it's not really a big deal, just a small detail.
 

Stemwinder

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Jun 15, 2018
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It's an inherent weakness of the tile system that it can't offer the same sense of exploration.
 
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Dzus

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Well for me coming straight from one to two is pretty difficult. I feel like the game REEEEEALLY wants me to travel with companions even though tbh I don't want to, but I'm getting my ass kicked by starter mobs in the Old Forest instantly. Everything is way more complicated while simultaneously having a feeling of less exploration because of the tiles like Stemwinder stated. Also the first CoC managed to basically give you all the info you need on one screen and that was nice but now that stats are way more important they are also harder to find. Maybe it's a nostalgia thing for me and it'll take time but the original CoC's UI and simple gameplay systems made the game easy to get into and enjoy but with CoC 2 I'm just struggling
 

Maximilian

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Feb 7, 2020
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CoC 2 has more game play mechanics to work with so while it makes that does make the game more complex it also make the game less limited. And yes the entire game is meant to be played with a party, and I have not found a build that works solo, and that is intentional (at max level you can get away with it for some things, but it's very slow and RNG dependent.)
 

Celine

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Sep 13, 2019
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The party requirement did kind of throw me at first too, coming from CoC1 and TiTS which are both solo-oriented and I was a bit disappointed that even Easy mode didn't really enable soloing. But what still feels off about it even after getting used to the party setup is that there doesn't really feel like there are any corruption-oriented companions.

I think Cait is the closest for the most part simply because she's always down for some fun, but she's more like 'corruption neutral'. Not too familiar with the newer bunny-boy but he seemed like he was on a redemption arc and I'm on the opposite track so 'meh'.

This leaves a corruption-heavy champion feeling like the odd one out, but not allowed to go it alone while not being able to really find anyone like-minded to travel with and not having the option to corrupt any of the companions along with them. (Seriously wish I had an option for a for-realsies Demon-Brienne companion for example)

This is one area where CoC1 is still much stronger at the moment with options to corrupt a number of the camp followers which really helps drive the title's theme and that's a facet that just feels missing in CoC2.

Given the extra complexity in CoC2's companions though, I can only imagine how much extra work implementing that well would be so I'm not going to hold my breath on it ever happening. I'm picturing dialogue trees that start looking like hedge mazes before long. So I get by just enjoying things like the Alraune and Hornet Queen with frequent visits to my corrupted BFFs out in the world like little presents Mama Kass left for me.
 
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