To my knowledge there are a couple of scenes like this (Strength / Toughness checks).I always found the distinction between Strength and the obligatory Endurance stat arbitrary in most RPGs, and I ask because I'm curious how one would write scenes where Strength and/or Toughness come into play.
A marathon runner wouldn't necessarily be able to deadlift 800lbs while an Olympic weightlifter wouldn't be able to run 26 miles in anything under a couple days. Strength vs Endurance.I always found the distinction between Strength and the obligatory Endurance stat arbitrary in most RPGs, and I ask because I'm curious how one would write scenes where Strength and/or Toughness come into play.
You're forgetting that CoC is also a CRPG, and that alone holds a great appeal and novelty in the midst of the thousands of Text-Fuck CYOA games out there. You say it's constraining to be barred from content, but it's this sort of Skyrim-esque homogenous design that I find so dreadful in the first place, because there's no reaction to how your character is built. Perhaps I can agree that attributes should hold a more general application so you're not too pigeonhole'd into one singular archetype, but I like the flavor of a physically strong enough character able to overpower a brute or an intelligent wizard utilizing creative applications of magic to make sex more fun.I think tying roleplay dialogue to combat stats was a poor decision, it limits player freedom in an awkward way. If you wanted to create a character similar to Braela from The Minstrel Pair written by Savin, you can't, because being a charmer/dancer inherently restricts your stat allocation. If you want to be a "barbarian" who values academics and learning the world around them, you are similarly restricted in dialogue.
Being able to respec freely was a very good design choice for a sandbox encouraging player freedom, but I think the game would have benefited from disconnecting roleplay from combat. You can't be a teacher for your daughter unless you pick a specific background/class, you can't get select sex scenes if you pick the "wrong" class, and you can't be "intelligent" if you fight in a certain way.
Overall it doesn't impact a huge amount of scenes, I wouldn't say it is anymore than a minor gripe in the scheme of things, but I feel it is worth acknowledging at the very least.
Companions require significant commitment. They aren't done willy-nilly. I think there is a big misconception that a CoC2 companion is the same thing as a TiTS crewmate or a CoC1 follower. They're completely different realms of effort.One of my gripes is Lyric being an item you carry around instead of a recruitable character. Like, I get that the reason is that s/he's small, but as someone who has played multiple kobolds in D&D, you kind of learn their strengths. They can actually be pretty sneaky, good fighters. Plus the fact that they are an item makes them easy to misplace or drop. "Let me just clear my inventory and drop some things... OH GOD, where did I put the kobold?!"
Thank you for the reply ^^ Glad to know there's no permanently losing them if they are dropped.Companions require significant commitment. They aren't done willy-nilly. I think there is a big misconception that a CoC2 companion is the same thing as a TiTS crewmate or a CoC1 follower. They're completely different realms of effort.
Also, if you drop Lyric after they're thawed they just go back to Ivris' shop.
I'm picking on you, but it's something I've felt needs said in this thread for a while, you're just the straw on the camel's back so to speak.
I mean, throwing a frozen kobold is kinda the same as throwing a live one at someone, probably more likely to knock them out than anything else.The real problem is that we can't use a frozen kobold as a weapon.
But a conscious kobold can punch them while you're swinging.Kobold=solid object.
Frozen kobold=solider object.
Furthermore, a frozen kobold would be easier to use as a club than a conscious one would be.
Just club a bastard on the side of his head and then when he asks what the everhell it is you let them know you got a literal body as your weapon and aren't afraid to use it.Yeah but then it might do gross kobold things. Better to freeze it and swing it around like a mace.
The harpies are more than due for a significant expansion, but's is been sandbagged behind renovating the Wayfort... and now me being balls-deep in Tychris and Khor'minos stuff. But Shar/Zhara and the girls have plenty of progression plannedat some point you'd think the millions of harpies around the foothills would take a step back and go, yeah, maybe chill out a little with this dude
You have no idea how glad that makes me. <3The harpies are more than due for a significant expansion, but's is been sandbagged behind renovating the Wayfort... and now me being balls-deep in Tychris and Khor'minos stuff. But Shar/Zhara and the girls have plenty of progression planned![]()
I actually forgot about the checks. There are few enough of them for me not to notice. Or maybe that's a playstyle thing. I do agree that they could make better use of checks, but the issue is doubly that events are written by different authors whose disposition towards how the attributs should affect the event vary, and also that there is no clear definition for what any amount of an attribute actually means. What can a hero with 17 agility do that a hero with 15 agility can't? How much Presence is needed to not be a wallflower? Is difficult. Even if you quantify this, the authors still need to care about including it.Stat checks used in scenes like strength or cunning are seemingly set with no rhyme or reason. For example it takes 66% or more strength to carry Brienne, a 8' 6" amazon, but it takes 80% or more strength to carry Gwyn. There are also some ridiculous checks that you can't ever meet without starting bonuses like needing 95% or more to pick up Ahmri. I feel like these randomly set checks are more tolerable in CoC1 and TiTS since you could train your stats but in CoC2 where stat allocation is stricter I think it's necessary to have some uniformity for these checks. For example, I think it would be simpler if all checks used 0-32, 33-65, 66-100 ranges for low, medium, and high checks so instead of needing all these different range scores to princess carry your waifus, they would all need 66% or more.
She's a FUCKING HORSE. A fat horse.There are also some ridiculous checks that you can't ever meet without starting bonuses like needing 95% or more to pick up Ahmri.
But when will you give players the opportunity to make her a fat pregnant horse?She's a FUCKING HORSE. A fat horse.![]()
As soon as Garde writes it.But when will you give players the opportunity to make her a fat pregnant horse?
pretty sure she is married to the majority of users on here. I guess she could be considered the town Wifecyclehey bud thats my fucking WIFE youre talking about so how about you show some goddamn respect!![]()
If we're meta gaming, think of the different stats as proficiencies based upon the PC's level. If >66% of the maximum for the PC's current level is in a specific stat then they're more proficient in that stat and therefore more capable of performing a task related to that (such as overpowering Brienne; or picking up Ahmri if the PC has >66% Strength of the maximum for their current level).I feel like there's a problem with having checks be tied specifically to the percentage of the maximum anyways, since, like, that means that someone could be capable of lifting Brienne and then be incapable of doing that despite having a higher strength score than they did before, just because of there being a poorer ratio. I don't know how it works, but like, I feel that having it be an either/or thing where you can access the scene if you either pass a percentage threshold or have a high enough pure number to pass a static threshold would be better. Or even just having it only be a static number threshold, since, in terms of actual gameplay, a person with 8 strength will deal more damage swinging a sword than a person with 5 strength (Since you can't get 6 strength from background stuff)). It doesn't matter if the 5 is the absolute max you can have at the time, and the 8 is from passively levelling up, in terms of gameplay the 8 strength is simply stronger than the 5 strength.