I also mean it as a whole but makius has its own compounding problems that make it 'unappealing' at best to rework a new system. From how it's been explained by the coders, it's not a simple matter of copy pasting the framework and changing 'female' to 'male' a few times which I imagine is counter to the 'just copy it over lol' impression that most people have.
This topic was covered with Quiet Browsers hosted submission. I'm not a coder but the gist of it is that even the basic pregnancy system for generic pregnancies is pretty much held together by string and glue. Pregnancies that are unique (like Sera or Frostwyrm) need a lot of special attention.
Oh ok that makes sense I guess.
Here I thought it was something along the lines of every npc having a value in their stats that determines if they can be impregnated or even a value that determines the type of pregnancy they can have which, as a non-coder, probably seems horrifyingly reductive of me. I'll do some looking around to further fit my head around it but I appreciate your patience with me asking about this particular issue. I probably should have just searched for the answer or looked up how pregnancy works on the wiki now that I'm thinking about it.
In short, it is good to know that pregnancy is a lot more complicated under the hood than I thought it was. I can stop thinking of ways to include male npcs for my steel to be able to impregnate.
Oh I just had a thought... since unique pregnancy variants are so hard to add in I guess that means the ear pregnancies of the Rodenians are also out... and monogendered npcs who are technically neither male or female but don't have a vagina would probably be a no go as well. Damn... that sucks.
I'm gonna stop, lol at this point I'm just lamenting a loss I can do that privately