What content would you like added?

ShifterDreams

Well-Known Member
Sep 18, 2015
514
278
id love some things added to the salamander tfs
1. their reptilian cock type
2. their uncommon eye colors of Orange, red, green, and blue eyes as even if you tf into the eyes they stay gold even if you use a lens

and secondly id love a lizard, snake(anthro not naga) or kobold tf (id ask dragon but that's end game stuff)
 

Maximum Don

Member
Feb 25, 2020
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Someone I'd be interested in doing would be that goblin lady Nelia. She's too good looking for the Developer to not include her to bang eventually. Maybe even learning how to make Cait fertile, as she says it's possible but she won't tell you how to do it because... we all know what would happen. ;)
 

RedIce2112

Well-Known Member
Jul 22, 2019
56
38
Someone I'd be interested in doing would be that goblin lady Nelia. She's too good looking for the Developer to not include her to bang eventually. Maybe even learning how to make Cait fertile, as she says it's possible but she won't tell you how to do it because... we all know what would happen. ;)
They say everytime someone says her name, she sits idle for another week. Seriously though, I would like more goblin stuff
 

Animalistic

Well-Known Member
Jul 11, 2019
1,574
2,011
Someone I'd be interested in doing would be that goblin lady Nelia. She's too good looking for the Developer to not include her to bang eventually. Maybe even learning how to make Cait fertile, as she says it's possible but she won't tell you how to do it because... we all know what would happen. ;)
Getting Cait pregnant is not on the menu.
The Goblin Milf will have to wait. Since as they said they do not want to make any of the early game towns folk fuckable so that players would not stick to that areas.
 

Stupid_Goo

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Apr 10, 2021
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Since as they said they do not want to make any of the early game towns folk fuckable so that players would not stick to that areas.
And yet Gwyn and Eryka...
 
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WolframL

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Feb 12, 2020
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Someone I'd be interested in doing would be that goblin lady Nelia. She's too good looking for the Developer to not include her to bang eventually. Maybe even learning how to make Cait fertile, as she says it's possible but she won't tell you how to do it because... we all know what would happen. ;)
Balak has revealed that there are plans for Nelia to get an expansion including sex. However, Savin has been quite clear that Cait pregnancy is not something that's happening within the scope of the game
and Leorah
Leorah was done because Tobs wanted some way of gating archery skills and her sex is pretty perfunctory.
 

wiewich

Member
Dec 9, 2015
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0
In the beginning, I want to apologize in advance for mistakes or for my "idiotic English". As you might have guessed from the introduction, English is not my native language.
I've been following the fenoxo.com games for quite some time, since the original Corruption of Champions (my first patch was before the Deep Cave dungeon). Not so long ago I was able to fully immerse myself in the CoC2 after a long break. And damn it, I was so struck by nostalgia and longing for the "old guard" from original CoC...
So since the plot of Corruption of Champions 2 indirectly starts after the events of the first part, I thought to suggest a way to return the content from the first part.

The plot is based on the fact that Kasyrra or Master Tollus (I just want to get an extra reason to kill the bastard) before the main events began (or in the case of Tollus during his experiments) they steal an important artifact of the goddess Marae or part of her essence and seriously injure the champion by sending him into a coma or a dream like death. Because of this, the old champion's acquaintances unite and, with the help of Tel'Adre's allies and the Sand Witches, follow the cultists in search of the stolen goods and revenge. The Expeditionary Squad has all the main lovers / followers as if the previous champion had gathered them all.

To start the event, the player must fulfill the the condition's: receive the titles Champion of Frost and Champion of Hawkethorne, as well as complete the quests Harboring a Fugitive, Divine Pussy (logical progression, I do not know if the events of the Harvest Valley is taken into title Champion of Hawkethorne) Have at least 5 companions. After that, the next time you visit Ruined Wayfort, the event will start.

The event itself is a high-level battle (currently 6 lvl) with the "team death match" style where the "old guard" is fighting with the player's squad. Moreover, all recruited companions participate in this battle. and the "old guard" detachment actively protects and interacts with each other. By default, the loss of the player and his followers is implied, but there is an alternative option where the player can knock out the invaders one by one.

Now about the battle itself.
Initially, the player enters into it with his already recruited comrades-in-arms, but before the fight he can add a 4th member (as in the winter city), as in fight enemis knock out companions from the squad, they will be replaced by others from the available ones, and so until all the companions available to the player are knock out.

