What content would you like added?

Nyx_Arach

Well-Known Member
Jun 4, 2025
71
91
35
I feel this is more likely to happen, but honestly I can't wait to see more busts of older characters from Moria. Seeing their version of the Frost Hound family and the Pupperidge Farms girls is going to be good.

And on that note - more content for those characters. Would love to see a few interactions between Gwyn, Garret and Solvig (maybe a big blowout between Gwyn and Gwyr over the nursery) or maybe an awkward interaction between Sol and Gwyr.
 

Papum

Well-Known Member
Dec 6, 2023
90
79
43
Would like if the 'Gaia Leaflets' transformative descriptions would be more complete currently they don't state wich colors of skin/hair occured, just an basic it transformed into is displayed.
 
Last edited:
  • Wow
Reactions: Nino

Sidrake

Well-Known Member
Jul 4, 2022
73
28
37
I have a question. Have we a content where we have the possibility too repent Alissa or she's complety lost forever. I don't know if I want keep her after Dracia or kill her, too get her out of my game, I won't miss content in the futur.

And if possible can we have interact with Melaran in the wayfort, like she swear too serve you forever or something like that?
 

Nyx_Arach

Well-Known Member
Jun 4, 2025
71
91
35
I have a question. Have we a content where we have the possibility too repent Alissa or she's complety lost forever. I don't know if I want keep her after Dracia or kill her, too get her out of my game, I won't miss content in the futur.

And if possible can we have interact with Melaran in the wayfort, like she swear too serve you forever or something like that?
Savin has mentioned in the past that there's a major backlog of Wayfort dungeons content in the works. So scenes for Melaran and all the other prisoners will be coming 'eventually'. As for redeeming Alissa - dunno. It would be interesting to see if the whole redemption thing is possible for fully corrupted beings - since that seems to be an angle for endgame with Kas. So maybe seeing done with Alissa first would be like a whole "proof of concept" for the story.
 
Last edited:

Nyx_Arach

Well-Known Member
Jun 4, 2025
71
91
35
I think we'd need to give her back her soul to even start redeeming Alissa. And even then that would require her to actually want to change. Regardless I don't know how many people would want it.
Agreed. Personally for me - I want them to extend on the dialogue between High Domination vs High Submission. A change in her behavior when she tops - perhaps her being more concerned with the Champ's pleasure than her own.
Saw something similar in TiTs section in regards to helping a mutated rusher, and one of the team for TiTs summed it up perfectly. Would the payout be worth the effort? Would enough people find the idea of redeeming Alissa (whom we know to be a deplorable person, even before becoming a demon) hot and interesting enough to merit the work of creating that story path.
 

MarcoPolo121

Well-Known Member
Apr 24, 2017
789
1,029
30
Ireland
Saw something similar in TiTs section in regards to helping a mutated rusher, and one of the team for TiTs summed it up perfectly. Would the payout be worth the effort? Would enough people find the idea of redeeming Alissa (whom we know to be a deplorable person, even before becoming a demon) hot and interesting enough to merit the work of creating that story path.
There are ways to do that story, but one way that probably doesn't is a simple porn game where she's already been established not only as demon in elven form before becoming one, but personally responsible for ruining the life of one of the most loved party members.

I'd enjoy make Kaelirra's Tears take up less space in the storage at least, maybe even let them stack in the inventory.
I don't know why they don't already stack. Was it really so important that each one take up separate slots? No other non-equipment item does this.
 

IrrepairableEntropy

Active Member
Jun 22, 2019
41
45
Although I'm almost certain that it's been suggested at least once, if not multiple times, a thought that comes to mind is the idea of adding in a "shop" to the wayfort vault that you can "sell" unique items to in order to store them, and then you can buy copies of them back from the stop once the item is "in stock" after you've sold it. Although this is likely excessively complicated and requires a lot of flag-checking work, which would probably bog things down.

An alternative idea would be to expand upon the Forge Golem NPC, possibly having something where they're freed and relocated to our wayfort vault to serve as a guardian and smith there since their current residence is, at least per my memory, abandoned and isolated with very little plans in motion lore-wise. Then the Forge Golem could be given a shop that sells unique items based upon quest completion, which may once again be complicated to implement but it might be somewhat easier than the first idea since it would just be tied to the already existing questlog instead of having to create an entire subsystem to check on what unique items the player has activated.

The main reason this thought comes to mind is that, although many of them collect infinite dust in the already existing storage, it's rather difficult for me (and likely many others) to truly let go of unique items due to the fact that, as has plagued RPG's for nearly their entire lifespan, I might, maybe, need this particular item later. So having a shop specifically for lost unique items somewhere in the game would be nice.

I know that console commands exist and it's easy to just check the items pages on the wiki in order to re-add them to my inventory, but I wanted to suggest a system where people who don't want to dip into the console menu don't have to if they don't want to.
 
