What are your gripes/criticism of TiTs?

TiTSFan

Well-Known Member
Jan 25, 2019
422
414
43
For me Shaun was half of the worst part of the story. Him and your spouse defined your character too much. For anyone who prefers to play as strictly lesbian or gay, your family is this giant anchor around your neck. And every fucking time you meet someone new, the first fucking thing out of your mouth is "Have you seen my son? He was kidnapped by this asshole who murdered my husband/wife".
So damned immersion breaking.
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
1,872
1,585
26
I compulsively do sidequests, but in Fallout 4 and Skyrim I literally only did sidequests. Like, the main story was so uninteresting/bad that I went around doing everything except the campaign.
 
Last edited:
  • Like
Reactions: ChromaTaphore

Nonesuch

Scientist
Creator
Aug 27, 2015
2,196
3,569
Most of the side quests in F4 were pretty wretched too. Unless your thing is a hobbled, apocalyptic form of Minecraft, photo taking or gun-twiddling, it's not a good game.
 

RhapsodicHotshot

Well-Known Member
Jul 7, 2018
61
44
24
I compulsively do sidequests, but in Fallout 4 and Skyrim I literally only did sidequests. Like, the main story was so uninteresting/bad that I went around doing everything except the campaign.

Atleast skyrim has good side quests and story. Its much better than Fallout 4, thats for sure.
 

Thebiologist

Well-Known Member
Jun 24, 2017
585
641
31
Most of the side quests in F4 were pretty wretched too. Unless your thing is a hobbled, apocalyptic form of Minecraft, photo taking or gun-twiddling, it's not a good game.

Baseline FO4 sure, but mods are why everyone buys bethesda games. Add a few core system overhaul, combat rebalance, weapon and equipment mods, more npc variants, new types, new quests, new factions and there you go: the perfect fallout experience.
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
1,872
1,585
26
Baseline FO4 sure, but mods are why everyone buys bethesda games. Add a few core system overhaul, combat rebalance, weapon and equipment mods, more npc variants, new types, new quests, new factions and there you go: the perfect fallout experience.
I'm very new to modding, and a lot of mods aren't on console. But is there anything for PS4 versions you'd recommend, especially to make my character look way better?
 

Thebiologist

Well-Known Member
Jun 24, 2017
585
641
31
I'm very new to modding, and a lot of mods aren't on console. But is there anything for PS4 versions you'd recommend, especially to make my character look way better?

oof. I don't even own a PS4, so I can't tell. I use nexusmods for all my mod needs. Best you can do is check mods there and see if they've been ported to ps4.

Best mods for character appearance: CBBE (caliente's big bottom edition) or atomic beauty (atomic beauty is extra thicc and sexy, but CBBE has better compatibility), looksmenu (and looksmenu's customization compendium), commonwealth cuts, the eyes of beauty or deep spiritual eyes, valkyr female, deluxe makeup, immersive mouth and teeth, better female walk, wasteland saloon, long eyelashes (by HN66s).

That should give you all the character customization you could possibly ask and much more. Now, all you need to do is check if they are available for PS4.

And now we should go back on topic.
 

Fleep

Well-Known Member
Oct 24, 2018
213
375
26
Jesus, for real?!?! Well then, cant wait to see how you guys are gonna keep the momentum going! Keep up the great work!
Well they have been able to keep it up for 5 years, can't see why they won't be able to hold it for another 5. If updates keep being constant and the community keeps flourishing and being active in the forums it sure will work.

(Getting story updates more frequently would help too but I don't want to be annoying with that subject...)
 

plantigrade-sermon

Active Member
Apr 24, 2019
35
13
34
So I get in my ship to Fly somewhere. This is because I want to be a place to do a thing. Since I'm disembarked when I arrive, I go into Storage and pull out some equipment that makes sense for where I'm going. Then there's a space encounter. If I accept this quest, I am started into the action without being allowed to use my ship. Same problem if I neglect to visit Storage before traveling - maybe I have full inventory or only one slot empty, too. I turned down the Ice Queen situation just because I was suspicious of the shrouded figure's explanation and knew I had unviable equipment on.

The first space encounter is one that explicitly can involve patiently waiting for an hour so uneventful that Steele drinks a can of pop and has space pizza, I believe, yet Steele finds no time to get equipped for answering the distress call.

I mean, I get how you would want these things to catch you unawares in general, but the force-disembark could be modular to each encounter, right?

Also in general, during multi-scene sequences, particularly with conversation, where a race is added to the Codex, those individuals start conversing with Steele about things Steele hasn't read yet but as though Steele has somehow taken the time to study up. Now actually, I'm not saying I ought to be able to look at the Codex during a conversation, because wow, rude, but that something is off every time the gameplay options are structured narratively (and sometimes mechanically) around knowing **** I haven't been allowed to read yet. Really felt this on Uveto in the kalabast's shop.
 
