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Discussion in 'Trials in Tainted Space' started by epidemico, Jun 12, 2016.
Or have the options to also make it a holo garbage bag or a potato sack.
How about a crate
From Naked Steele to Snake Steele. Would be an amusing nod.
I want your... Solid Snake!
So I keep seeing how supposedly there's too many futas and all that. But I just realized, there's literally only two of them as crew members, I guess 3 if you count giving Bess a piece. Azra is a prude with her dick, and Sera is submissive in crew. How am I supposed to make a satisfactory dickgirl harem with this sort of variety or lack thereof?! I know this is also the case if you want just guys, but since I'm selfish I don't care about that.
I wholeheartedly support this.
Personally, i'd love a character who was more aggressive, but more dickgirls in general would be just fine with me.
Well, Azra isn't fully writen yet, so there's still the chance to be on the receiving end of her dick. With Sub Sera, well she's supposed to be a sub, but we have nice things like the sleeping anal scene. A man can dream of scenarios like those with a slightly more confident Sera (successful merchant one, maybe) takes her Master for a peg more often.
Besides my wanting more preg content (no, I don't have maeiusophilia or a pregnancy fetish as it's known in layman's terms, at all), I'd like to see a spider taur. I'm not talking about the old D&D drider either, which was a drow who had either offended the Goddess Lolth, or failed one of her tests. Although with the Sylvanol, that could be done. No, I mean more like Rachnera Arachnera from Monster Musume no Iru Nichijou, or Everyday Life with Monster Girls. If I could pick any of the girls from that manga, it would be her. I admit, at first it was Miia, as I have a thing for redheads too, but then Rachnera came into the picture. So, yeah, if possible this is what I'd like added.
Love me some monster girls. Queen of the deep reminds me of that kind of character. Wish she was available past that 1 encounter.
I think an item that increases hip size and an item that increases belly size would be great.
I think estrobloom increases hip size. Although a dedicated item to increase only hip size would be pretty good.
Everytime i take a ton of estrobloom to get certain TFs, i usually end up with hips the size of a moon
I don't think I've been able to find it in the game, but I really want something a la the old CoC Reducto... Something that when applied to specific bodyparts, reduce hte size of that bodypart. I personally dislike overly hyper bodyparts, so being able to modulate how large they are would be absolutely amazing. Like for example breast sizes? I haven't found any reliable way to reduce that without giving other TFs, so keeping my character at a C cup is suprisingly hard without savescumming (even though I do that shamelessly)
The Uthra Sap from the tree in the Vanae area can shrink genitals and maybe breasts.
Just looked it up, it can shrink breast and balls, but nothing else... So it's something, but definetly not an omni-purpose reductor. It woudl be nice to have one work on penii as well, plus hips and ass.
In contrast, what I feel we REALLY need is an item that properly DECREASES hip size.
There's literally nothing outside the masculizers that do so to take you away from the girly hips area. Yet even then, not everyone wants to come out of that looking like a masculine manly dude.
Hips are pretty much the absolute most neglected in the body-part reduction area atm. I feel like if we're gonna have sooooo many options to increase it, we'd need options to decrease it without any other too crazy side effects.
Good god this!
Thanks to the fact various pregnancies increase my hip and booty size, I sometimes have to save scum for hours just to get everything down to a reasonable level while at the time time balancing my other traits, a process that takes longer than it should since I also need to restore my femininity too.
A TiTs version of reducto would be a godsend for dealing with this issue, especially if it could be aimed at hips and butt separately.
Huh, I never really realized this was an issue since I usually just go full blown galotian for total character customization control.
Something I was thinking about over the past few days, it would be great to have more to do/say to sister Shade. For Steeles who want to reach out to family after losing Victor, Shade is a great character. But her interactions are so few after you meet her in the Uveto bar.
What I was thinking was that when you sit with her at the bar, she says something along the lines of, "Hey kid, want a drink?" (I don't quite remember the line. Sorry.) What if we could take her up on her offer?
Have the bar order screen pop up and when Steele selects a drink have Shade go through one of 10 or so scenes. Just spitballing ideas, but what if she hints at Astra's father (for those Steeles who didn't trigger that particular scene on Myrellion) and then Steele could have an inner monologue about if she should tell Shade that she fought Faell. Or maybe have Steele ask Shade about her mother. Stuff like that.
I just want to add that Shade's holiday event was great. Really gives Steele an anchor to balance the growing group of randy merrymen/women on her ship.
