I think the simpler ask here is just turbo boosted item storage and displays.Although I'm almost certain that it's been suggested at least once, if not multiple times, a thought that comes to mind is the idea of adding in a "shop" to the wayfort vault that you can "sell" unique items to in order to store them, and then you can buy copies of them back from the stop once the item is "in stock" after you've sold it. Although this is likely excessively complicated and requires a lot of flag-checking work, which would probably bog things down.
An alternative idea would be to expand upon the Forge Golem NPC, possibly having something where they're freed and relocated to our wayfort vault to serve as a guardian and smith there since their current residence is, at least per my memory, abandoned and isolated with very little plans in motion lore-wise. Then the Forge Golem could be given a shop that sells unique items based upon quest completion, which may once again be complicated to implement but it might be somewhat easier than the first idea since it would just be tied to the already existing questlog instead of having to create an entire subsystem to check on what unique items the player has activated.
The main reason this thought comes to mind is that, although many of them collect infinite dust in the already existing storage, it's rather difficult for me (and likely many others) to truly let go of unique items due to the fact that, as has plagued RPG's for nearly their entire lifespan, I might, maybe, need this particular item later. So having a shop specifically for lost unique items somewhere in the game would be nice.
I know that console commands exist and it's easy to just check the items pages on the wiki in order to re-add them to my inventory, but I wanted to suggest a system where people who don't want to dip into the console menu don't have to if they don't want to.
Obviously storage can be expanded (just have more chests in game for purchase or finding on quests), an option could be to expand on the Display system they have for renovated Wayfort. Currently, you just have one option for the Throne Room, but they could theoretically have Farrah offer a Bar display, bedroom display, tower display, or entryway Display for the entrances. Granted that's just three or four spots where you could hang a unique item to basically keep it stored while adding a little blurb to the room.Although I'm almost certain that it's been suggested at least once, if not multiple times, a thought that comes to mind is the idea of adding in a "shop" to the wayfort vault that you can "sell" unique items to in order to store them, and then you can buy copies of them back from the stop once the item is "in stock" after you've sold it. Although this is likely excessively complicated and requires a lot of flag-checking work, which would probably bog things down.
"Here's my trophy hall of my greatest moments. This is a woodcutter's axe from the Westbank camp, where I saved the Strongest Man in Savarra and several loggers held hostage. And this stone statue was the cult reaver, captured by a former cultist I saved who saw the error of his ways. And this silk webbing is from the Drider Que... Cait! Why is there a painting of your butthole here! Yes.... It was very important... but don't touch my stuff!"I'd love a permanent storage for items you don't want to come back to but don't have the strength to get rid of. Like a museum wing in the Keep or something.
Redeem, not repentI have a question. Have we a content where we have the possibility too repent Alissa or she's complety lost forever.
nekoarc portrait for cait
A set for Vivianne that focuses on something other than summoning. Preferably something that has reliable AoE that the rest of the companions lack.
What about this one. Devs you know I only have good ideas xDThe ability to platonically train June into an absolute unit
I'd like this just for the potential story possibilities - any of the various groups or thief NPCs we've met over the course of the game re-appearing and robbing our museum wing, kicking off a questline where we have to recover it.I'd love a permanent storage for items you don't want to come back to but don't have the strength to get rid of. Like a museum wing in the Keep or something.
Will there be any followup on Tharsus? Another quest involving taking him down, or anything like that?Meridyx has a camp follower expac in review, no plans for the experiment
NoWill there be any form of dom route for Evelyn? As in us domming her instead?
Bold of you to assume that's a route to domming Evewait, what happened to bimbo ev?

Honestly, I've already abandoned Evelyn to unused character Purgatory, for this exact reason.
I'm not super big on Eve's initial content either, but that's mostly on how the Champion acts around her rather than her own personality and demeanor. What I do like is Dragon Eve's content because the champion acts less like a submissive bitch and there is some give and take "equal" content with Eve. She becomes more possessive but you have more options to top her as well.Honestly, I've already abandoned Evelyn to unused character Purgatory, for this exact reason.
No she can't turn into a herm, and no it won't happen unfortunately. Savin's confirmed this before if I recall.Not sure if it's already possible, as the page on the wiki says it's currently outdated, but what about something to turn Brienne into a herm? If it's already been stated somewhere that it won't happen then that's fine.
Is there an ingame content of the such?wait, what happened to bimbo ev?
Just made a slight alteration in that the new poisoning ability could be an chance on hit for it to be applied instead of being always applied on hit, because of the 'Toxic Shock' being on an one turn CD it would probably be to much of an damage output.Probably Etheryn's 'Wyldkin' set would have an better sync. with her 'Toxic Shock' Power if her 'At-Will' Power was switched to an Power that would give her the ability to have a chance in poisoning the target instead of the current defensive 'Earthward' one, that doesn't really sit well in an damage role set.
Or create a new/rename the 'Frozen Flower' Perk that would be named 'Poisonous Flower', and give it the ability to have a chance in poisoning the target/targets instead of dealing frost damage (i don't remember if poisons can stack aswell, but poisoning with the Miasma Encounter power than could stack with already existing poisons).
Yet changing 'Earthward' for a better one would also be an must, probably one that would give 'Obscure' if too much threat was being generated.
i thought she was getting a ghostlight piercing?Not sure if it's already possible, as the page on the wiki says it's currently outdated, but what about something to turn Brienne into a herm? If it's already been stated somewhere that it won't happen then that's fine.
i thought Brienne was getting a ghostlight piercingNo she can't turn into a herm, and no it won't happen unfortunately. Savin's confirmed this before if I recall.
I'm assuming they don't stack in the inventory for the purpose of not having a ton of revives for almost no cost- each revive costs an inventory slot this way. Just personally wish they didn't take up one each in the storage as well.I don't know why they don't already stack. Was it really so important that each one take up separate slots? No other non-equipment item does this.
Not sure where that was said? I don't remember seeing anything about it but if you're able to find confirmation I mean I'm all for it.i thought Brienne was getting a ghostlight piercing
Wait it doesn't count as a multicock? You could always get the demonic version, it does count as for all multicock checks.Have the plant bushel cocks from the 'Gaia Leaf' transformative item count as being a double dick for double penertrations.