From the side of the old guard, initially 4 characters also enter the battle and several more work against the background, causing damage at the beginning of the round or healing wounded allies. There are two "tanks" in the biv: main + off-tank and also two dd. If the character has 30% health at the beginning of his turn, he will retreat and another party member will take his place if possible. While the retreating does not participate in the battle, he restores his health every turn, and if it is a tank, when fully healed, it returns to the battle replacing the wounded ally.

the composition of the "old guard" and their roles.

Urta, dressed in Valeria's armor - the main tank with high sustain. At 50% of Urta's HP Valeria's in the Venom style will cover the Urta's body and give her solid HP regeneration and retaliatory damage if they are attacked in melee.

Kiha is the first off-tank to enter the battle together with Urta, and while Urta in battle, specializes in hurting physical damage and has high defense. Has a rage mod (see Interactions)

Ember (dragon version) initially acts as a background dd, soaring into the air at the beginning of the battle and at the beginning of each round deals either medium fire damage to a solo target or AoE damage throughout the party with low accuracy from which you can dodge. If other tanks (Urta, Kiha, Isabella) are withdrawn from the battle, then it lands and takes the place of the tank. It has high armor and resistances, as well as a high reserve of health, but cannot be healed by allies. Specializes in dealing fire damage.

Isabella enters the battle if the Urta or Kiha are withdrawn from the battle and acts as a tank. Possesses high defense and natural regeneration and can inflict physical splash damage.

Helia is one of the possible initial dd (acts as one of the two healers when not in combat). Deals physical and fire damage can create a healing ball of fire (aka Warmth from the Dark Souls series), which if she is on the battlefield heals allies and to a lesser extent, the player's party, or if she acts as a healer only for allies.

Izma - the initial dd during attacks apply bleeding and have self-heals from her damage.

Amily is one of the possible initial dd (takes Helya's place. when act as one of the two healers is out of combat, throwing healing flasks to allies). Acts like a Rogue by throwing poison darts and periodically dealing severe damage to a single target. Has a rage mod that is activated if it is the original dd (see Interactions)

Jojo - Initially acts as the main healer, healing allies and restoring their resolve at the beginning of each round. Enters the battle if there are no other members. Has a difficult mode if the character Amily is knocked out before it. In battle, passively regenerates a small amount of health and resolve to allies and deals physical damage and uses thematic abilities (skills lernable from Zo, with a silver mask bonus).

Interactions.
Kiha - if there are bimbo characters in the hero's party (Azyrran, for example) the character has a corruption stat above 65 or the "Demonic" appearance. Kiha falls into a rage? she fly upp (dodge incresed) swapp her greataxe to Beautiful Sword which gives her a flat bonus damage (+20) claiming that she borrowed it from the old Champion for that occasion's. In this mode, every 3-5 (depending on the balance) turns, the Kiha will make a dive attack on the corrupted followers or the player (followers in priority), this attack has a fixed damage of 50-60% of the target's max health. After removing priority targets from combat, Kihe will return to normal mode by removing Beautiful Sword and grabbing a poleaxe. optional: If the party has Quintillus (in its standard set) Kiha will mistake him for a member of the demon cult and enter the rage mode.

Amily if there is a follower of Brint (not Brienne) in the player's original game, Amily will perceive him as a serious threat and enter hard mode replacing Helia. In this attack mode, Amily will have +10 flat bonus damage and deal additional poison damage. All single target attacks will target Brint until he is knocked out of combat. After Amily knocks out the "priority" target, she will retreat and take the place of the healer. If Brint replaces a fallen companion, Amily enters the fight without boosting her attacks, but still attacking primarily the Minotaur.

Urta will comment and taunt companions Berwyn and Etheryn, dealing weak damage on decisiveness or provoking companion Kiyoko.

Isabella will exchange lines with Brienne's companion (not Brint) and will also celebrate Brienne's lactation and / or pregnancy. Mostly mocking each other or teasing.

Optional: If Silly Mode At 50% of Urta's HP is enabled Valeria's will parody Venom.

Miscellaneous: While there are tank characters in the group, the group cannot lose more than 60 (40 if there is an offtank)% percent of health per turn. The same tanks will provoke all solo target abilities and attacks if the above condition is met. If Urta cannot redirect the damage to himself, Kiha and Isabella take it. Important! Ember in the role of a tank is counted as main and off-tank.

Defeat in this battle does not lead to a bad end and leads to a scene where available friendly NPC priests, shamans and some "magicians" stand up for the player. They neutralize the intruders where it is clear what is happening.

If the player's party wins the fight, the scene will change the available friendly NPC priests and shamans and some "magicians" will also appear and surround the invaders where the player will stop them and generally figure out what is happening. This will give an initial boost in relations with all the characters of the "old gravel". After that, they will be available in Ruined Wayfort (if the player's corruption is above 65, Kiha will refuse to communicate until the player lowers his corruption). After that, the player and his party can communicate with the "old" characters to find out the details, help blow off steam or get some services from them.

