Thought of a new possible 'Power' called
'Chain Heal' and an
Arona included ideia.
Instead of the normal aoe heal wich normally heal all and but for a weak/moderate amount (
+scaling) it would be an aoe heal but it would act as being the healing of an single target heal power so it is an 'Power' but with an twist.
Lets use
Great Heal for this ex. wich heals ("
Heal an
ally by [45
% of their Max HP * (Splpow HealAmp)] HP)" so the heal would be an total of 45
% (
+scaling), '
Chain Heal' when casted would dived that 45
% (
+scaling) between the three most injured party members as followed:
First it would ask for the PC to select the
1º target in the group and it would respectively heal them by [25
% (
+scaling)], than for the
2º and
3º targets it would run an heal check for the two most injured in the group (if eventually two or more would have the same hp it would run an threat check for wich ones have the highest threat to see which of the targets would end up in
2º and
3º for healing) and finally heal the
2º total cast-target for [15
% (
+scaling)] and the
3º total cast-target for [5
% (
+scaling)] aswell in that order.
It than could also instead of what some normal single target heals do that is cleansing debuffs add some defensive buffs (like armor/ward/focus or just an damage shield) to the healed targets for an few of turns.
It could be an 'At-Will' 'Power' and due to it acting as if an aoe (while in truth being an single target) it would also build a bit more threat like when you use an aoe heal 'Power' instead of an single healing 'Power' heal.
As for an ex. it could occure that the 1º most damaged target (in the previous example it was the player selected target) could be the tank (having the most threat) with [
10/
200 hp] and 2º the healer with [
60/
100 hp], while 3º was the dps with [
70/
100 hp],
so in essence it would cast on the first PC targeted party member and heal the tank by [
50 hp -> leaving it at
60/
200 hp] and than it would run the healing check and would heal the tank again as the first of the heal check targets for [
30 hp -> leaving it at
90/
200] because it was stilll the lowest hp party member in the heal check (duo to the tank and healer damage wise would be tied in damage but the tank would win duo to having more threat) and the healer as second by [
5 hp -> leaving it at
65/
100 hp] (in the calculations i did not take in account the [
+scaling] added healing bonuses for the simplicity of the ex.).
It could be an new PC 'Power' or... maybe for an new Arona healing sets (she already is messing with holy powers with her
Spirit Totem set, so maybe she's getting good at it, she even has a little aoe healing from
Smite Evil), or both Pc and the
Arona ideia (like
Rime Veil is learned for both
Cait and the PC).
For Chieftain
Arona it could be the
'Battle Seer' wich could be adquired through an mini series of events/quests from
Hretha and/or
Lumia wich would be an mainly healer role focused set,
and for Exiled
Arona it could be the
'Shaman' wich could be adquired from the
Windy Peaks from the Vulperines and the Harpies there probably also through an mini series of events/quests from 'Natalia', 'Charline' and/or
Matron Shaedra wich would be an support (offensive healer) role focused set wich would use healing and elemental 'Power'(s).
Or for both
Arona's it could be just the
'Shaman' wich would be an mix of the above previous ideias.