While I'm new to this game, I've played it it quite a bit in the last month. I'm a gamer at heart, and something that really bugs me is the combat system, mostly how unfairly weighted it is towards Steele's opponents. For example, a Gryvain Steele has wings to start with, can get at least two more, and can't fly!! But the Zil male can. Or the fact that the cockvine adult and naleen can tangle you up, but all you can do is struggle. And can somebody, for the love of Pete, tell me how a seven hundred pound, nine foot tall hexapod (half-Leithan Steele) can be TRIPPED by three creatures that stand at most 4'3" and weigh maybe 60 pounds?!? I mean, seriously? Why is it that Steele has no kicks or punches unless he/she's unarmed? Why can't he/she trip their opponent(s)? A half-leithan should have both a front and rear feet attack. A claw/slap attack for the front, and a kick for the back. And why, oh why, does a water creature (Queen of the Deep) have nearly 50% resistances to electricity, fire and freezing attacks? Again, seriously? *takes a deep breath* Okay, rant over. So yeah, that's something else I'd like to see: a combat rework that allows the PC to take advantage of some of their natural abilities. There's a couple of other things I've been thinking of, but we'll leave that for a later posting.
Making transformatives and such not affect the gameplay is something that the game is insistent on doing for the sake of sanity and also not making some transformatives unfairly desired.
Also it's very rare that a game doesn't stack the deck against the player.
Making the TFs affect combat is generally not a good idea, because that means that suddenly you're going to need certain TFs to be the best. This may not seem like a particularly big problem, but since hte entire game revolves around roleplaying your very own Steele sexing their way through the galaxy, anything that force you to take certain TFs (that you may not like) in order to gain an advantage, is a bad idea.
That being said, out-of-combat there's a few sections where having wings actually do let you bypass things easier. THis is done because it's easy to gain flight via equipment (the jetpack) for non-winged Steeles, so it is deemed acceptable. You can also bypass it without flight, so it's fine.
We don't have any rodent morph TFs yet do we? A mouse/rat TF would be pretty squeak! I mean, sweet!
I'd like for there to be class trainer NPCs that you can meet while adventuring. Like if there was a NPC trained as a tech specialist they could give a tech Steele a unique perk or non-tech Steeles a regular perk from the tech class. For example, a merc would be able to get Armor Tweaks and a smuggler could get Fight Smarter.
SHY MODEST ELF MAID SERVANT TO BUY. WITH EAR TEASING. yes.
lol Could always commission Couch to do another Elf like thing again like he did with Ceria.
By the way if anyone wants to steal that censor belt idea and then and submit it, I say go for it. Ya'll could most likely write it way better then me anyhow.
I would like some combats that don't require a victor. What I mean is that while I was reading the google doc on submissions, the fight section referenced different ways fights could be resolved. One of them was a time limit or turn limit. Having something like that would be interesting.
I know that the plan is already set to be Tainted Space coming out 2/3 of the way through the probes, but what if it was set for being unleashed after a certain time period. Like say 6 months to a year of in game time. If the players manage to complete the probe quest before then, they will get a different ending. A different ending for the Tainted space being unleashed but the player does nothing to stop it and instead just gets the probes. An ending for if the player spends too much time fighting the Taint and the cousin gets all the probes. And finally an ending where the player gets both the probes and the beats the Taint. This is probably a bad idea because it punishes people who spend years of time in the game (I think mostly for pregnancy) so it'll never be done but I like the idea of that happening for something anyway. It doesn't necessarily need to be the main quest
As long as you base the difficulty of a fight/series of fights on not having those TFs then it should be fine. If an unmodded human at X level can beat it then no unfair transformations would be needed. It wouldn't feel like those mods were required to beat that fight.
Hell, I'd love more Ceria...
Time limits are always annoying in an rpg, they might make sense or even enhance the drama, but they suck the fun out of just goofing around and put unneeded pressure on the players. Hell even though I do my best to minimize how much time I take to do things, I'm already past that 6 month time limit in my current playthrough. 6 months might seem reasonable, but thanks to how long some stuff takes (Bess for example takes a minimum of 24 days I think) to complete, it would be an utter bitch to squeeze everything in before that limit activates.
There's a reason that the bad guy in most games is "always at the brink of victory!" without ever actually taking over the world while you goof off for weeks if not months. Imagine if Skyrim had a time limit where if you didn't beat Alduin before then the world ended, sure it might sound cool, but it would also force players to ignore a lot of the content that the Developers worked hard on, in favor of staying under the time limit. This is part of the reason I highly dislike Fallout 1, that 100/200 day timelimit was just bullshit.