What content would you like added?

wiewich

Member
Dec 9, 2015
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0
We very specifically do not want to do that.
Regrettable... but thanks for the honest answer.

p.s. although it would be funny to look at the interaction of old NPCs and new ones. Dreams... Dreams... (sorry for that)
 
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LuciusCypher

Well-Known Member
Apr 29, 2021
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This probably isn't at all the intent and interest of the writers, but I'll throw it in anyways: I wish there was more options to kill your enemies. It feels weird that people are treating my fully-corrupted, axe swinging orc barbarian like some erotic hero who has never harmed a fly. Off the top of my head, the only creatures we can kill have been heavily corrupted (so it's somewhat less morally ambiguous to kill them): The Alrarune, the Imps, the Centaur Packleader (and just him), and the Goliath. All of them of course optional and fuckable.

Granted I mostly feel this after doing a certain someone's quest, and while in that one instance I can understand why the death's she caused was suitable horrific, I just find it odd that of all the times I deal with a threat my options even after they are in no condition to resist me is to fuck them or just leave them, even if I know they're going to be a reoccurring threat.

Maybe murder is just something too extreme compared to rape I guess?
 

Wint3rRyd3r

Well-Known Member
Feb 14, 2021
927
2,158
I get what you mean, but the writers want to steer away from indulging murder boners. But that's an issue when you're making a porn game. From a roleplaying standpoint, it doesn't feel good to let all these potential and/or proven threats walk around and ruin the lives of innocent people. But from an outside perspective, that just isn't what they want to do with the game.

Maybe we can make the Wayfort basement a big ass dungeon and just throw the encounters we don't like into it. Goblin preacher lady? Dungeon. Hordes of harpy bandits? dungeon. Asshole horsemen? You guessed it, dungeon. A certain turbo dicked elf boy that won't go away? Fucking send it (to the dungeon)! Only downside is that we'd have to invest in soundproofing. Because if they ever escape their cells and chains they won't leave. It'll just a massive orgy and we can't hold court with a constantly moaning basement. What will the people think?
 

LuciusCypher

Well-Known Member
Apr 29, 2021
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Ya know, that's not too bad of an idea. Fulfills the spirit of what I wanna do at least, and at the same time still enables sexual content as well. Banish annoying threats to the Wayfort to become a literal Horny Jail. For better or for worse, keeping all the sexed up maniacs all in one place.
 

moobere

Well-Known Member
May 19, 2017
405
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I think they already talked about this and I'm not 100% sure but, becoming a malachite? Would be interesting.

More date content would be a wholesome addition that I'd love to see.

And maybe something that would be hit or miss for most people but more voyeuristic content, I know you can watch cait get banged by Berwyn but let's see more of that yeah.
 
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RedIce2112

Well-Known Member
Jul 22, 2019
56
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And maybe something that would be hit or miss for most people but more voyeuristic content, I know you can watch cait get banged by Berwyn but let's see more of that yeah.
Really just depends on how it's framed. I'm fine with vouyeur content, but most people would hate I AM A BIG STINKY BRAIN content. Plus as far as vouyeur content goes, I'd have to care about both characters anyway to want to view it. There are those who just view any content that's not with the PC as I AM A BIG STINKY BRAIN content though. I just feel if we're allowed to be in an open relationship it should go both ways
 

SmithEK

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Apr 20, 2021
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Am I the only one who doesn't get CoC1? I tried playing many times I just don't get it. I prefer CoC2, seems easier to play and understand.
 

Tide Hunter

Well-Known Member
May 4, 2019
947
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Am I the only one who doesn't get CoC1? I tried playing many times I just don't get it. I prefer CoC2, seems easier to play and understand.
Honestly, I really like CoC1 back when I played it a lot, back when CoC2 had a grand total of the Foothills and Hawkethorne. At the time, I despised CoC2, partially because it was barren, partially because the party system was terrible (since companions could only play auto at the time). That said, I don't think I ever actually beat it, purely because I just didn't really understand how. I don't think I even knew that an ending was implemented in the game.

I don't play it at all anymore, but there were a lot of fun things which applied to a more specific niche than CoC2. CoC2 removed stuff which I think a fair few people were fans of in CoC1, but it was in the goal of better suiting a different design. Like, discussions on tfs having a gameplay impact rather than purely cosmetic, and how CoC2 purposefully doesn't have those to avoid potential player railroading, along with not having forced tfs like CoC1 had so that the players could have their character be what they want. To some, those were fun to play around with, while to others, it's a frustration. I think CoC2 is better, but I understand a desire on some player's parts to have purposefully obtuse design, and allowing for minmaxing, even though I do think that such design (having one way to play be the absolute, clearest, most defined strongest one) is unhealthy for the life of a game.
 

Stupid_Goo

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Apr 10, 2021
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Honestly, I really like CoC1 back when I played it a lot, back when CoC2 had a grand total of the Foothills and Hawkethorne.
I'll never get tired of going back for Isabella...

