In the beginning, I want to apologize in advance for mistakes or for my "idiotic English". As you might have guessed from the introduction, English is not my native language.
I've been following the fenoxo.com games for quite some time, since the original Corruption of Champions (my first patch was before the Deep Cave dungeon). Not so long ago I was able to fully immerse myself in the CoC2 after a long break. And damn it, I was so struck by nostalgia and longing for the "old guard" from original CoC...
So since the plot of Corruption of Champions 2 indirectly starts after the events of the first part, I thought to suggest a way to return the content from the first part.
The plot is based on the fact that Kasyrra or Master Tollus (I just want to get an extra reason to kill the bastard) before the main events began (or in the case of Tollus during his experiments) they steal an important artifact of the goddess Marae or part of her essence and seriously injure the champion by sending him into a coma or a dream like death. Because of this, the old champion's acquaintances unite and, with the help of Tel'Adre's allies and the Sand Witches, follow the cultists in search of the stolen goods and revenge. The Expeditionary Squad has all the main lovers / followers as if the previous champion had gathered them all.
To start the event, the player must fulfill the the condition's: receive the titles Champion of Frost and Champion of Hawkethorne, as well as complete the quests Harboring a Fugitive, Divine Pussy (logical progression, I do not know if the events of the Harvest Valley is taken into title Champion of Hawkethorne) Have at least 5 companions. After that, the next time you visit Ruined Wayfort, the event will start.
The event itself is a high-level battle (currently 6 lvl) with the "team death match" style where the "old guard" is fighting with the player's squad. Moreover, all recruited companions participate in this battle. and the "old guard" detachment actively protects and interacts with each other. By default, the loss of the player and his followers is implied, but there is an alternative option where the player can knock out the invaders one by one.
Now about the battle itself.
Initially, the player enters into it with his already recruited comrades-in-arms, but before the fight he can add a 4th member (as in the winter city), as in fight enemis knock out companions from the squad, they will be replaced by others from the available ones, and so until all the companions available to the player are knock out.
From the side of the old guard, initially 4 characters also enter the battle and several more work against the background, causing damage at the beginning of the round or healing wounded allies. There are two "tanks" in the biv: main + off-tank and also two dd. If the character has 30% health at the beginning of his turn, he will retreat and another party member will take his place if possible. While the retreating does not participate in the battle, he restores his health every turn, and if it is a tank, when fully healed, it returns to the battle replacing the wounded ally.
the composition of the "old guard" and their roles.
Urta, dressed in Valeria's armor - the main tank with high sustain. At 50% of Urta's HP Valeria's in the Venom style will cover the Urta's body and give her solid HP regeneration and retaliatory damage if they are attacked in melee.
Kiha is the first off-tank to enter the battle together with Urta, and while Urta in battle, specializes in hurting physical damage and has high defense. Has a rage mod (see Interactions)
Ember (dragon version) initially acts as a background dd, soaring into the air at the beginning of the battle and at the beginning of each round deals either medium fire damage to a solo target or AoE damage throughout the party with low accuracy from which you can dodge. If other tanks (Urta, Kiha, Isabella) are withdrawn from the battle, then it lands and takes the place of the tank. It has high armor and resistances, as well as a high reserve of health, but cannot be healed by allies. Specializes in dealing fire damage.
Isabella enters the battle if the Urta or Kiha are withdrawn from the battle and acts as a tank. Possesses high defense and natural regeneration and can inflict physical splash damage.
Helia is one of the possible initial dd (acts as one of the two healers when not in combat). Deals physical and fire damage can create a healing ball of fire (aka Warmth from the Dark Souls series), which if she is on the battlefield heals allies and to a lesser extent, the player's party, or if she acts as a healer only for allies.
Izma - the initial dd during attacks apply bleeding and have self-heals from her damage.
