Yeah but then it might do gross kobold things. Better to freeze it and swing it around like a mace.
Just club a bastard on the side of his head and then when he asks what the everhell it is you let them know you got a literal body as your weapon and aren't afraid to use it.Yeah but then it might do gross kobold things. Better to freeze it and swing it around like a mace.
The harpies are more than due for a significant expansion, but's is been sandbagged behind renovating the Wayfort... and now me being balls-deep in Tychris and Khor'minos stuff. But Shar/Zhara and the girls have plenty of progression plannedat some point you'd think the millions of harpies around the foothills would take a step back and go, yeah, maybe chill out a little with this dude
You have no idea how glad that makes me. <3The harpies are more than due for a significant expansion, but's is been sandbagged behind renovating the Wayfort... and now me being balls-deep in Tychris and Khor'minos stuff. But Shar/Zhara and the girls have plenty of progression planned![]()
I actually forgot about the checks. There are few enough of them for me not to notice. Or maybe that's a playstyle thing. I do agree that they could make better use of checks, but the issue is doubly that events are written by different authors whose disposition towards how the attributs should affect the event vary, and also that there is no clear definition for what any amount of an attribute actually means. What can a hero with 17 agility do that a hero with 15 agility can't? How much Presence is needed to not be a wallflower? Is difficult. Even if you quantify this, the authors still need to care about including it.Stat checks used in scenes like strength or cunning are seemingly set with no rhyme or reason. For example it takes 66% or more strength to carry Brienne, a 8' 6" amazon, but it takes 80% or more strength to carry Gwyn. There are also some ridiculous checks that you can't ever meet without starting bonuses like needing 95% or more to pick up Ahmri. I feel like these randomly set checks are more tolerable in CoC1 and TiTS since you could train your stats but in CoC2 where stat allocation is stricter I think it's necessary to have some uniformity for these checks. For example, I think it would be simpler if all checks used 0-32, 33-65, 66-100 ranges for low, medium, and high checks so instead of needing all these different range scores to princess carry your waifus, they would all need 66% or more.
She's a FUCKING HORSE. A fat horse.There are also some ridiculous checks that you can't ever meet without starting bonuses like needing 95% or more to pick up Ahmri.
But when will you give players the opportunity to make her a fat pregnant horse?She's a FUCKING HORSE. A fat horse.![]()
As soon as Garde writes it.But when will you give players the opportunity to make her a fat pregnant horse?
pretty sure she is married to the majority of users on here. I guess she could be considered the town Wifecyclehey bud thats my fucking WIFE youre talking about so how about you show some goddamn respect!![]()
If we're meta gaming, think of the different stats as proficiencies based upon the PC's level. If >66% of the maximum for the PC's current level is in a specific stat then they're more proficient in that stat and therefore more capable of performing a task related to that (such as overpowering Brienne; or picking up Ahmri if the PC has >66% Strength of the maximum for their current level).I feel like there's a problem with having checks be tied specifically to the percentage of the maximum anyways, since, like, that means that someone could be capable of lifting Brienne and then be incapable of doing that despite having a higher strength score than they did before, just because of there being a poorer ratio. I don't know how it works, but like, I feel that having it be an either/or thing where you can access the scene if you either pass a percentage threshold or have a high enough pure number to pass a static threshold would be better. Or even just having it only be a static number threshold, since, in terms of actual gameplay, a person with 8 strength will deal more damage swinging a sword than a person with 5 strength (Since you can't get 6 strength from background stuff)). It doesn't matter if the 5 is the absolute max you can have at the time, and the 8 is from passively levelling up, in terms of gameplay the 8 strength is simply stronger than the 5 strength.
It is indeed difficult to lift big things as a small person.
It's more the awkward feeling of having to fumble hands around a larger object because arms not long enough to entirely reach.Only if you've skipped leg day.
It's not just to do with height, no, but it does. The lead coder literally told you that it does.On some of my playthroughs I can overpower Brienne and all my PCs are short. I don't think it has anything to do with height.
Will certainly be dropping Lust/Resolve at least lmao.Hope the next game drops it.
I kind of agree. Teasing and seduction should really come before, or instead of combat. Spells that induce arousal I can understand, sort of, having an application in the battle. Sort of. But I keep thinking to my first encounter with the foxes when I more or less waltzed through their corridors flashing my party's tits and dicks to the defenders until they let me march all the way up to their sacred shrine. That was weird.Tease combat feels really dumb whenever I have to use it and just feels like its here because CoC1 had it. Hope the next game drops it.
Serves them right for being a bunch of fluffy lifeforce-stealing sex addicts.But I keep thinking to my first encounter with the foxes when I more or less waltzed through their corridors flashing my party's tits and dicks to the defenders until they let me march all the way up to their sacred shrine.
waltzed through their corridors flashing my party's tits and dicks to the defenders until they let me march all the way up to their sacred shrine.
What's the difference?How the game sees the ninja outfit for females:
How I see the female ninja outfit:
Yeah, I agree. But I don't think about it most of the time.The art for this game is great but one design gripe I have that is present for a lot of characters is having cat/fox/dog ears jut out from the top of the head instead of being where the would be on a human skull.
For example, I'd much rather have the ears be like the folks on the right instead of the ones on the left.
View attachment 17170
This is mostly just personal taste, but having them on the top has lead to some headscratchers like how Farrah's headband clips right thru her ears or how Kazuo's glasses are somehow being held underneath his ears.
Kazuo got his arm blasted off and just went "Yeah, I'mma attach my experimental mecha arm to this stump," so I feel like he'd be the sort to just get some implants on the side of his head to have his glasses rest on.how Kazuo's glasses are somehow being held underneath his ears.