I think it would be nice if NPCs and especially companions would react more often to your choices, and/or, if that’s easier to implement, to your level of corruption. I do not or not only mean different variants of encounters and conversations that are triggered by what choice you made at a specific point or your level of corruption, but small scenes/encounters that only revolve around how the PC is judged by other characters. That would give more consistent weight to the type of personality we envision for our PCs and would make the world more believable.
In the same way, I would love to see more of what the PC thinks and feels about her/his/their actions. I know this is supposed to be left to the player, and overall that’s a good approach, but there is a bunch of decisions and actions the PC can take that are clearly morally good (e.g. saving Eryka, building up Etheryns confidence, freeing Hirrud’s slaves etc.) or evil/corrupt (e.g. willingly submitting to any demonic or corrupt enemies, playing into Etheryns insecurities, knowingly not preventing Viviane from consuming the succubus cum etc.). For these kinds of deeds, I think, it would be fitting to have short scenes that show how the PC feels and sees him-/her-/themselves after committing these acts.
In the same way, I would love to see more of what the PC thinks and feels about her/his/their actions. I know this is supposed to be left to the player, and overall that’s a good approach, but there is a bunch of decisions and actions the PC can take that are clearly morally good (e.g. saving Eryka, building up Etheryns confidence, freeing Hirrud’s slaves etc.) or evil/corrupt (e.g. willingly submitting to any demonic or corrupt enemies, playing into Etheryns insecurities, knowingly not preventing Viviane from consuming the succubus cum etc.). For these kinds of deeds, I think, it would be fitting to have short scenes that show how the PC feels and sees him-/her-/themselves after committing these acts.