I want to point out that this is just an idea. I apologize if this topic has already been raised and is hackneyed, I do not often visit the forum or in the release comments, a kind of silent observer. I do not think that my writing style will be worthy (yes, it is in this formulation, for me it is something special. A kind of "holy grail".) To prescribe the actions and dialogues of classic characters. And even if they give me such an opportunity, I don't think that it can be adequately translated into English (I'm not even sure that I could write this message correctly. Lol). But I just could not resist the proposal to introduce more continuity from the original into the sequel, remind of favorite old characters, and maybe even introduce them to someone. And I myself want to meet them again and see them in the form of new Busts. If the idea finds support, I can paint the scenes before and after the fight in more detail, taking into account some conditions and put forward more suggestions for this content: Such as "memories", conversation topics, random events in Wayfort, etc.
Unfortunately, I do not know where else it can be posted, given that in Event Submissions they asked not to post ideas, and this does not reach the full Submission.

I look forward to your answer, yours truly Wiewich. From Russia with love.
p.s. I can read and understand English normally, but when I try to express my thoughts myself, I start to get nervous and talk nonsense like an idiot.
 

wiewich

Member
Dec 9, 2015
11
0
We very specifically do not want to do that.
Regrettable... but thanks for the honest answer.

p.s. although it would be funny to look at the interaction of old NPCs and new ones. Dreams... Dreams... (sorry for that)
 
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LuciusCypher

Member
Apr 29, 2021
18
13
29
This probably isn't at all the intent and interest of the writers, but I'll throw it in anyways: I wish there was more options to kill your enemies. It feels weird that people are treating my fully-corrupted, axe swinging orc barbarian like some erotic hero who has never harmed a fly. Off the top of my head, the only creatures we can kill have been heavily corrupted (so it's somewhat less morally ambiguous to kill them): The Alrarune, the Imps, the Centaur Packleader (and just him), and the Goliath. All of them of course optional and fuckable.

Granted I mostly feel this after doing a certain someone's quest, and while in that one instance I can understand why the death's she caused was suitable horrific, I just find it odd that of all the times I deal with a threat my options even after they are in no condition to resist me is to fuck them or just leave them, even if I know they're going to be a reoccurring threat.

Maybe murder is just something too extreme compared to rape I guess?
 

Wint3rRyd3r

Well-Known Member
Feb 14, 2021
929
2,159
I get what you mean, but the writers want to steer away from indulging murder boners. But that's an issue when you're making a porn game. From a roleplaying standpoint, it doesn't feel good to let all these potential and/or proven threats walk around and ruin the lives of innocent people. But from an outside perspective, that just isn't what they want to do with the game.

Maybe we can make the Wayfort basement a big ass dungeon and just throw the encounters we don't like into it. Goblin preacher lady? Dungeon. Hordes of harpy bandits? dungeon. Asshole horsemen? You guessed it, dungeon. A certain turbo dicked elf boy that won't go away? Fucking send it (to the dungeon)! Only downside is that we'd have to invest in soundproofing. Because if they ever escape their cells and chains they won't leave. It'll just a massive orgy and we can't hold court with a constantly moaning basement. What will the people think?
 

LuciusCypher

Member
Apr 29, 2021
18
13
29
Ya know, that's not too bad of an idea. Fulfills the spirit of what I wanna do at least, and at the same time still enables sexual content as well. Banish annoying threats to the Wayfort to become a literal Horny Jail. For better or for worse, keeping all the sexed up maniacs all in one place.
 

moobere

Well-Known Member
May 19, 2017
406
214
26
I think they already talked about this and I'm not 100% sure but, becoming a malachite? Would be interesting.

More date content would be a wholesome addition that I'd love to see.

And maybe something that would be hit or miss for most people but more voyeuristic content, I know you can watch cait get banged by Berwyn but let's see more of that yeah.
 
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RedIce2112

Well-Known Member
Jul 22, 2019
56
38
And maybe something that would be hit or miss for most people but more voyeuristic content, I know you can watch cait get banged by Berwyn but let's see more of that yeah.
Really just depends on how it's framed. I'm fine with vouyeur content, but most people would hate I AM A BIG STINKY BRAIN content. Plus as far as vouyeur content goes, I'd have to care about both characters anyway to want to view it. There are those who just view any content that's not with the PC as I AM A BIG STINKY BRAIN content though. I just feel if we're allowed to be in an open relationship it should go both ways
 

SmithEK

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Apr 20, 2021
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Am I the only one who doesn't get CoC1? I tried playing many times I just don't get it. I prefer CoC2, seems easier to play and understand.
 