Amily is one of the possible initial dd (takes Helya's place. when act as one of the two healers is out of combat, throwing healing flasks to allies). Acts like a Rogue by throwing poison darts and periodically dealing severe damage to a single target. Has a rage mod that is activated if it is the original dd (see Interactions)
Jojo - Initially acts as the main healer, healing allies and restoring their resolve at the beginning of each round. Enters the battle if there are no other members. Has a difficult mode if the character Amily is knocked out before it. In battle, passively regenerates a small amount of health and resolve to allies and deals physical damage and uses thematic abilities (skills lernable from Zo, with a silver mask bonus).
Interactions.
Kiha - if there are bimbo characters in the hero's party (Azyrran, for example) the character has a corruption stat above 65 or the "Demonic" appearance. Kiha falls into a rage? she fly upp (dodge incresed) swapp her greataxe to Beautiful Sword which gives her a flat bonus damage (+20) claiming that she borrowed it from the old Champion for that occasion's. In this mode, every 3-5 (depending on the balance) turns, the Kiha will make a dive attack on the corrupted followers or the player (followers in priority), this attack has a fixed damage of 50-60% of the target's max health. After removing priority targets from combat, Kihe will return to normal mode by removing Beautiful Sword and grabbing a poleaxe. optional: If the party has Quintillus (in its standard set) Kiha will mistake him for a member of the demon cult and enter the rage mode.
Amily if there is a follower of Brint (not Brienne) in the player's original game, Amily will perceive him as a serious threat and enter hard mode replacing Helia. In this attack mode, Amily will have +10 flat bonus damage and deal additional poison damage. All single target attacks will target Brint until he is knocked out of combat. After Amily knocks out the "priority" target, she will retreat and take the place of the healer. If Brint replaces a fallen companion, Amily enters the fight without boosting her attacks, but still attacking primarily the Minotaur.
Urta will comment and taunt companions Berwyn and Etheryn, dealing weak damage on decisiveness or provoking companion Kiyoko.
Isabella will exchange lines with Brienne's companion (not Brint) and will also celebrate Brienne's lactation and / or pregnancy. Mostly mocking each other or teasing.
Optional: If Silly Mode At 50% of Urta's HP is enabled Valeria's will parody Venom.
Miscellaneous: While there are tank characters in the group, the group cannot lose more than 60 (40 if there is an offtank)% percent of health per turn. The same tanks will provoke all solo target abilities and attacks if the above condition is met. If Urta cannot redirect the damage to himself, Kiha and Isabella take it. Important! Ember in the role of a tank is counted as main and off-tank.
Defeat in this battle does not lead to a bad end and leads to a scene where available friendly NPC priests, shamans and some "magicians" stand up for the player. They neutralize the intruders where it is clear what is happening.
If the player's party wins the fight, the scene will change the available friendly NPC priests and shamans and some "magicians" will also appear and surround the invaders where the player will stop them and generally figure out what is happening. This will give an initial boost in relations with all the characters of the "old gravel". After that, they will be available in Ruined Wayfort (if the player's corruption is above 65, Kiha will refuse to communicate until the player lowers his corruption). After that, the player and his party can communicate with the "old" characters to find out the details, help blow off steam or get some services from them.
I want to point out that this is just an idea. I apologize if this topic has already been raised and is hackneyed, I do not often visit the forum or in the release comments, a kind of silent observer. I do not think that my writing style will be worthy (yes, it is in this formulation, for me it is something special. A kind of "holy grail".) To prescribe the actions and dialogues of classic characters. And even if they give me such an opportunity, I don't think that it can be adequately translated into English (I'm not even sure that I could write this message correctly. Lol). But I just could not resist the proposal to introduce more continuity from the original into the sequel, remind of favorite old characters, and maybe even introduce them to someone. And I myself want to meet them again and see them in the form of new Busts. If the idea finds support, I can paint the scenes before and after the fight in more detail, taking into account some conditions and put forward more suggestions for this content: Such as "memories", conversation topics, random events in Wayfort, etc.
Unfortunately, I do not know where else it can be posted, given that in Event Submissions they asked not to post ideas, and this does not reach the full Submission.
I look forward to your answer, yours truly Wiewich. From Russia with love.
p.s. I can read and understand English normally, but when I try to express my thoughts myself, I start to get nervous and talk nonsense like an idiot.