Your gripes with CoC II

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Wint3rRyd3r

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Feb 14, 2021
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Yeah but then it might do gross kobold things. Better to freeze it and swing it around like a mace.
 

Emerald

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Jun 8, 2016
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Yeah but then it might do gross kobold things. Better to freeze it and swing it around like a mace.
Just club a bastard on the side of his head and then when he asks what the everhell it is you let them know you got a literal body as your weapon and aren't afraid to use it.

And then when he's in the middle of going through the 7 phases of disgust and fear (whatever those are lol),

Club him again.
 
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Lotus

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May 8, 2021
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Here's a gripe: Not enough consensual hand-holding.

Seriously though, I get that this is a beat-n-fuck game (if that is how you want to play it), but at some point you'd think the millions of harpies around the foothills would take a step back and go, yeah, maybe chill out a little with this dude. He clearly always wins in battle, and he clearly doesn't mind helping out with the egg-making. Would be nice if at some point the game will include some sort of progression where you can partially pacify certain race groups at least to the point where some or most of them don't immediately attack you upon encounter. I just want to have some friends among the wyverns, or the selkies or something
 
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Savin

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at some point you'd think the millions of harpies around the foothills would take a step back and go, yeah, maybe chill out a little with this dude
The harpies are more than due for a significant expansion, but's is been sandbagged behind renovating the Wayfort... and now me being balls-deep in Tychris and Khor'minos stuff. But Shar/Zhara and the girls have plenty of progression planned :p
 

Lotus

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The harpies are more than due for a significant expansion, but's is been sandbagged behind renovating the Wayfort... and now me being balls-deep in Tychris and Khor'minos stuff. But Shar/Zhara and the girls have plenty of progression planned :p
You have no idea how glad that makes me. <3
 
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Lotus

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Stat checks used in scenes like strength or cunning are seemingly set with no rhyme or reason. For example it takes 66% or more strength to carry Brienne, a 8' 6" amazon, but it takes 80% or more strength to carry Gwyn. There are also some ridiculous checks that you can't ever meet without starting bonuses like needing 95% or more to pick up Ahmri. I feel like these randomly set checks are more tolerable in CoC1 and TiTS since you could train your stats but in CoC2 where stat allocation is stricter I think it's necessary to have some uniformity for these checks. For example, I think it would be simpler if all checks used 0-32, 33-65, 66-100 ranges for low, medium, and high checks so instead of needing all these different range scores to princess carry your waifus, they would all need 66% or more.
I actually forgot about the checks. There are few enough of them for me not to notice. Or maybe that's a playstyle thing. I do agree that they could make better use of checks, but the issue is doubly that events are written by different authors whose disposition towards how the attributs should affect the event vary, and also that there is no clear definition for what any amount of an attribute actually means. What can a hero with 17 agility do that a hero with 15 agility can't? How much Presence is needed to not be a wallflower? Is difficult. Even if you quantify this, the authors still need to care about including it.
 
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Helia

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May 8, 2017
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It rotates pack into the issue I had earlier where-in it's strange that you can't bridal carry someone from an rp perspective if you fight in combat a specific way. I'm glad the game avoids the common trope of bows being dexterity based weapons with the immense upper body strength involved as a positive example, but it's super weird how schooling is tied exclusively to backgrounds that only benefit magical combat, and my attempt to make a stacked amazonian dancer with abs on her abs just ends up with me failing all of her strength checks.

Zephyr's arm wrestling check in Trials had multiple different ways to modify the result including visual attributes, not merely the combat stat. In the same vein, Arona's wrestling scene does the same with agility and strength both being effective (and since most combat classes will have one or the other, it works out, plus you could argue agility based training could go hand in hand with fitness strength).

I can't speak for CRPG's in general, but from what I've experienced, you do get a lot more freedom and leeway (and generally much higher level caps) to tailor your character so you can have a specific combat style without being unable to explore skill checks, and generally roleplay attributes are separate from combat stats.
 

Tide Hunter

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May 4, 2019
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I feel like there's a problem with having checks be tied specifically to the percentage of the maximum anyways, since, like, that means that someone could be capable of lifting Brienne and then be incapable of doing that despite having a higher strength score than they did before, just because of there being a poorer ratio. I don't know how it works, but like, I feel that having it be an either/or thing where you can access the scene if you either pass a percentage threshold or have a high enough pure number to pass a static threshold would be better. Or even just having it only be a static number threshold, since, in terms of actual gameplay, a person with 8 strength will deal more damage swinging a sword than a person with 5 strength (Since you can't get 6 strength from background stuff)). It doesn't matter if the 5 is the absolute max you can have at the time, and the 8 is from passively levelling up, in terms of gameplay the 8 strength is simply stronger than the 5 strength.
 
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Undecided

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Feb 16, 2021
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I feel like there's a problem with having checks be tied specifically to the percentage of the maximum anyways, since, like, that means that someone could be capable of lifting Brienne and then be incapable of doing that despite having a higher strength score than they did before, just because of there being a poorer ratio. I don't know how it works, but like, I feel that having it be an either/or thing where you can access the scene if you either pass a percentage threshold or have a high enough pure number to pass a static threshold would be better. Or even just having it only be a static number threshold, since, in terms of actual gameplay, a person with 8 strength will deal more damage swinging a sword than a person with 5 strength (Since you can't get 6 strength from background stuff)). It doesn't matter if the 5 is the absolute max you can have at the time, and the 8 is from passively levelling up, in terms of gameplay the 8 strength is simply stronger than the 5 strength.
If we're meta gaming, think of the different stats as proficiencies based upon the PC's level. If >66% of the maximum for the PC's current level is in a specific stat then they're more proficient in that stat and therefore more capable of performing a task related to that (such as overpowering Brienne; or picking up Ahmri if the PC has >66% Strength of the maximum for their current level).