That said, I don't think I ever actually beat it, purely because I just didn't really understand how. I don't think I even knew that an ending was implemented in the game.
Me pretending it doesn't exist and therefore it technically still isn't finished - really hate that boss rush of an ending where not even all maxed stats can beat through it; you have no idea how many times people told me to cheat a bunch of God's Meads to healspam through all of it just for closure.

CoC1 definitely had some lovely characters and some nice scenes for me (the random kitsune sisters especially), but the idea of just having your camp be a hub for every portal that can lead you to an area was... confusing to me; CoC2's waystone idea works much better in my smooth brain.
Also seeing all the wonderful and potentially painstaking art people have put into CoC2 is amazing when my peabrain can't handle trying to compare the sprites to their descriptions in CoC1.

Anyways, what I currently wanna see possibly slipped into CoC2:
Maybe a couple (more) variants for current TFs because I like variety (and also still want a chitinous face without the spider mouth/fangs/eyes), and hope to see if any possible other insectoid TFs add a half-chitinous, half-skin body as well - something about the branches not matching the tree, even a little, mess with me on a mental level.
I had this idea for a sort ofcooking pot key item for camping so you can use those reagents to cook your own food rather than just sticking to getting drunk off of Pupper Pale Ale or those Trail Rations all the time, again for more variety; but what sorts of cooked meals you can cook with them...? That's where everyone else comes in.
 

Tide Hunter

Well-Known Member
May 4, 2019
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but the idea of just having your camp be a hub for every portal that can lead you to an area was... confusing to me
Wasn't it not that there were portals, but rather the time and space was so distorted that the world literally bent to allow the pc to get to where they wanted faster? Or like, some other non-euclidean stuff, rather than portals specifically.
 

Stupid_Goo

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Apr 10, 2021
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Wasn't it not that there were portals, but rather the time and space was so distorted that the world literally bent to allow the pc to get to where they wanted faster? Or like, some other non-euclidean stuff, rather than portals specifically.
Exactly.
 

HavocHive55

Well-Known Member
Jun 3, 2020
166
120
New Brunswick
I hope they add more stuff to the salon (gem like eye colors & more types of tattoos & bread/ hair styles/colors) & a dark elf tf so i can be an Szarkai :allears:
 
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Mizukage

Well-Known Member
Mar 16, 2021
50
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Maybe we can make the Wayfort basement a big ass dungeon and just throw the encounters we don't like into it. Goblin preacher lady? Dungeon. Hordes of harpy bandits? dungeon. Asshole horsemen? You guessed it, dungeon. A certain turbo dicked elf boy that won't go away? Fucking send it (to the dungeon)! Only downside is that we'd have to invest in soundproofing. Because if they ever escape their cells and chains they won't leave. It'll just a massive orgy and we can't hold court with a constantly moaning basement. What will the people think?

"Yeah, that is about what I expected to happen when I heard they gave the champion a dungeon"-Everyone
 

SmithEK

Well-Known Member
Apr 20, 2021
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No I mean after. Since realising that saying no to Berry will result in him and PC to continue fighting. Quin, I'm not sure. Like Cait.. she's a boring kitty but since she has her temple can't she bugger off there. Same for Ryn, she now has the palace and until her cage comes off I'm kinda fed up with having to relieve her every few steps into the game and going back to the pub to help her.
 

LuciusCypher

Well-Known Member
Apr 29, 2021
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I wish there was a way to expand unarmed fighting beyond Lightning Fists and what few combat skills don't rely on a weapon. Maybe something like getting training from Garret, Jin-Jin, or even Zo could get you some sort of unarmed fighting style you default to when you're unarmed (thus replacing your rusty knife) to bolster your build.

Like if you learn from Garret, it's basically just raw strength without any bells and whistles. More or less the "default" option.

Learning from Jin-Jin would grant you unarmed style that bolsters the crit chance and damage of melee abilities that don't use weapons (Lightning Fists, Dominance, Tackle, etc) and grant you a higher crit chance for unarmed strikes too, but lacks the raw damage Garret's style has.

More training from Zo would basically be the defensive unarmed style where losing your weapons bolster your evasion but a decent amount, effectively as if you're wielding a shield (Maybe stacks with a shield too? I love the idea of being a hand-to-hand fighter with a shield). Damage is decent, but lacks the crits of Jin's style or the raw damage of Garret's style.

Alternatively, introducing a new type of weapon that's basically Cetsus. Make them light melee weapons that pair well together and can't be disarmed. Crushing damage, bit of armor penetration, evasion boost. I'd say maybe make it so that just wearing one is kinda meh, basically a slightly worse dagger since it can't be thrown, but using two is like being able to dual wield maces. I just wanna punch bad guys.
 

wiewich

Member
Dec 9, 2015
11
0
I'll never get tired of going back for Isabella...

I ignored her in my origins, and now I even miss her ...

Me pretending it doesn't exist and therefore it technically still isn't finished - really hate that boss rush of an ending where not even all maxed stats can beat through it; you have no idea how many times people told me to cheat a bunch of God's Meads to healspam through all of it just for closure.

