+ This option would probably be better to visible within the Powers button on the main combat menu screen instead of what was suggested before as it only deals with managing the groups Powers.An ideia for Companions and npc's (the latter is facultative) to be able to be more efficient in using and priotirize their Powers usages would be to code each type of power with an priority number:
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Than you would add at the Main Combat Menu three buttons (at the e, r and t button section) +wich would be the Group Battle Stance (this would affect summons aswell, and could be visible aswell at the 'Auto', 'Take Control' and 'Manual Control' part of the battle screen), wich using would not end the players turn.:+
Defensive button;
Normal button (how the game currently plays);
Offensive button.
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+ As this also deals with the auto attacks of the Summon it would be better for it to appear at the Main Combat Screen.Was reading the comments on the latest patch release and noticed some comments on being able to control better the PC's Summons:
("Need more love for Summoner Black Mages, at least let us control the actions of our minions or very least have them attack our last selected target! …" and "Manually controlled summons has been my #1 want for so long. Would be a total game changer for both black mages and charmers. it would be very fun just by itself and could fix some underperforming summons like the kamikaze mushroom.").
+So i tought why not add to the level 7 Perk 'Powerful Binding' the ability that adds an adittional button within the Combat Menu's 'Powers' button wich works similiarly to Mark for Death Power, but without the damage component (exclusive only for Black Mages with such an perk active).+
--Wich would allow for it to be switched between two options 'Default' (the normal enemy highest on threat) and 'Players Target' (attacks the last target attacked by the player on it's next turn) as to be able to command your Summon to attack your target-- by letting it to have an secondary invisible threat meter besides the normal enemies group overall threat mechanism, to be able to make it attack your target by having it build an secondary invisible threat upon your target (if wanting to maintain an similiar threat building battle mechanics still even for the summon).
-- And probably adding an 'Defend' button (so when necessary you could put your summon into an defending position) alongside the "two options 'Default' (the normal enemy highest on threat) and 'Players Target' (attacks the last target attacked by the player on it's next turn)".
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