I will admit though, the check is a bit weird, because my PC was >66% for Strength at level 3 / 4, but was only capable of overpowering Brienne at level 5 ish (iirc).
Although the different specifications are identified in the documentation, not sure how they're actually checked for the specific scenes.
 
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Stupid_Goo

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Apr 10, 2021
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It is indeed difficult to lift big things as a small person.
 

SmithEK

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On some of my playthroughs I can overpower Brienne and all my PCs are short. I don't think it has anything to do with height.
 

Lotus

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May 8, 2021
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Tease combat feels really dumb whenever I have to use it and just feels like its here because CoC1 had it. Hope the next game drops it.
I kind of agree. Teasing and seduction should really come before, or instead of combat. Spells that induce arousal I can understand, sort of, having an application in the battle. Sort of. But I keep thinking to my first encounter with the foxes when I more or less waltzed through their corridors flashing my party's tits and dicks to the defenders until they let me march all the way up to their sacred shrine. That was weird.
 

Tide Hunter

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May 4, 2019
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I kinda miss Atugia's recharge skill #2 being a damaging attack. Like, it also provided defensive stuff, but it gave a little bit of damage (not even enough to outpower her basic attack, I think) which made it feel a bit more worth using in regular encounters. Her current S2 is useful for the style she's intended, since it allows for the squishier dps who generates threat by nuking enemies to not just die instantly, but also you could just not nuke everything if the foes aren't squishy enough to actually fall that fast first turn and let the tank generate threat like normal. And it feels kind of weird in function, since it says something about redirecting damage to Atugia while the shield is still up, but like... why? Having used it, I can see that it makes it so that damage that your allies would have taken gets redirected to Atugia, and that's damage dealt to their temporary hp. Against resolve damage it is literally worthless, so foes like the Harpies and Wyvern girl basically just make Ancestor's Judgement useless in their fights, and against physical foes, either you can just sweep them aside in one turn with a strong team and other companions, or they're dangerous enough that using enemies focusing all of their damage into one target will knock them out. The ability has several strong aspects, given the temp hp, increased resistances, impacting everyone on your team (aside from her, the tank, y'know, the one who should be getting resistances and temp hp if she's doing her job), and low cooldown, but it seems pretty much designed around a player not using her Guarded Stance and not engaging in threat management. It's basically just built around ignoring threat and having a pseudo-taunt instead. You're either ignoring a major aspect of combat or you have no reason to use the ability.

Also, the name is kinda weird. For something called "Ancestor's Judgement," well, judgement as an ability often tends to be like dropping a gavel on a foe, not protecting an ally. Like, the ability as it is now would be better served as being titled "Ancestral Aegis," but that name belongs to Atugia's encounter power when you first fight her, and it's a vastly different ability.

Ah, and on the current version: It makes foes who do aoe attacks incredibly dangerous. Maitha has a Fireball, and it just does, like, 40-50 damage, but because the shield is up on everyone Atugia just takes 250 damage and get's instakilled.
 

coldmonkey

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May 11, 2016
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Oh, here's a mechanical one: When you click "Powers" mid-battle and all the powers you want to use are on cooldown, and you have to press "Back" to get back to the main combat menu. As every well-balanced individual can attest, that is infuriating. So my suggestion is: add extra "Attack," "Defend" and "Tease" buttons on the "Powers" page as well. Save me a hundred "Back" presses for every long gameplay session. That or some kind of notification that this and that power have recharged at the end of every combat report page.
 

Wint3rRyd3r

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Feb 14, 2021
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waltzed through their corridors flashing my party's tits and dicks to the defenders until they let me march all the way up to their sacred shrine.

Is that not how I'm supposed to fight people? No wonder my therapist keeps groaning and pinching the bridge of her nose. And why I got arrested for self defense.
 

Stupid_Goo

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Apr 10, 2021
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How the game sees the ninja outfit for females:
Kurako_clothed.png


How I see the female ninja outfit:
 

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Lotus

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May 8, 2021
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How the game sees the ninja outfit for females:

How I see the female ninja outfit:
What's the difference?
The art for this game is great but one design gripe I have that is present for a lot of characters is having cat/fox/dog ears jut out from the top of the head instead of being where the would be on a human skull.
For example, I'd much rather have the ears be like the folks on the right instead of the ones on the left.
View attachment 17170
This is mostly just personal taste, but having them on the top has lead to some headscratchers like how Farrah's headband clips right thru her ears or how Kazuo's glasses are somehow being held underneath his ears.
Yeah, I agree. But I don't think about it most of the time.
 

SmithEK

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Apr 20, 2021
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I only just realised this but most if not all the images in CoC2 are of a Male human PC which is disappointing as my PCs are mostly Herm. I can understand that it would take way to long to account for all types of PCs but surely you could do images for a Herm human PC for those that have no interest in the Male ones.
 
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