This whole opinion I'm about to state might fall apart based on me playing a save based on an ages old modified save, but from what I saw, things seemed to happen in rapid succession without any reveals. I freed them from the Orb, and suddenly people had talking options about Kinu marrying someone.
It felt like there were some transitional pieces missing that built up to the whole thing. Again, I don't know if those just don't exist or if I missed them because some triggers were fucked due to my modified save, but it would have been nice to be lead to it more slowly, even if, ultimately, you couldn't do much.
Like, after being freed, they're just kinda there in Kiyoko's old den and things are as they are. Having additional scenes like:
- The decision for Kiyoko, Kinu and the other kits moving to the old den and the move there
- the lead up to Kinu becoming engaged to someone (and giving us maybe a three button choice of wholehearted support or grumbling acceptance of the inevitable or throwing an ultimately ineffective tantrum)
- more of an "unlocking" or lead up to Kinu telling us about what happened with the attacks
would probably make everything jive a bit better. Could be done by the champion receiving a letter from Kiyoko to check by the old den if a certain time passes after it unlocks and you don't go there by yourself in that time.
It also feels like the random scenes we stumble over in both dens that give more background to what is happening there are... well, too random and seem out of order. While those are appreciated, at least I don't mind them, getting them more sorted or giving them better trigger conditions might help?
Like, between Kiyoko & Co moving to the old den and the engagement discussion event there could be 2 or three of those of Kinu adjusting to being outside, meeting her future fiance and her thoughts about that etc.
Again, I don't know if I actually just missed those, so disregard me if that's the case.
But yeah, thinking about it, in general I'd like to see some form of message given to the Champion, maybe via letter pidgeon (or letter harpy, idk) that informs us about things happening in general to point the player in certain directions if they don't go somewhere when something unlocks for a good while. The letter we get when Elthara is in the wayfort is a good example that's already implemented. Or, for example, for Festivus, we get a letter of invitation instead of stumbling over it. Could be made into an early unlockable or just a menu option for those that prefer the more "I'll find it myself" approach.