An ideia for
Companions and npc's (the latter is facultative) to be able to be more efficient in using and priotirize their
Powers usages would be to code each type of power with an priority number:
Defensive ->
1 (heals and defensive
Powers > defend button [only uses this option if there isn't any existing defend buff already on it and at below an % of it's health]);
Offensive ->
2 (All other
Powers wich would be offensive ones).
Than you would add an at the main Combat Menu three buttons (at the
e,
r and
t button section) wich would be the
Group Battle Stance (this would affect s
ummons aswell, and could be visible aswell at the '
Auto', '
Take Control' and '
Manual Control' part of the battle screen), wich using would not end the players turn.:
Defensive button;
Normal button (how the game currently plays);
Offensive button.
The normal order would be '
Recharge >
Encounter>
At-Will >
Ultimate' and by the selected battle stance number, than for ex.: the npc has an defensive At-Will
Power and both an offensive
Recharge and
Encounter Power that are available also the selected
Group Battle Stance nº would be
1, so it would priotirize doing the
At-Will defensive
Power instead of the normal order.
Wich the player could switch at will during combat so to switch the playing style of the party for the turns that will follow till switched again, It could memorized the last selected button nº for the next battle or default to the
Normal Group Battle Stance button every time an the combat would end.
This would also emphazise more the player being the party leader aswell.
Too many times has it happened that i'm playing with the '
Take Control' or '
Auto' modes (i only play with the '
Manual Control' when absolutely necessary) and the Tank is at low and health and dies, so i go to see the log and see that the healer instead of using an heal that could have continued the battle it priotirized in using an offensive
Power that makes me go, WHY...!!!. ^^