What content would you like added?

valk42

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Mar 4, 2016
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i kind of want to beat her head in with a rock sometimes for blocking low-level mare village, but i am not majorly attracted to women most of the time
 

Lostname475

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Apr 3, 2023
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Tbf hearts edge is a pretty solid spellblade weapon, and also an axe so that's a win
 

Resawar

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Sep 21, 2018
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The worst part of the fairy is that running from him requires two clicks. I don't know why they let him get away with it. I far as I know no other enemies I have fought in game do the same thing so it's just unique for the fairy. If it was just one then yeah, one and done boom back to the forest like running into wolfs but no its two clicks.

Tbf hearts edge is a pretty solid spellblade weapon, and also an axe so that's a win
It's heavy as shit. That is a big negative on my spellblades and chamers along with it being two handed. My same problem with Glaive but now I have Moondancer to help with that.


Are the one handed option for spellblade still not just the flametongue blade? Let me just roll up my Hoarfrost/Control Rod spellblade real quick with negative ten evasion. Yes I know Gladius and now soul are there but they have light weapon stat line.
 
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Resawar

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Sep 21, 2018
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I think chaos blade and glacial spike are catalysts?
Glacial Spike is still negative 5 evasion but it is. Chaos blade slipped the mind but other then the lowered defenses, which I mean ouch if you are under 50 corruption it is a fine weapon.

Also does Soul still not have a better statline then Gladius? Obliterate demon would not proc for me so idk.
 

Lostname475

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Apr 3, 2023
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Also does Soul still not have a better statline then Gladius?
Does 5 less damage has 5 less armour pen, 10 less crit chance and 10 more accuracy. So i'm going with no it does not
 

LeDoraggo

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Yeah she falls under the "feels incomplete" category, rather than "needs to die" haha
Ngl, i'd rather see more mushroom waifu content than fucking Ninian of all things, personally
 

Resawar

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Sep 21, 2018
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Obliterate demon would not proc for me so idk.
I just used Soul with Heart on a whole ass demon and it gave them the song of storms buff twice, Obliterate demon is really a white mage spell that gets added to your powers called song of storms that gives bonus holy damage on cast. Gotta make a bug report or smth.
 
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MurlocMazta

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Mar 9, 2025
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The demon exclusive set for Viviane has been coming "soon" since January of 2025. Maybe "soon" can be soon?
Honestly it's been long enough I forgot that demon-Viv having one less set than human-Viv wasn't some kind of punishment for being corrupt and is supposed to be like Arona's Chieftain/Exile sets
 

Lostname475

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Apr 3, 2023
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Any chance of some additional options for level 1 perks? Healing hands doesn't really do anything for a charge weapon paladin type white mage
They won't be options but the White Mage actually is getting its 1st level perk modified to better fit the paladin fantasy soon.
This probably belongs more in the gripes thread, but the new secondary effect really does not benefit a charge weapon dps focused paladin. Guess my paladin is forever doomed to have at least 1 perk that does literally nothing no matter the class I'm in :(
 

Papum

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Dec 6, 2023
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This probably belongs more in the gripes thread, but the new secondary effect really does not benefit a charge weapon dps focused paladin. Guess my paladin is forever doomed to have at least 1 perk that does literally nothing no matter the class I'm in :(
It could work like how the Veteran Warrior Perk works, one base ability for both variations being the "Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower." part.
And than the variation Perks depending on what armor type is being used be the "...while wearing Heavy armor, each time you cast a Spell power you gain a surge of Threat, scaling based on your Toughness." for wearing heavy armor (preferable with an 'and/or shield' would be nice for variations in builds) and an new one (could be something like on an crit with an weapon or power hit deal an extra bit of holy damage or you lose some threat to be opposed of the heavy armor variant) for an lighter armor wielding spellblade dps focused paladin types.
 
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IraMorti

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Dec 5, 2017
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Two things:
I hope we get new Ultimate options at level 10.

And when we get the third soulbound option in game, please PLEASE, revisit the soulbind powers of the first two as lot of them probably need buffs. Also maybe a few more exclusive trainable powers as higher level upgrades?
 

Papum

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Dec 6, 2023
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Two things:
I hope we get new Ultimate options at level 10.

And when we get the third soulbound option in game, please PLEASE, revisit the soulbind powers of the first two as lot of them probably need buffs. Also maybe a few more exclusive trainable powers as higher level upgrades?
There currently is an new White Mage Ultimate Power you can steal from the Succubus Blackguard in the Coastlands.
 
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Papum

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Dec 6, 2023
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Was reading the comments on the latest patch release and noticed some comments on being able to control better the PC's Summons:
("Need more love for Summoner Black Mages, at least let us control the actions of our minions or very least have them attack our last selected target! …" and "Manually controlled summons has been my #1 want for so long. Would be a total game changer for both black mages and charmers. it would be very fun just by itself and could fix some underperforming summons like the kamikaze mushroom.").

