What content would you like added?

Papum

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Dec 6, 2023
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Through an small quest, have Gianna's Caravan give the champion an new option button at the right of 'Create Camp' button at the adventure menu screen that allows to summon them at will (like the PC was just thinking about them and they appeared) with an cooldown of an week.
 
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TheGraeyRebis

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Dec 10, 2024
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I would like it if the Carrot Cumpcakes had two stages for feet where the first stage was just normal fur human legs and the second stage was digitgrade rabbit paws. I know it's a nitpit but like... Come on. Bunny toe beans are the best.
 

Savin

Master Analmander
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to summon Elosa to the wayfort conjuring circle
That will be a thing, it's just the usual Summoning Circle writer (Skow) has been working on a fat fuckin' quest for a while. She'll be tasked onto that when she's done.
 

Emerald

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Jun 8, 2016
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I would like it if the Carrot Cumpcakes had two stages for feet where the first stage was just normal fur human legs and the second stage was digitgrade rabbit paws. I know it's a nitpit but like... Come on. Bunny toe beans are the best.
Bunnies/Lapines are actually plantigrade FYI. (And are digitigrade only in motion, similar to kangaroos in that regard)

They also don't have toebeans/pawpads, their feet are full fluff.
 

Emerald

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Jun 8, 2016
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if all furry stuff had to be firmly based on actual animal anatomy, the furry community wouldn't exist
Considering there are furries that do abide by anatomy and some don't, I don't think the furry fans would be completely hindered by rabbits not having dog feet all the time. :U (It's a pet peeve even, I think I see more digitigrade rabbits than plantigrade because people forget/don't know they don't have those features despite being a popular animal type. Laquines in TiTS at least have the excuse of having an equine foot joint to be able to do both stances)

There's also an appeal people miss with fluffy rabbit paws, more tactile stuff you can work with there as opposed to just resorting to "toe beans all the time" since it's very soft plushy fluff you can stroke, tease, and tickle a dick with instead of skin.
 
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Ace Hangman

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Sep 16, 2021
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Yeah, I think the same way when I see reptiles or egg-layers with big mammaries. I'm like, snakes and spiders don't have titties! But then I think of taking those Moira-drawn things away... and I decide I'm okay with it.
There's also an appeal people miss with fluffy rabbit paws, more tactile stuff you can work with there as opposed to just resorting to "toe beans all the time" since it's very soft plushy fluff you can stroke, tease, and tickle a dick with instead of skin.
My champ has belt full of lucky rabbit/taeleer feet. So soft.
 
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Papum

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Dec 6, 2023
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When implemented, have a way to 'bind' Meridyx to you so she can be summoned by the PC in combat.
Like how she was serving Tharsus (like Meridyx said when she was sexed by an male PC 'your the real deal', so maybe she was following Tharsus because of maybe he got her to accept servitude through doing something like taming her sexually (Seeing what he had in mind for Olivia)?
 
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Papum

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Dec 6, 2023
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Um... is that not a thing by just pregging her??
True, verified it and it does work when she's pregnant.
Just assumed that it wasn't possible because she wasn't present at the party so her option didn't highlight at the time at the milker (but i read the tooltip and it states clearly there why) because sometimes at Svern's milker you can milk npc's while they aren't close by, for ex.: when Gianna's Caravan drops by while your far away adventuring you can milk a lot of the npc's wich aren't closeby.
Still an permanant state of lactation (not being pregnant) like some others (ex.: Cait) through the usage of Bovum Sherry would be lovely aswell for the male pc (not needing the pc to be pregnant to get access to that option), to my current knowledge it's not an thing yet.
 
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Savin

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Still an permanant state of lactation (not being preganant) like some others (ex.: Cait) through the usage of Bovum Sherry would be lovely aswell for the male pc (not needing the pc to be pregnant to get access to that option), to my current knowledge it's not an thing yet.
Fair! Will try and squeeze writing that in sometime (though will probably require having had a kid with her; I'm fairly sure there are some arona.isMilky parsers that specifically mention her being a mom one way or another).
 

IraMorti

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Dec 5, 2017
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When implemented, have a way to 'bind' Meridyx to you so she can be summoned by the PC in combat.
Like how she was serving Tharsus (like Meridyx said when she was sexed by an male PC 'your the real deal', so maybe she was following Tharsus because of maybe he got her to accept servitude through doing something like taming her sexually (Seeing what he had in mind for Olivia)?
Meridyx does have follower content and will be summonable - it's just not in the game yet. Pretty sure Jstar already submitted it and it's just waiting to be implemented.
 
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Gabranth

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Apr 26, 2023
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Meridyx does have follower content and will be summonable - it's just not in the game yet. Pretty sure Jstar already submitted it and it's just waiting to be implemented.
They say, hours after I executed her.

Cool, cool
 
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Papum

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Dec 6, 2023
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Thought of a new possible Power similiar to the ideia of an chain heal called 'Downpour'/or 'Downpouring Strike' and Arona included ideias or even possibly Atugia.