Tide Hunter

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May 4, 2019
887
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Am I the only one who doesn't get CoC1? I tried playing many times I just don't get it. I prefer CoC2, seems easier to play and understand.
Honestly, I really like CoC1 back when I played it a lot, back when CoC2 had a grand total of the Foothills and Hawkethorne. At the time, I despised CoC2, partially because it was barren, partially because the party system was terrible (since companions could only play auto at the time). That said, I don't think I ever actually beat it, purely because I just didn't really understand how. I don't think I even knew that an ending was implemented in the game.

I don't play it at all anymore, but there were a lot of fun things which applied to a more specific niche than CoC2. CoC2 removed stuff which I think a fair few people were fans of in CoC1, but it was in the goal of better suiting a different design. Like, discussions on tfs having a gameplay impact rather than purely cosmetic, and how CoC2 purposefully doesn't have those to avoid potential player railroading, along with not having forced tfs like CoC1 had so that the players could have their character be what they want. To some, those were fun to play around with, while to others, it's a frustration. I think CoC2 is better, but I understand a desire on some player's parts to have purposefully obtuse design, and allowing for minmaxing, even though I do think that such design (having one way to play be the absolute, clearest, most defined strongest one) is unhealthy for the life of a game.
 

Stupid_Goo

Well-Known Member
Apr 10, 2021
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Honestly, I really like CoC1 back when I played it a lot, back when CoC2 had a grand total of the Foothills and Hawkethorne.
I'll never get tired of going back for Isabella...

That said, I don't think I ever actually beat it, purely because I just didn't really understand how. I don't think I even knew that an ending was implemented in the game.
Me pretending it doesn't exist and therefore it technically still isn't finished - really hate that boss rush of an ending where not even all maxed stats can beat through it; you have no idea how many times people told me to cheat a bunch of God's Meads to healspam through all of it just for closure.

CoC1 definitely had some lovely characters and some nice scenes for me (the random kitsune sisters especially), but the idea of just having your camp be a hub for every portal that can lead you to an area was... confusing to me; CoC2's waystone idea works much better in my smooth brain.
Also seeing all the wonderful and potentially painstaking art people have put into CoC2 is amazing when my peabrain can't handle trying to compare the sprites to their descriptions in CoC1.

Anyways, what I currently wanna see possibly slipped into CoC2:
Maybe a couple (more) variants for current TFs because I like variety (and also still want a chitinous face without the spider mouth/fangs/eyes), and hope to see if any possible other insectoid TFs add a half-chitinous, half-skin body as well - something about the branches not matching the tree, even a little, mess with me on a mental level.
I had this idea for a sort ofcooking pot key item for camping so you can use those reagents to cook your own food rather than just sticking to getting drunk off of Pupper Pale Ale or those Trail Rations all the time, again for more variety; but what sorts of cooked meals you can cook with them...? That's where everyone else comes in.
 

Tide Hunter

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May 4, 2019
887
1,187
but the idea of just having your camp be a hub for every portal that can lead you to an area was... confusing to me
Wasn't it not that there were portals, but rather the time and space was so distorted that the world literally bent to allow the pc to get to where they wanted faster? Or like, some other non-euclidean stuff, rather than portals specifically.
 

Stupid_Goo

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Apr 10, 2021
419
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Wasn't it not that there were portals, but rather the time and space was so distorted that the world literally bent to allow the pc to get to where they wanted faster? Or like, some other non-euclidean stuff, rather than portals specifically.
Exactly.
 

HavocHive55

Well-Known Member
Jun 3, 2020
166
120
New Brunswick
I hope they add more stuff to the salon (gem like eye colors & more types of tattoos & bread/ hair styles/colors) & a dark elf tf so i can be an Szarkai :allears:
 
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Mizukage

Well-Known Member
Mar 16, 2021
52
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Maybe we can make the Wayfort basement a big ass dungeon and just throw the encounters we don't like into it. Goblin preacher lady? Dungeon. Hordes of harpy bandits? dungeon. Asshole horsemen? You guessed it, dungeon. A certain turbo dicked elf boy that won't go away? Fucking send it (to the dungeon)! Only downside is that we'd have to invest in soundproofing. Because if they ever escape their cells and chains they won't leave. It'll just a massive orgy and we can't hold court with a constantly moaning basement. What will the people think?

"Yeah, that is about what I expected to happen when I heard they gave the champion a dungeon"-Everyone