id say more sissy content and maby a 3some with kelly and kiro where they use your sissy ass~? cus i love the dell scene's for being a sissy <3
If you can wait a month or so, I'm doing a trap character.
id say more sissy content and maby a 3some with kelly and kiro where they use your sissy ass~? cus i love the dell scene's for being a sissy <3
Can you make shield drones? Shield techs need love as well, and we certainly arn't getting any from Savin.I've decided to start slow, mainly because I still have a project to finish for a friend. So for the moment, this afternoon, I've made 15 or so weapons, just to explore new concepts. I've been testing them in-game and they work ok, couldn't find any errors or loading problems.
As a sneak peek, I'll name a few, a wrist mounted plasma flamethrower, a grenade launcher, a dildozooka, a psionic staff (so you can serve the emperor of mankind like a proper Librarian), a corrosive acid rifle and a bioweapon which has a small maximum HP penalty, but can steal your target's HP and heal you. The last one gave me a problem, at first I thought it was because of the negative HP value, but nope, just screwed the code somewhere else.
I'm planning on making a few drones too, but I have to figure out the code for the combat damage, I can't seem to find out the base damage and I don't want to make them OP.
Shield techs need love as well, and we certainly arn't getting any from Savin.
Can you make shield drones? Shield techs need love as well, and we certainly arn't getting any from Savin.
Drones that would increase shields, and probably also increase shield resistances.What do you mean by shield drones? Drones that increase your shields or heal your shields? Drones that increase your shields are relatively simple to make as long as it's a flat amount, shield healing drones sound a bit more complicated.
Perhaps my earlier post was unfair, but techs are considerably worse off then they were a month ago, and you're pretty much the only person to blame. Nothing personal.Yes, call out the one person trying to help Techs. Good idea. That's great.
Drones that would increase shields, and probably also increase shield resistances.
Perhaps my earlier post was unfair, but techs are considerably worse off then they were a month ago, and you're pretty much the only person to blame. Nothing personal.
Perhaps my earlier post was unfair, but techs are considerably worse off then they were a month ago, and you're pretty much the only person to blame. Nothing personal.
One small point: Deflector Regeneration does not restore energy. And neither restore is reusable. I've said it before, but i value being able to recast our sustain far more than a paltry energy generation. I would be trading one weakness for another.
- The changes to Power Surge and Deflector Regeneration are pure positive, although it would be better if it was a percentage of the player's maximum Energy rather than a static value.
Soooo... @Savin what you think about idea of drone that would have near nonexistent dps (but still smth that may in a super slow way chip away at enemy HP/SP bar) but been super effective at boosting PC shields? Like more max shield points or some regen or adding armor to shields (like lvl 9 passive).
The changes to techs would be a net positive if the rest of tech's features were up to par. Which they are not. They've still helped make techs less Energy-hungry, which was a major design fault.
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tl;dr: The changes to tech are good. Techs are still bad despite those changes, because they need more than a few minor changes to fix them.
Then... we're in agreement? Kind of?
I never bothered to submit the d. regen issue to bug reports because i would consider the correction of the issue to be a band aid. I would rather it remain as is to encourage actual tech balance discussion that might actually lead somewhere worthwhile.
We're not likely to get any content requiring lv10 tech to be meta-relevant for 1, maybe 2 years anyways, right?
If there is any more changes to tech perks, can we make it so people are allowed to respec?
If said enemy is vulnerable to stun or blind, they're kinda op compared to other two classes. Otherwise, kinda about the same.How balanced are Smugglers, at the moment? Cause I got an idea for them that's really cool, but may be a bit broken.
If you want better small guns, write some small guns. You could even write a ranged weapon that's a pair of small guns if you like.