Last edited:

Papum

Well-Known Member
Dec 6, 2023
90
79
43
An indicator to displayed the Champions current 'pregnancy speed' (if female/futa) in the Journal > Character screen. So when choosing for ex.: at Oxana her preg. speed option, you can determine if there is being made progress or if it has reached it's limit.
 
Last edited:
  • Like
Reactions: miru

MarcoPolo121

Well-Known Member
Apr 24, 2017
789
1,029
30
Ireland
Although I'm almost certain that it's been suggested at least once, if not multiple times, a thought that comes to mind is the idea of adding in a "shop" to the wayfort vault that you can "sell" unique items to in order to store them, and then you can buy copies of them back from the stop once the item is "in stock" after you've sold it. Although this is likely excessively complicated and requires a lot of flag-checking work, which would probably bog things down.

An alternative idea would be to expand upon the Forge Golem NPC, possibly having something where they're freed and relocated to our wayfort vault to serve as a guardian and smith there since their current residence is, at least per my memory, abandoned and isolated with very little plans in motion lore-wise. Then the Forge Golem could be given a shop that sells unique items based upon quest completion, which may once again be complicated to implement but it might be somewhat easier than the first idea since it would just be tied to the already existing questlog instead of having to create an entire subsystem to check on what unique items the player has activated.

The main reason this thought comes to mind is that, although many of them collect infinite dust in the already existing storage, it's rather difficult for me (and likely many others) to truly let go of unique items due to the fact that, as has plagued RPG's for nearly their entire lifespan, I might, maybe, need this particular item later. So having a shop specifically for lost unique items somewhere in the game would be nice.

I know that console commands exist and it's easy to just check the items pages on the wiki in order to re-add them to my inventory, but I wanted to suggest a system where people who don't want to dip into the console menu don't have to if they don't want to.
I think the simpler ask here is just turbo boosted item storage and displays.
 

Ace Hangman

Well-Known Member
Sep 16, 2021
970
932
47
Although I'm almost certain that it's been suggested at least once, if not multiple times, a thought that comes to mind is the idea of adding in a "shop" to the wayfort vault that you can "sell" unique items to in order to store them, and then you can buy copies of them back from the stop once the item is "in stock" after you've sold it. Although this is likely excessively complicated and requires a lot of flag-checking work, which would probably bog things down.
Obviously storage can be expanded (just have more chests in game for purchase or finding on quests), an option could be to expand on the Display system they have for renovated Wayfort. Currently, you just have one option for the Throne Room, but they could theoretically have Farrah offer a Bar display, bedroom display, tower display, or entryway Display for the entrances. Granted that's just three or four spots where you could hang a unique item to basically keep it stored while adding a little blurb to the room.
 
  • Like
Reactions: gabrielmsn

Ace Hangman

Well-Known Member
Sep 16, 2021
970
932
47
I'd love a permanent storage for items you don't want to come back to but don't have the strength to get rid of. Like a museum wing in the Keep or something.
"Here's my trophy hall of my greatest moments. This is a woodcutter's axe from the Westbank camp, where I saved the Strongest Man in Savarra and several loggers held hostage. And this stone statue was the cult reaver, captured by a former cultist I saved who saw the error of his ways. And this silk webbing is from the Drider Que... Cait! Why is there a painting of your butthole here! Yes.... It was very important... but don't touch my stuff!"
 
Last edited:

ShifterDreams

Well-Known Member
Sep 18, 2015
516
278
is there going to be a mouse/mecian tf? been wanting one for a very long time and i think there was one written for the game by someone or maybe a hellhound tf?

i also would like to see a unique bard outfit set or dancer outfit set for charmers
 

Aliame1950

Active Member
Jan 4, 2021
34
36
27

LoeQuality

Member
Oct 6, 2024
19
41
36
t.co
I'd love a permanent storage for items you don't want to come back to but don't have the strength to get rid of. Like a museum wing in the Keep or something.
I'd like this just for the potential story possibilities - any of the various groups or thief NPCs we've met over the course of the game re-appearing and robbing our museum wing, kicking off a questline where we have to recover it.

I mean, some of these rare items are pretty well known - if not straight up legends. I can see other people wanting them out of our hands.
 

Papum

Well-Known Member
Dec 6, 2023
90
79
43
Don't know if this has been already suggested.

It would be nice if plant people (from the 'Gaia leaves' transformation) would get an Perk similiar to the 'Oviparous' Perk named 'Verdant Womb', but that it would give an 'Effigy Seed' from time to time to the champion like the Aulrune produces (it coud even be an different effigy with a new set of Powers, because of having been produced by the champion, this way you could now choose between the two different types of Effigy summons).

or

The new plant type Perk called 'Verdant Womb' similiar to the 'Oviparous' Perk would act as 'Effigy Seed' producer an could also have an inbuilt synergy with summoned Effigy's wich would strenghten them in combat, because of them being intune with the champion of being near an source of their creation or in an other sense a garden to them.
 
Last edited: