Heya! Long time off-again-on-again lurker, some thoughts after getting back into CoC2 after a few years of letting content gather:
QoL
1. The ability to search through powers via tags only, maybe a second search bar in the powers screen? Idk how difficult that would be to do...
2. Weapon/Armor tag details somewhere in the codex so people who try to not use the wiki can still figure out what they do. (Looking at you, Thrown/Light tags!)
2a. Maybe also an explanation in codex about what tags on powers do? I'm pretty sure I've figured out that the weapon tag on a power means it's a weapon strike, but still wondering in my lizard brain if I'm wrong.
3. Maybe a hint for the gem puzzles that diagonal IS adjacent? Had a hard time with the ship one because some games use adjacent for only cardinally (as in up down and sideways) and being kinda... radially? node-ly? idk... here. That's more of an industry inconsistency thing though.
4. Letting the Powers level slider go up to the highest level power you possess.
5. If you find important info that you can't refer back to, maybe have it become a codex entry in a truncated or summarized format? For instance totally didn't realize the Giants Gloves Vault required you to type the password in- thought reading the doc for the password would make it a button press option, so I didn't write it down and man that was a mistake!
6. Clarification somewhere as to what stat/damage increases are %-based and what's flat increases. I.E. Does rend to basic attack damage +50 flat, or 150% basic attack damage?
7. In game way to learn what buffs/debuffs do WITHOUT having to see them in battle. Codex or a training center if one is ever implemented?
Mechanical
1. Letting reapplying debuffs that ARE NOT prone/stun increase the debuff duration for QoL. Maybe some type of similar change for DoT's that also changes the damage to the average DPT of the new total so as to not break them?
2. Cestus/Glove weapons, just so I can make my 'punchy' girl actually... well... punch...
3. More Dual Wielding powers- maybe a physical version of that one spell that bounces around until it misses, flavored as a flurry or a frenzy?
4. Maybe some same-companion-set power upgrades/sidegrades? I.e. Ice Brint gets access to a lower cd/at-will chill-applying power, Cait can swap heal to Great Heal when she gets to higher levels, or Regular Brint can spec out of Rend for a different warrior power (possibly dominance or Dual Blitz?), etc. Idk how feasible this would be to code and keep track of though, if I get better at coding I might attempt a mod and submit a framework if it works. All so that you can more fine-tune your party to a playstyle/area, especially if you're doing a dark run...
Content
1. More speech battles. Those are fun, AND get to be info-dumpy! Had great fun with figuring out Convocation and Centaur Chief.