What content would you like added?

Sacremas

Well-Known Member
Jan 11, 2023
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TBH I have some murderboners. I would like the option to tell the Kervus to just buzz off, greying out their camp as if you ambushed Argoth and got Arona tossed out, possibly with variations involving killing Argoth and possibly more of them in the process. They're a band of raiders, rapists and slavers, no better than the demons. If you tried it you would have to fight another horde equal to likely twice the amount of orcs in the Longhall, plus Arona, Hretha and Infrith joining them with extra actions per round to make it even less likely with a variation of the camp-broken bad end if you fail, but if you should win over those odds you can command the Kervus to leave the Marches for good, and leave their slaves (except any who might actually want to come with them), on pain of death. Side effects of that beyond losing access to the Kervus location would be Arona's gone from the game as well, as are the other orcs like Vaush and Grettel, and even Garth's adorable pink orc-bork (actions have consequences). Or if you went all "purge" on their asses, Grettel, Vaush and a random collection of Thanes, Amazons and Shamans show up as permanently hostile random encounters instead, possibly including vengeful orcs start showing up helping out Cultists.

For the Kitsune gang, if you are already friendly with the actual named Kitsune after finishing the quest, they should just tell the roving band to leave you alone, and their encounters would change from them just asking you, with a no having them leave in peace (like if you are a Kitsune yourself) with another option for a "Spar" resulting in the same fight, just as with the Hornets after doing their quest but before purifying the hive. For the Hobgoblins, it makes sense to keep them as raiders until they can be more fleshed out with maybe a village location of their own where you could challenge a chief or the like, after which their encounters change or vanish. The Mino Miners had better fucking vanish or get a lot more polite once the Siege is over, or I'd like the option to turn them into burgers. Not remotely joking about those fuckers, ground beef is too good for them if they'll continue trying to rape the savior of their city (though offering some friendly fucking with no consequence for turning it down is another matter).
 

Number13

Well-Known Member
Aug 26, 2015
1,053
235
I'm still waiting for being able to buy a shrubbery from a Shrubber. It would be nice to set up at the Wayfort.
 
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QTPie

Well-Known Member
Mar 20, 2020
124
226
Random, kind of specific request: give me the opportunity to out-sex somebody. Like, I’d like to see it if you banged Cait X times in a day and try to bang her at the Frosthound, she taps out and gets Salwah to take her place and pays her fee. Maybe even give them Exhaustion.
 

TMithryn

Member
Jul 3, 2022
9
29
34
A chance for the player to lock themselves in the Wayfort stockade could be a fun addition.

On a vaguely similar note, maybe a further Wayfort upgrade that allows for running hot water, perhaps borrowing the tech from Khor'minos? Sounds pretty minor, but it could open up further upgrades such as showers or public baths, which could have a fair bit of potential.

Being able to visit Rina and Cassia again would be great too, though I assume that's already planned.

Oh, and more non-femboy males is always appreciated. Bonus points if there are scenes where they bottom, but any male stuff's good.
 

WolframL

Well-Known Member
Feb 12, 2020
3,603
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Yeah, Wsan has been working on and off on Brihaus for a long time and its document is apparently massive. So there's going to be a lot of new content involving Cassia and Rina whenever it's finalized, proofed and coded.

Also yeah, hot water in the Wayfort would be nice. If it's never an in-game thing I'll just headcanon that we recruited some engineers from KM to set things up after the adventure is over.

I think more stockade content is planned, just not written yet.
 

Sacremas

Well-Known Member
Jan 11, 2023
326
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I really want a holy avenger of some kind at some point for my Paladin(s, tends to be my favorite archetype in a good vs evil type scenario), basically a two-handed version of the Gladius or Dawnsword, maybe with some innate power like spell deflection or similar, or just a big bonus Blight resistance and a smaller magic resistance added to it. Or just take Griefmaker and smack some holy damage on it and I'll take it. Or, even better, let us ask Lumia to upgrade the Dawnsword to a two-handed version, like a mix of the Wraithslayer Dreamblade and the Dawnsword, but stat-wise just Dawnsword upped from [Light] to [Heavy].

For whatever reason I don't like the Griefmaker for Paladins (it just feels too barbaric if that makes sense?) and the Spiraled Blade just keeps too often wobbling and doing Blight damage or similar that's just not fitting for a Paladin either. My "main" that I've spent most time on is a dual-wielder thief Valkyrie with Gladius and Dawnsword, but dammit, I want my Carsomyr stand-in!
 
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WatoroX

Member
May 27, 2023
6
4
24
Don't know if this was ever brought up before, but will a tauric TF (cen/deer/draco etc.) ever be a thing? Idk where but I remember reading about Ahmri pregnancy and/or a small expansion on the centaur village being implemented at some point in the near future. With that and seeing Alante again in the Khorminos colosseum on the horizon, it'd be super neat getting to play out those instances as a fellow taur as opposed to going through bipedally. Also seeing Ahmri Atani & Sugo's reaction to a centaur champion with their head (more or less) clear of the corruption that's plaguing the rest of the valley would be a cool detail too.
 