May 18, 2019
9
12
First off, that's a bit harsh dude, try not to be so toxic

Second:

while this may seem like the answer, you won't be able to pick and choose which ears are which, nor where they'd be placed. if you want it, commission or write the TF and, if it's written well enough, it could be added to the game

Just make a slot called top ears this would be filled with ears that are top mounted such as rabbit, fox, wolf and cat. Then have a slot called side ears this would be filled with ears such as human, monkey, elf, dragon, Suula, etc...

Also I know the terminology I used probably won't make sense to you however the point I am trying to get across should still be very clear.
 

Crablord

Well-Known Member
Jan 18, 2016
1,071
742
one of my problems with role playing games is that i don't want to be in a pre-established role
i know its far too late to change anything, but i really dislike being steele
it would have been so much better to me if i could have my own origin (or a blank start that just throws you into the world.)
this is seen in fallout 4 (a game we all "love") to be frank, i don't want to be a married mother or father trying to find my son. i do not care about shaun, i want to do my own thing, and that's where mods came in.
this also would have allowed for more broad starter races, which i would love as is.
to be completely real, i don't want to HAVE to go collect the probes to unlock more content, if i want to be a crazy, universal maniac i don't want to own a company i want to do crazy universal maniac things like collect the infinity stones. if i want to be a soul sucking succubus, i don't really want to own a company either, i want to do my own thing.

otherwise i actually think it would have been a better solution if you could choose your last name. rather than steele, you could fill in the blank and every reference of "steele" would just be replaced with your select name. "crab-tech" etc. but once again, it's probably too late for that.
 

Magic Ted

Forum God
Moderator
Aug 26, 2015
744
475
Well, that's to damn bad. The narrative is drawn in all three games, even if CoC's was almost entirely ignorable. If we got what you wanted then you'd go from an unlimited character with at least a predefined backstory, motivation and personality to just a complete enigma of a PC and have to try and accommodate that... which barely works in more freeform games with very brief writing constrained only to dialog boxes. This is a game where you the character have agency in a well described scene.

If you want to be an amorous blob running around trying to interact with the world then there are plenty of little start up games that do that, mostly doing procedually generated characters with canned sex animations or two sentence descriptors. They all universally suck.
 

QuietCoyote

Well-Known Member
Aug 12, 2017
187
331
25
Just make a slot called top ears this would be filled with ears that are top mounted such as rabbit, fox, wolf and cat. Then have a slot called side ears this would be filled with ears such as human, monkey, elf, dragon, Suula, etc...

Also I know the terminology I used probably won't make sense to you however the point I am trying to get across should still be very clear.
Again, if written well enough and interesting enough it can happen. The system you proposed sounds like a lot of brute forcing which can be broken with a single TF.
 

Violent_Peace

Well-Known Member
Sep 16, 2015
975
553
one of my problems with role playing games is that i don't want to be in a pre-established role
i know its far too late to change anything, but i really dislike being steele
it would have been so much better to me if i could have my own origin (or a blank start that just throws you into the world.)
this is seen in fallout 4 (a game we all "love") to be frank, i don't want to be a married mother or father trying to find my son. i do not care about shaun, i want to do my own thing, and that's where mods came in.
this also would have allowed for more broad starter races, which i would love as is.
to be completely real, i don't want to HAVE to go collect the probes to unlock more content, if i want to be a crazy, universal maniac i don't want to own a company i want to do crazy universal maniac things like collect the infinity stones. if i want to be a soul sucking succubus, i don't really want to own a company either, i want to do my own thing.

otherwise i actually think it would have been a better solution if you could choose your last name. rather than steele, you could fill in the blank and every reference of "steele" would just be replaced with your select name. "crab-tech" etc. but once again, it's probably too late for that.

Tbh one of the best parts of coc was choosing what background you had, like religion, fighting, alchemy and all that. Tits feels more confined to just a more narrower path instead of feeling more free to be who ever you want to be.

Honestly I wish I could just be a badass space pirate and say fuck it to the drop pods and just enslave new species for my space pirate army and go against all other space pirates and big companies but the game doesn't want me to do that.
 
  • Like
Reactions: Crablord and Kesil

Luci

Member
May 31, 2019
9
6
I feel like smuggler doesn't have much oomph to it's class (It's serviceable, and definitely viable, but most of it being luck based makes it feel kind of inconsistent, and has little that's outright impressive) speaking of I feel like the narrative-related options available to the different classes is skewed in the favor of tech specialist. Such as being able to repair Tam-Wolf which can then be upgraded to 2.0 instead of brought to fully functioning, as well as being able to get a kickstart on the grey goo collection Meanwhile Smugglers get the ability to bypass a single set of turrets and lockpick a single door which don't seem to offer anything unique (as bypassing the door seems costless/effortless anyway), and I've not seen many options of note for Mercs that confer direct benefits That MAY just be because I've played too much tech specialist, so I've seen all of their options and flavor text, while I missed the Smuggler and Merc options when playing as them.

