It is indeed difficult to lift big things as a small person.
It's more the awkward feeling of having to fumble hands around a larger object because arms not long enough to entirely reach.Only if you've skipped leg day.
It's not just to do with height, no, but it does. The lead coder literally told you that it does.On some of my playthroughs I can overpower Brienne and all my PCs are short. I don't think it has anything to do with height.
Will certainly be dropping Lust/Resolve at least lmao.Hope the next game drops it.
I kind of agree. Teasing and seduction should really come before, or instead of combat. Spells that induce arousal I can understand, sort of, having an application in the battle. Sort of. But I keep thinking to my first encounter with the foxes when I more or less waltzed through their corridors flashing my party's tits and dicks to the defenders until they let me march all the way up to their sacred shrine. That was weird.Tease combat feels really dumb whenever I have to use it and just feels like its here because CoC1 had it. Hope the next game drops it.
Serves them right for being a bunch of fluffy lifeforce-stealing sex addicts.But I keep thinking to my first encounter with the foxes when I more or less waltzed through their corridors flashing my party's tits and dicks to the defenders until they let me march all the way up to their sacred shrine.
waltzed through their corridors flashing my party's tits and dicks to the defenders until they let me march all the way up to their sacred shrine.
What's the difference?How the game sees the ninja outfit for females:
How I see the female ninja outfit:
Yeah, I agree. But I don't think about it most of the time.The art for this game is great but one design gripe I have that is present for a lot of characters is having cat/fox/dog ears jut out from the top of the head instead of being where the would be on a human skull.
For example, I'd much rather have the ears be like the folks on the right instead of the ones on the left.
View attachment 17170
This is mostly just personal taste, but having them on the top has lead to some headscratchers like how Farrah's headband clips right thru her ears or how Kazuo's glasses are somehow being held underneath his ears.
Kazuo got his arm blasted off and just went "Yeah, I'mma attach my experimental mecha arm to this stump," so I feel like he'd be the sort to just get some implants on the side of his head to have his glasses rest on.how Kazuo's glasses are somehow being held underneath his ears.
How the game sees the ninja outfit for females:
How I see the female ninja outfit:
Basically.Huh, so I never really noticed before (on account of the in-game busts usually being from the waist up); but Kura wanders the Frostwood essentially barefoot?
Dem toes definitely be cold.
Ah yeah I knew about this, thanks. I usually just don't bother to do so in-game and just look at the full pictures in the games resources folder ("resources\app\resources\bitmaps\fulls"). Been a bit since I actually checked it out though, hence the Kura realization.Basically.
But you can click/tap the busts and view the full art - then click/tap again to close it. All it does it scroll the current scene back to the top.
Sounds like a bug tbh, and it is something I have experienced before; which is why I tend not to do so in-game anymore.All it does it scroll the current scene back to the top.
There aren't many in-game CGs that show the Champion, and that's by design. Of those that do, here's the tally:I only just realised this but most if not all the images in CoC2 are of a Male human PC which is disappointing as my PCs are mostly Herm. I can understand that it would take way to long to account for all types of PCs but surely you could do images for a Herm human PC for those that have no interest in the Male ones.
Will certainly be dropping Lust/Resolve at least lmao.
Aye. Resolve damage just never felt like it fit in this game, particularly due to how long it took for proper resolve companions to be added and how you can start with two health-damage companions, and one split-damage companion who does better at hp-damage, but you need to go through a questline to get Quin, a questline to get Cait's Dancer set, and a questline (technically two) for Bimbazy.I mean it's a nice idea that some enemies are good at fighting yet weak willed enough to fall for it... but it just doesn't mesh well with a team since you need to build your team around lust damage if you want to use it. Splitting damage types just makes the fight longer.
that's what this thread is for isn't it? but yeah the resolve system just isn't balanced well atm. in TiTS and CoC1 lust damage taken was proportional to libido and damage dealt was based on tease skill. it was a simple but effective system and it wasn't hard to mitigate damage by just keeping your libido low. this new combat system they've created is a lot more complex by comparison and is going to take some time for them to balance properly.Part of it is Rift being at the cap at the moment so I get that too. So don't mind me I'm just griping after some rng annoyances. It's not the end of the world but sometimes you have to vent some frustrations.
Yeah, Bolstering Dance for Charmer is a start; Zo teaches you a better, but only affects you, resolve-healing at-will and Oliban Oils only work so much. On the bright side, Resolve is a double-edged sword for both sides of the fight...And the main I can find is the skills don't feel as good but maybe thats because my resolve champion is still in the early game but not having a good at-will power for resolve hurts.
True but the problem is that health damage builds can do far better with less time put into them than a resolve damage build.On the bright side, Resolve is a double-edged sword for both sides of the fight...
I have the same problem when trying to build a warrior and its because there's no easy way to heal resolve damage early game if you don't have Bolstering Dance.I've been having real issues deciding what kind of PC to have, and it bugs me because the ones I actually wanna make won't happen until late- to endgame because dragons & stuff, or aren't properly in yet; the ones I can't get used to are readily available but aren't quite my cup of tea, and being a stereotypical catthief or cowtease is boring for me.
I have the same problem building mage characters. it feels like the best way to do it is to start out as a thief and then respec into charmer or mage after you've acquired the skills and stats but I understand that's not a great solution when you're roleplaying.Building for resolve damage feels like its more trouble than its worth compared to building for health damage. And the main I can find is the skills don't feel as good but maybe thats because my resolve champion is still in the early game but not having a good at-will power for resolve hurts.