Yes, but unlike Ninian, i don't want to beat her with a rock on the head repeatedlyMaria really needs an expansion as well.
Yes, but unlike Ninian, i don't want to beat her with a rock on the head repeatedlyMaria really needs an expansion as well.
Yeah she falls under the "feels incomplete" category, rather than "needs to die" hahaYes, but unlike Ninian, i don't want to beat her with a rock on the head repeatedly
I'd be happy with more useful catalyst "spellblade" type weapons, including magic axes. Also more unisex magic armor, most of it of the feminine persuasion and that is much sadge.Any chance of some more axe weapons?
It's heavy as shit. That is a big negative on my spellblades and chamers along with it being two handed. My same problem with Glaive but now I have Moondancer to help with that.Tbf hearts edge is a pretty solid spellblade weapon, and also an axe so that's a win
Glacial Spike is still negative 5 evasion but it is. Chaos blade slipped the mind but other then the lowered defenses, which I mean ouch if you are under 50 corruption it is a fine weapon.I think chaos blade and glacial spike are catalysts?
Does 5 less damage has 5 less armour pen, 10 less crit chance and 10 more accuracy. So i'm going with no it does notAlso does Soul still not have a better statline then Gladius?
Ngl, i'd rather see more mushroom waifu content than fucking Ninian of all things, personallyYeah she falls under the "feels incomplete" category, rather than "needs to die" haha
I just used Soul with Heart on a whole ass demon and it gave them the song of storms buff twice, Obliterate demon is really a white mage spell that gets added to your powers called song of storms that gives bonus holy damage on cast. Gotta make a bug report or smth.Obliterate demon would not proc for me so idk.
Honestly it's been long enough I forgot that demon-Viv having one less set than human-Viv wasn't some kind of punishment for being corrupt and is supposed to be like Arona's Chieftain/Exile setsThe demon exclusive set for Viviane has been coming "soon" since January of 2025. Maybe "soon" can be soon?
Any chance of some additional options for level 1 perks? Healing hands doesn't really do anything for a charge weapon paladin type white mage
This probably belongs more in the gripes thread, but the new secondary effect really does not benefit a charge weapon dps focused paladin. Guess my paladin is forever doomed to have at least 1 perk that does literally nothing no matter the class I'm inThey won't be options but the White Mage actually is getting its 1st level perk modified to better fit the paladin fantasy soon.
It could work like how the Veteran Warrior Perk works, one base ability for both variations being the "Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower." part.This probably belongs more in the gripes thread, but the new secondary effect really does not benefit a charge weapon dps focused paladin. Guess my paladin is forever doomed to have at least 1 perk that does literally nothing no matter the class I'm in![]()
5ft short-king twunk that goes around with an open vest all year long.oh Bignian would be nice~
though i wish i could get a fairy wings tf (that comes in pretty colors)
There currently is an new White Mage Ultimate Power you can steal from the Succubus Blackguard in the Coastlands.Two things:
I hope we get new Ultimate options at level 10.
And when we get the third soulbound option in game, please PLEASE, revisit the soulbind powers of the first two as lot of them probably need buffs. Also maybe a few more exclusive trainable powers as higher level upgrades?
+ This option would probably be better to visible within the Powers button on the main combat menu screen instead of what was suggested before as it only deals with managing the groups Powers.An ideia for Companions and npc's (the latter is facultative) to be able to be more efficient in using and priotirize their Powers usages would be to code each type of power with an priority number:
...
Than you would add at the Main Combat Menu three buttons (at the e, r and t button section) +wich would be the Group Battle Stance (this would affect summons aswell, and could be visible aswell at the 'Auto', 'Take Control' and 'Manual Control' part of the battle screen), wich using would not end the players turn.:+
Defensive button;
Normal button (how the game currently plays);
Offensive button.
...
+ As this also deals with the auto attacks of the Summon it would be better for it to appear at the Main Combat Screen.Was reading the comments on the latest patch release and noticed some comments on being able to control better the PC's Summons:
("Need more love for Summoner Black Mages, at least let us control the actions of our minions or very least have them attack our last selected target! …" and "Manually controlled summons has been my #1 want for so long. Would be a total game changer for both black mages and charmers. it would be very fun just by itself and could fix some underperforming summons like the kamikaze mushroom.").
+So i tought why not add to the level 7 Perk 'Powerful Binding' the ability that adds an adittional button within the Combat Menu's 'Powers' button wich works similiarly to Mark for Death Power, but without the damage component (exclusive only for Black Mages with such an perk active).+
--Wich would allow for it to be switched between two options 'Default' (the normal enemy highest on threat) and 'Players Target' (attacks the last target attacked by the player on it's next turn) as to be able to command your Summon to attack your target-- by letting it to have an secondary invisible threat meter besides the normal enemies group overall threat mechanism, to be able to make it attack your target by having it build an secondary invisible threat upon your target (if wanting to maintain an similiar threat building battle mechanics still even for the summon).
I really want an Ashelander upgrade path - in a way I kind of find her to be like an equivalent to the Gray Goo Armor in TiTS. There should be a catalyst path and a pure melee path so she can fit into any build.I'd like there to be more equipment progression. Not necessarily in the way TiTS does it where early game weapons become obsolete almost instantly once you reach a new area, but It'd be nice if there were more opportunities to meaningfully upgrade your gear throughout the game
Also please buff the healing/shield from caranbrot