Super desirable:
* I like how we can headpat wolf spirit and Hellhound (that "Sorcery!" cry of hers is a chef's kiss). It's so wholesome. However, I want to add one more to the list - Nareva. The description of how comfy she is in Mallach's dream temple + her general character just inspires me to headpat her. Please give us such option (repetable of course) in the future. I want to headpat cozy inteligent snale goddess! (will go ingest hopium for when she gets her soul binding content)
* Drills hairstyle. My "oho-ho-ho" character(s) need them)
Nice to have ( I am pretty sure these will not be done, but I wanted to voice my suggestions anyway):
* Skill "redistribution". I feel like lots of things get thrown into "Other" category. Why wouldn't "Jolt" or "Toxic Shock" be BMage ability, "Get Over Here" not Warrior/Thief ability?
* More colors for abilities to facilitate better filtering even if all of them stay in "Other". Example: ranger abilities have their own colors, divine abilities (example: silver color for all of them, similar design with small difference for each divinity: Keros, Lumia, Kass (I assume she will build her own communal soul in the future)), etc.
* Another class. Maybe "Ranger". Main idea here is to cover Str (irl bows and bows from irl myths and legends need strength contrary to what modern fantasy games tell us) and Cunning (for consumables). My main idea here that two branches on lvl7 cover attributes we have not covered before. Cunning branch can enhance and empower consumables, to focus on all those, grandees, potions, effigy seeds (yes, I like to breed my own army, and no do not call them weak, they are adorable!)
Just wondering:
* I feel like Presence based spells need more support. They do not have perks to cover them.,They can get support via being BMage and having hight Willpower, but that seems too complex considering Presence-based spells are Charmer spells. Feels complex and railroady. I do not have any ideas about them but simply wonder if Presence spells will get support in the future. On the other hand ther are not many of them so not sure if they worth the effort.
* I like how we can headpat wolf spirit and Hellhound (that "Sorcery!" cry of hers is a chef's kiss). It's so wholesome. However, I want to add one more to the list - Nareva. The description of how comfy she is in Mallach's dream temple + her general character just inspires me to headpat her. Please give us such option (repetable of course) in the future. I want to headpat cozy inteligent snale goddess! (will go ingest hopium for when she gets her soul binding content)
* Drills hairstyle. My "oho-ho-ho" character(s) need them)
Nice to have ( I am pretty sure these will not be done, but I wanted to voice my suggestions anyway):
* Skill "redistribution". I feel like lots of things get thrown into "Other" category. Why wouldn't "Jolt" or "Toxic Shock" be BMage ability, "Get Over Here" not Warrior/Thief ability?
* More colors for abilities to facilitate better filtering even if all of them stay in "Other". Example: ranger abilities have their own colors, divine abilities (example: silver color for all of them, similar design with small difference for each divinity: Keros, Lumia, Kass (I assume she will build her own communal soul in the future)), etc.
* Another class. Maybe "Ranger". Main idea here is to cover Str (irl bows and bows from irl myths and legends need strength contrary to what modern fantasy games tell us) and Cunning (for consumables). My main idea here that two branches on lvl7 cover attributes we have not covered before. Cunning branch can enhance and empower consumables, to focus on all those, grandees, potions, effigy seeds (yes, I like to breed my own army, and no do not call them weak, they are adorable!)
Just wondering:
* I feel like Presence based spells need more support. They do not have perks to cover them.,They can get support via being BMage and having hight Willpower, but that seems too complex considering Presence-based spells are Charmer spells. Feels complex and railroady. I do not have any ideas about them but simply wonder if Presence spells will get support in the future. On the other hand ther are not many of them so not sure if they worth the effort.