Instead of the normal aoe heal wich normally heal all and but for a weak/moderate amount (+scaling) it would be an aoe heal but it would act as being the healing of an single target heal power so it is an Power but with an twist.
Lets use Great Heal for this ex. wich heals ("Heal an ally by [45% of their Max HP * (Spellpower HealAmp)] HP)" so the heal would be an total of 45% (we will use this % value as an example for calculation ahead) [+scaling], Downpour/or Downpouring Strike when casted would dived that [45% of their Max. HP * (Splpow HealAmp) HP] between the three most injured party members as followed (this is roughly an supposed depiction of how the code could look like):

Firstly it would create an orderly 'TeamThreat' array and an 'TeamHP' array with each respective current HP's, than it would prompt for the PC to select an target in the group wich would save that members position in the 'TeamHP' array as X and it would respectively heal it by [21% ({45%/2} rounded down} - 1) of their Max. HP * (Spellpower HealAmp) HP] and update the current health of that healed target to it's respective position's value in the 'TeamHP array'.

Than for the 2º and 3º targets it would run an heal check for the two lowest HP's in the 'TeamHP' array of the now respective updated array and save their positions orderly (as in lowest first) into Y and Z.
Begin
{
If position value of Y = X it would firstly swap it's position atribution with Z (thus Y = Z and Z = Y, because independently if Y has the lowest current HP if Y's position is equal to X position value it cannot be selected as an target again twice in a row) and thus heal Y for [14% ({45%/3 rounded down} - 1) of their Max. HP * (Spellpower HealAmp) HP] and Z for [10% ({45%/4 rounded down] - 1) of their Max. HP * (Spellpower HealAmp) HP];
If not
If the HP value of 'TeamHP' array of position Y = Z's position HP value in the 'TeamHP' array it would run an 'TeamThreat' array check for the respective threat of Y and Z's positions to see wich has the 'highest threat' and save those positions now orderly by the highest threat first in Y and than Z and finally heal Y for heal Y for [14% ({45%/3 rounded down} - 1) of their Max. HP * (Spellpower HealAmp) HP] and Z for [10% ({45%/4 rounded down] - 1) of their Max. HP * (Spellpower HealAmp) HP];
Else
heal Y for [14% ({45%/3 rounded down} - 1) of their Max. HP * (Spellpower HealAmp) HP] and Z for [10% ({45%/4 rounded down] - 1) of their Max. HP * (Spellpower HealAmp) HP];
}
end.

It than could also instead of what some normal single target heals do that is cleansing debuffs add some offensive or defensive buffs/debuffs to the healed targets or enemies for an few of turns.
It could be an 'At-Will' casting Power and due to it acting as if an aoe (while in truth being an single target) it would also build threat for each target healed separately (depending on how threat mechanics works), and be able to crit individualy at each different targets thus the power being able to trigger both Healer's Hands (only when healing other targets beside the PC) and Overflowing Health (all targets) White Mage Perks, or it could be an on weapon hit healing power like Azyrran's Dawn Lance in her Lightbearer Set [for the latter option (HH) would not trigger] with new Perks.

-As for an 1º ex., it could occure that the 1º most damaged target could be the Tank (having the most threat) with [10/200 hp] and in 2º the Healer with [60/100 hp], while 3º was the Damage Dealer with [70/100 hp].
So in essence the player's first target would be the Tank and it would heal the Tank by [42 hp -> leaving it at 52/200 hp] and than it would run the healcheck and even though the Tank would appear as the second target it wouldn't heal the tank, as the second target can never be healed twice in a row as in this case it was previously selected as an target so it instead heals the Healer wich swaped places with the second target from it's initial third position thus healing it for [14 hp -> leaving it at 74/100] and afterwards the Tank is healed for an second time again for [20 hp -> leaving it at 72/200 hp].

-For an 2º ex. i am gonna demonstrate how threat would work with the Healer and Damage Dealer tied in HP but the Damage Dealer would be above in threat, 1º the Tank [100/200 hp] and in 2º the Healer with [50/100 hp], while 3º is the Damage Dealer with [50/100 hp] aswell.
So in essence the player's first target would be the Tank and it would heal the Tank by [42 hp -> leaving it at 142/200 hp] and than it would run the healcheck and would find that the second target and third were tied in current HP so it now would have to run an threatcheck and find that the Damage Dealer had more threat than the Healer than it would swap their positions in the current healing order and thus heal the Damage Dealer first for [14 hp -> leaving it at 64/100] and the Healer is healed as second again for [10 hp -> leaving it at 60/100 hp].

P.S. - (In both of the previous calculations i did not take in account the [Spellpower HealAmp] scaling added healing bonus for the simplicity of the ex.'s.).


Or simply it could work as an reverse engineered Leaping Bolts in wich it would heal instead of dealing damage and would target the lowest HP party member in the party instead of the highest threat enemy.

-

It could be an new PC Power' or... maybe for an new Arona healing sets (she already is messing with holy powers with her Spirit Totem set, so maybe she's getting good at it, she even has a little aoe healing from Smite Evil), or both PC and the Arona ideia (like Rime Veil is learned for both Cait and the PC).
For Chieftain Arona it could be the 'Battle Seer' wich could be adquired through an mini series of events/quests from Hretha and/or Lumia wich would be an mainly Healer role focused set,
and for Exiled Arona it could be the 'Shaman' wich could be adquired from the Windy Peaks from the Vulperines and the Harpies there probably also through an mini series of events/quests from 'Natalia', 'Charline' and/or Matron Shaedra wich would be an Healer/Support (offensive healer) role focused set wich would use healing and elemental 'Power'(s).
Or for both Arona's it could be just the 'Monsoon Shaman' wich would be an mix of the above previous ideias.
This could also be applied to Atugia because of her tribal origins.
 
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