I kinda wonder if the class options were abandoned, or forgotten. It's just something that slightly bugs me. If they just aren't implimented since the game is being worked on, that makes sense. If they were abandoned or forgotten because locking players out of content based on class seemed odd, then that's also understandable. Either way, not a big deal, just a small gripe, and a few of these may actually just be issues with how I play.
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
1,872
1,585
26
There's simply not as much available for the others, especially the Merc, in a tech dominated world. Tech Specialists can build or code most tech you come across, versus being sneaky or being a Marine (basically).
 
  • Like
Reactions: Athena

Evil

Well-Known Member
Jul 18, 2017
2,539
4,242
39
That said Mercs do get to blow up a door with a tank.

But yeah, any dedicated Merc is basically a juggernaut right now and I am fine with that.
 
  • Like
Reactions: Athena
A

Athena

Guest
The classes mostly seem to boil down to Brute force vs. Subterfuge vs. High-Tech Solutions. Which I've generally generally found to be been easy enough to roleplay with, so I can't complain.
 

Crablord

Well-Known Member
Jan 18, 2016
1,071
742
i wish that the amara fight had an option to give kara up AND still fight amara. (beating her to the point of defeat but still with strength to let kara take her)
i know this seems evil, but this is just such a power move i wish i could do it, it would be super badass
 

XBoxMaster131

Well-Known Member
Oct 18, 2016
4,580
1,319
This is a gripe about my self, but hey, it's related to the game, so I guess it counts.

I've really had a bit of a falling out with the game. It's not that I dont enjoy it. It's just that for some reason, in the past couple years, my libido has tanked like Tianmen Square. I dont like to progress in the game without having the intention of getting some action going on, cuz, well, it's a porn game, for crying out loud. And a few years ago that wasnt a problem cuz I was still a teenager that could crank out six rounds in just a few hours. But now that I'm a bit older, and with college and a job and responsibilities and life in general weighing on me, I just... dont want to get my motor running anymore. And for some reason, I have developed a habit of brushing it off for later whenever I do get the engine started. It's like for some reason, I just... cant be bothered. And so I've been in a deadlock progress wise and I'm several months worth of public updates behind, and the to-do list just keeps getting longer. The whole ordeal is really disheartening. Cuz when I do go at it, I really enjoy it! But those moments are so few and far between now it seems. *sigh*

I know this may already a bit weird, and I hate to make it ever weirder, but I'd seriously appreciate it if any of you could give me some help in this matter. I just want to be able to consistently enjoy myself with this game again.
 

Theron

Well-Known Member
Nov 8, 2018
3,321
1,315
44
I feel like smuggler doesn't have much oomph to it's class (It's serviceable, and definitely viable, but most of it being luck based makes it feel kind of inconsistent, and has little that's outright impressive)
I think what happened was the Great Stun Nerf (2-4 rounds became 1-2 rounds), so your setup round doesn't have as much payoff. Of course, this doesn't prevent NPCs from Stunlocking you if they feel like it.
speaking of I feel like the narrative-related options available to the different classes is skewed in the favor of tech specialist. Such as being able to repair Tam-Wolf which can then be upgraded to 2.0 instead of brought to fully functioning, as well as being able to get a kickstart on the grey goo collection Meanwhile Smugglers get the ability to bypass a single set of turrets and lockpick a single door which don't seem to offer anything unique (as bypassing the door seems costless/effortless anyway), and I've not seen many options of note for Mercs that confer direct benefits That MAY just be because I've played too much tech specialist, so I've seen all of their options and flavor text, while I missed the Smuggler and Merc options when playing as them.
Some things are locked behind being a Tech Specialist or a high Intelligence (Grey Goo sample collection, hacking the door to the Labs in Kara's 2nd Quest).
Tam-Wolf 2.0 requires not just being a Tech Specialist, but that you also took Attack Drone at level 2 (not as bad an option as you'd think, but if you took Shield Booster you'll never get Tam-Wolf 2.0). If you're not an Attack Drone Tech Specialist, Siegwulfe (Combat) is the better drone because of the +10% Intelligence to Evasion and slightly higher base damage.
If you somehow managed to not open that door during Anno's mission, I'm pretty sure the only way in is as a Smuggler. They can also Flashbang (blind for the first round) a Pirate during Saendra's second quest (Tech Specialists can bypass the 2nd fight).
I kinda wonder if the class options were abandoned, or forgotten. It's just something that slightly bugs me. If they just aren't implimented since the game is being worked on, that makes sense. If they were abandoned or forgotten because locking players out of content based on class seemed odd, then that's also understandable. Either way, not a big deal, just a small gripe, and a few of these may actually just be issues with how I play.
Don't forget the 2 extra Inventory slots and improved sell/buy prices. You can actually make a small profit when buying from Gene and selling to Anno. Smugglers also have an undocumented class feature: the ability to fully restore HP when resting, instead of a portion.

Edit: I forgot about auto-disarming Landmines in No Myr's Land.
 
Last edited:
  • Like
Reactions: Luci