So i tought why not add to the level 7 Perk 'Powerful Binding' the ability that adds an adittional button within the Combat Menu's 'Powers' button wich works similiarly to Mark for Death Power, but without the damage component (exclusive only for Black Mages with such an perk active).
Wich would allow for it to be switched between two options 'Default' (the normal enemy highest on threat) and 'Players Target' (attacks the last target attacked by the player on it's next turn) as to be able to command your Summon to attack your target by letting it to have an secondary invisible threat meter besides the normal enemies group overall threat mechanism, to be able to make it attack your target by having it build an secondary invisible threat upon your target (if wanting to maintain an similiar threat building battle mechanics still even for the summon).

Or else the player could just use the buttons selective modes so to have your Summon attack your last attacked target or the default mode's target on it's next turn without having to build any threat.
 
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Papum

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Dec 6, 2023
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An ideia for Companions and npc's (the latter is facultative) to be able to be more efficient in using and priotirize their Powers usages would be to code each type of power with an priority number:
...
Than you would add at the Main Combat Menu three buttons (at the e, r and t button section) +wich would be the Group Battle Stance (this would affect summons aswell, and could be visible aswell at the 'Auto', 'Take Control' and 'Manual Control' part of the battle screen), wich using would not end the players turn.:+
Defensive button;
Normal button (how the game currently plays);
Offensive button.
...
+ This option would probably be better to visible within the Powers button on the main combat menu screen instead of what was suggested before as it only deals with managing the groups Powers.


Was reading the comments on the latest patch release and noticed some comments on being able to control better the PC's Summons:
("Need more love for Summoner Black Mages, at least let us control the actions of our minions or very least have them attack our last selected target! …" and "Manually controlled summons has been my #1 want for so long. Would be a total game changer for both black mages and charmers. it would be very fun just by itself and could fix some underperforming summons like the kamikaze mushroom.").

+So i tought why not add to the level 7 Perk 'Powerful Binding' the ability that adds an adittional button within the Combat Menu's 'Powers' button wich works similiarly to Mark for Death Power, but without the damage component (exclusive only for Black Mages with such an perk active).+
--
Wich would allow for it to be switched between two options 'Default' (the normal enemy highest on threat) and 'Players Target' (attacks the last target attacked by the player on it's next turn) as to be able to command your Summon to attack your target-- by letting it to have an secondary invisible threat meter besides the normal enemies group overall threat mechanism, to be able to make it attack your target by having it build an secondary invisible threat upon your target (if wanting to maintain an similiar threat building battle mechanics still even for the summon).
+ As this also deals with the auto attacks of the Summon it would be better for it to appear at the Main Combat Screen.

-- And probably adding an 'Defend' button (so when necessary you could put your summon into an defending position) alongside the "two options 'Default' (the normal enemy highest on threat) and 'Players Target' (attacks the last target attacked by the player on it's next turn)".
 
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Tlatchga

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Jan 9, 2018
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2 things I'd like are at-will(s) that grant you a shield, a-la Ryn's Ice shield, and access to aggressive shield powers, specifically shield bash and shield drive. I understand us not getting the at-will shield stuff until later levels- seems like a magic thing that'd make sense to be level gated, but the aggressive shield powers seem like reasonably teachable maneuvers that'd play into the "I am the wall in front of you" fantasy. There aren't a lot of smack 'em with a shield powers, and I'd like more to be in the game, but access to some of the ones in the game now would be nice.
 
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Tlatchga

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Jan 9, 2018
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Another thing would be presence or sexiness scalings on more of the performance/attention based powers- as is, a lot of them seem like they should have something affected by a presence related stat, but don't. E.g. Duelist's Taunt (maybe threat generated scales?), War Hymn (can't really think of an easy one to add- maybe lower base amount that scales, and the cap adjusts to be whatever 5 stacks would be?), Warcry (threat generation scaling?), and Banshee Wail (presence scaling multiplier on the damage?).
 

Lostname475

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Apr 3, 2023
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I'd like there to be more equipment progression. Not necessarily in the way TiTS does it where early game weapons become obsolete almost instantly once you reach a new area, but It'd be nice if there were more opportunities to meaningfully upgrade your gear throughout the game

Also please buff the healing/shield from caranbrot
 
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IraMorti

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Dec 5, 2017
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I'd like there to be more equipment progression. Not necessarily in the way TiTS does it where early game weapons become obsolete almost instantly once you reach a new area, but It'd be nice if there were more opportunities to meaningfully upgrade your gear throughout the game

Also please buff the healing/shield from caranbrot
I really want an Ashelander upgrade path - in a way I kind of find her to be like an equivalent to the Gray Goo Armor in TiTS. There should be a catalyst path and a pure melee path so she can fit into any build.
 

Haruna

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May 18, 2021
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Its been a while since I last check in on the forums, has anything been mentioned for any corruption content for Cait? Thats probably my most wished for thing that doesn't exist yet.
 
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