It may seem strange... but the final boss rush was not difficult at all (no cheats). Maybe because I went through the whole game with BS with and Inquisitor's robes with "mage build" or maybe because for the final battle I collected almost all possible buffs and perks from allies and collected all possible spells (wit out tf and akball), I got a perk from a kitsune shrine (I did this is for free statistics with meditation and got enlightenment). But apart from the minotaur king, the battles did not cause any difficulties at all, and the main villain... well, she tried to resist...

Returning to COC2, I love it no less than the first part, and I really like the fact that the followers are not just a harem in the hub but quite useful combat units. But there is no serious resistance in COC2 ... I am very grateful for the story of Gweyr (although, to be honest, I do not see anything sinister or dark in it) it appropriately dilutes the overall too relaxing atmosphere in the game and reminds that the Cult is, for once, dangerous. No seriously for me, most of the battles in COC2 are completed in 2-3 rounds when I issue AoE procast (current "build" arc canon, fireball and if it did not help Vitality Reap as a finisher) all the enemy party lies and does not twitch. There were only 2-3 events in the game where I had to change the party (Berwyn and Brienne in the pyromancer set) and that one was an endless battle and the second was not possible to win ... I'm not talking about the absence of addict mechanics, which, although annoying, added to the world COC1 entourage and danger (if there are corrupted minotaurs, return their addictive sperm from COC1).

But what I really miss in COC2 is the characters from COC1, in fact, I want to see the characters themselves more than their old content. It is clear that after the COC1 "events" they will change. Honestly, when I did the post with my idea, I already had some interactions with them, some chunks of memories that explained why they were here. And why does this damn Demoness one-shot all your game in the winter city without even giving one move! (I understand the game convention.) By indirect moments, it is noticeable that she has some kind of "god-like" power that would corrupt everything around so quickly and effectively. It all came together into the thought that maybe she could steal some of Mare's divine essence from COC1 before escaping through the portal to COC2. And since she could do this, it means she had to face the past champion and somehow knock him out and quite seriously. And then I noticed a loophole for the return of old characters who could follow the Demoness with the aim of revenge and in search of a cure for the old character while other NPCs from COC1 remained to care for the wounded. But due to the peculiarities of the portal (and our actions in the Divine Pussy quest), they had to break through a new one-time portal to the world of COC2, which would lead them to a safe but "corrupted" place Wayfort. Where they were provoked by the presence of Alraune and Begmot (I initially started from my passage where I saved their lives). It is a pity that the idea will remain an idea. Maybe one day I will write a fanfic on this topic.
 

iamthetransient

Active Member
Jun 27, 2019
32
13
37
While we're starting to see more and more viable ways of corrupting the champion, it's still really limited as to what we can do with our companions.
Would be great to be able to use bimbo brew and cowblood wine (or any upcoming demonic related transformatives) on at least certain members of the party.
 
May 20, 2021
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I Think I already brought this up in some small capacity in another post on this thread, but I really would like to see all of Viviane's more unique items being usable on specific characters. Enemies, allies, neutral parties, it's all the same to me. It just feels like the massive potential they have is limited by the fact that only the pc can use them. Although, it is really funny to throw on as many of them on as you can at once and just watch as the champ gets more and less masculine in constant flux, double points if you have the hornet ring on too.
 

darthvaapad

New Member
Jun 1, 2021
2
0
32
i'd love the possibility to make some of the kitsunes concubine (especially Miko) as it would allow some of the content recently added to be re-playable (again the new Miko content) and Kiyoko doesn't really seem to have a problem with the PC taking more lovers/spouses/concubines.
 

Stupid_Goo

Well-Known Member
Apr 10, 2021
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Either I'm not finding the reason(s) why or it's just never explicitly been stated, but

Exactly why are ovipositors a no-go for CoC2? Is it the egg stuff that's a problem? Or because it's technically not a cock and therefore no?
 

Squirrelwagon

Well-Known Member
Jun 15, 2016
112
190
Exactly why are ovipositors a no-go for CoC2? Is it the egg stuff that's a problem? Or because it's technically not a cock and therefore no?

Yeah, it would have to be accounted for in several different respects: You would not be ejaculating semen, you'd be depositing eggs, that'd be a different form of pregnancy type to track for NPCs, and the fact that it'd depend on the Champion's genes and the writers do not want to track that for so many good reasons because the variables are a nightmare to keep abreast of.

Hypothetically, you could make it that the Champ can only deposit dud eggs, but that would still require: writing variant scenes to support an ovipositor across the whole game.

The game, to give some context, is already fucking huge. Collectively, it's longer than A Song of Ice and Fire/Game of Thrones (including the side stories). That's a fuckton of NPCs to account for. It would make regular cock scenes inaccessible as well, because an ovipositor is not a cock.

This is why the game also doesn't allow for pseudopenises. It's just too many parsers and scene variety to account for.