Shrike675

Well-Known Member
Apr 8, 2021
790
529
The player will never be anything other than bipedal. Taur support is extremely slim in our sister game TiTs so it was decided early on to not include it.
 
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MarcoPolo121

Well-Known Member
Apr 24, 2017
566
671
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Ireland
Yeah they've been pretty clear on not doing playable Taur content since the beginning. 'Taur NPCs? Yes. Plenty of them. But in player character terms it's a massive hassle.
 

desmosome

Active Member
Jun 23, 2020
33
29
I think a unique equipment that maximizes one stat of your choice (but not stacking with drinks) would be nice to have. Right now, most people are probably staying drunk all the time to max one of their neglected stats. That's fine, but some quests pass a lot of time before the main fights and you lose the buff. It would be both a quality of life improvement as well as a good item to use for those long quests.
 

WatoroX

Member
May 27, 2023
6
4
24
The player will never be anything other than bipedal. Taur support is extremely slim in our sister game TiTs so it was decided early on to not include it.
Yeah they've been pretty clear on not doing playable Taur content since the beginning. 'Taur NPCs? Yes. Plenty of them. But in player character terms it's a massive hassle.
I wouldn't say the taur content is slim by any means, there are 12 npcs in Trials alone that fit the quadruped body type typical of a tauric nature not to mention the plethora of scenes that require Steele to have a tauric/naga body outside of those 12. You can even bed a gosh dang caterpillar (Xanthe is criminally underrated btw). That's a shame though, as I quite enjoy the plethora of taur stuff already in CoC2. I know this is a big ask, but if someone were to build taur TF support for the game - handle scenario writing, coming up with the necessary flag/tags checks, descriptions for the champion, etc - would it then be possible to add it in?? It just sounds like the decision not to have it was simply because there was no one to write it up, but if one were to do so then...?
 

Sacremas

Well-Known Member
Jan 11, 2023
326
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I think a unique equipment that maximizes one stat of your choice (but not stacking with drinks) would be nice to have. Right now, most people are probably staying drunk all the time to max one of their neglected stats. That's fine, but some quests pass a lot of time before the main fights and you lose the buff. It would be both a quality of life improvement as well as a good item to use for those long quests.

I suspect any item able to max out ability score would be too OP pretty much regardless. On some toons I cheat and just edit in the extra stat points and never go get boons for less hassle, but we should really just be able to buy bottled drinks instead, so we could drink it in the field during long quests so we don't have to rush back.
 

desmosome

Active Member
Jun 23, 2020
33
29
I suspect any item able to max out ability score would be too OP pretty much regardless. On some toons I cheat and just edit in the extra stat points and never go get boons for less hassle, but we should really just be able to buy bottled drinks instead, so we could drink it in the field during long quests so we don't have to rush back.
Bottled drinks would work just as well. Hadn't thought of that.
 
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Tide Hunter

Well-Known Member
May 4, 2019
883
1,185
Don't know if this was ever brought up before, but will a tauric TF (cen/deer/draco etc.) ever be a thing?
As others said, it was decided that the Champ will only ever be bipedal. Whether four legs or one snake tail, those would imply changes in how many scenes are written, and the main decision was that it wouldn't be worth the effort needed to constantly account for the resulting scene variations.
I wouldn't say the taur content is slim by any means, there are 12 npcs in Trials alone that fit the quadruped body type typical of a tauric nature not to mention the plethora of scenes that require Steele to have a tauric/naga body outside of those 12. You can even bed a gosh dang caterpillar (Xanthe is criminally underrated btw). That's a shame though, as I quite enjoy the plethora of taur stuff already in CoC2. I know this is a big ask, but if someone were to build taur TF support for the game - handle scenario writing, coming up with the necessary flag/tags checks, descriptions for the champion, etc - would it then be possible to add it in?? It just sounds like the decision not to have it was simply because there was no one to write it up, but if one were to do so then...?
If somebody were to do all of that work to integrate it into every existing piece of content, well, I think they still may not add it. As I said, a major part of the decision was so that authors, going forwards, would not be expected to account for the potential variation.
 

Melancholy Man

Well-Known Member
Mar 23, 2023
364
195
26
Greenhills
I've seen this same request and it always puzzled me why it wasn't implemented; why aren't there more items for each stat like the traveling keg of Pupper Ale? There are plenty of missions and events that automatically burn time away or lock you in a location where you can't double back. Another item I'm wondering why it wasn't in from the start is something that reduces encounter rates for a period of time, it's a staple for a reason, random battles have been annoying since 1996.
 
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