What content would you like added?

Nyx_Arach

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Jun 4, 2025
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I feel this is more likely to happen, but honestly I can't wait to see more busts of older characters from Moria. Seeing their version of the Frost Hound family and the Pupperidge Farms girls is going to be good.

And on that note - more content for those characters. Would love to see a few interactions between Gwyn, Garret and Solvig (maybe a big blowout between Gwyn and Gwyr over the nursery) or maybe an awkward interaction between Sol and Gwyr.
 
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Papum

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Dec 6, 2023
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Would like if the 'Gaia Leaflets' transformative descriptions would be more complete currently they don't state wich colors of skin/hair occured, just an basic it transformed into.
 
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Sidrake

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Jul 4, 2022
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I have a question. Have we a content where we have the possibility too repent Alissa or she's complety lost forever. I don't know if I want keep her after Dracia or kill her, too get her out of my game, I won't miss content in the futur.

And if possible can we have interact with Melaran in the wayfort, like she swear too serve you forever or something like that?
 

Nyx_Arach

Well-Known Member
Jun 4, 2025
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84
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I have a question. Have we a content where we have the possibility too repent Alissa or she's complety lost forever. I don't know if I want keep her after Dracia or kill her, too get her out of my game, I won't miss content in the futur.

And if possible can we have interact with Melaran in the wayfort, like she swear too serve you forever or something like that?
Savin has mentioned in the past that there's a major backlog of Wayfort dungeons content in the works. So scenes for Melaran and all the other prisoners will be coming 'eventually'. As for repenting Alissa - dunno. It would be interesting to see if the whole redemption thing is possible for fully corrupted beings - since that seems to be an angle for endgame with Kas. So maybe seeing done with Alissa first would be like a whole "proof of concept" for the story.
 

MarcoPolo121

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Apr 24, 2017
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I think we'd need to give her back her soul to even start redeeming Alissa. And even then that would require her to actually want to change. Regardless I don't know how many people would want it.
 
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Nyx_Arach

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Jun 4, 2025
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I think we'd need to give her back her soul to even start redeeming Alissa. And even then that would require her to actually want to change. Regardless I don't know how many people would want it.
Agreed. Personally for me - I want them to extend on the dialogue between High Domination vs High Submission. A change in her behavior when she tops - perhaps her being more concerned with the Champ's pleasure than her own.
Saw something similar in TiTs section in regards to helping a mutated rusher, and one of the team for TiTs summed it up perfectly. Would the payout be worth the effort? Would enough people find the idea of redeeming Alissa (whom we know to be a deplorable person, even before becoming a demon) hot and interesting enough to merit the work of creating that story path.
 

MarcoPolo121

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Apr 24, 2017
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Saw something similar in TiTs section in regards to helping a mutated rusher, and one of the team for TiTs summed it up perfectly. Would the payout be worth the effort? Would enough people find the idea of redeeming Alissa (whom we know to be a deplorable person, even before becoming a demon) hot and interesting enough to merit the work of creating that story path.
There are ways to do that story, but one way that probably doesn't is a simple porn game where she's already been established not only as demon in elven form before becoming one, but personally responsible for ruining the life of one of the most loved party members.

I'd enjoy make Kaelirra's Tears take up less space in the storage at least, maybe even let them stack in the inventory.
I don't know why they don't already stack. Was it really so important that each one take up separate slots? No other non-equipment item does this.
 

IrrepairableEntropy

Active Member
Jun 22, 2019
41
43
Although I'm almost certain that it's been suggested at least once, if not multiple times, a thought that comes to mind is the idea of adding in a "shop" to the wayfort vault that you can "sell" unique items to in order to store them, and then you can buy copies of them back from the stop once the item is "in stock" after you've sold it. Although this is likely excessively complicated and requires a lot of flag-checking work, which would probably bog things down.

An alternative idea would be to expand upon the Forge Golem NPC, possibly having something where they're freed and relocated to our wayfort vault to serve as a guardian and smith there since their current residence is, at least per my memory, abandoned and isolated with very little plans in motion lore-wise. Then the Forge Golem could be given a shop that sells unique items based upon quest completion, which may once again be complicated to implement but it might be somewhat easier than the first idea since it would just be tied to the already existing questlog instead of having to create an entire subsystem to check on what unique items the player has activated.

The main reason this thought comes to mind is that, although many of them collect infinite dust in the already existing storage, it's rather difficult for me (and likely many others) to truly let go of unique items due to the fact that, as has plagued RPG's for nearly their entire lifespan, I might, maybe, need this particular item later. So having a shop specifically for lost unique items somewhere in the game would be nice.

I know that console commands exist and it's easy to just check the items pages on the wiki in order to re-add them to my inventory, but I wanted to suggest a system where people who don't want to dip into the console menu don't have to if they don't want to.
 
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Papum

Well-Known Member
Dec 6, 2023
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77
43
An indicator to displayed the Champions current 'pregnancy speed' (if female/futa) in the Journal > Character screen. So when choosing for ex.: at Oxana her preg. speed option, you can determine if there is being made progress or if it has reached it's limit.
 
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MarcoPolo121

Well-Known Member
Apr 24, 2017
787
1,020
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Ireland
Although I'm almost certain that it's been suggested at least once, if not multiple times, a thought that comes to mind is the idea of adding in a "shop" to the wayfort vault that you can "sell" unique items to in order to store them, and then you can buy copies of them back from the stop once the item is "in stock" after you've sold it. Although this is likely excessively complicated and requires a lot of flag-checking work, which would probably bog things down.

An alternative idea would be to expand upon the Forge Golem NPC, possibly having something where they're freed and relocated to our wayfort vault to serve as a guardian and smith there since their current residence is, at least per my memory, abandoned and isolated with very little plans in motion lore-wise. Then the Forge Golem could be given a shop that sells unique items based upon quest completion, which may once again be complicated to implement but it might be somewhat easier than the first idea since it would just be tied to the already existing questlog instead of having to create an entire subsystem to check on what unique items the player has activated.

The main reason this thought comes to mind is that, although many of them collect infinite dust in the already existing storage, it's rather difficult for me (and likely many others) to truly let go of unique items due to the fact that, as has plagued RPG's for nearly their entire lifespan, I might, maybe, need this particular item later. So having a shop specifically for lost unique items somewhere in the game would be nice.

I know that console commands exist and it's easy to just check the items pages on the wiki in order to re-add them to my inventory, but I wanted to suggest a system where people who don't want to dip into the console menu don't have to if they don't want to.
I think the simpler ask here is just turbo boosted item storage and displays.