So I get in my ship to Fly somewhere. This is because I want to be a place to do a thing. Since I'm disembarked when I arrive, I go into Storage and pull out some equipment that makes sense for where I'm going. Then there's a space encounter. If I accept this quest, I am started into the action without being allowed to use my ship. Same problem if I neglect to visit Storage before traveling - maybe I have full inventory or only one slot empty, too. I turned down the Ice Queen situation just because I was suspicious of the shrouded figure's explanation and knew I had unviable equipment on.
The first space encounter is one that explicitly can involve patiently waiting for an hour so uneventful that Steele drinks a can of pop and has space pizza, I believe, yet Steele finds no time to get equipped for answering the distress call.
I mean, I get how you would want these things to catch you unawares in general, but the force-disembark could be modular to each encounter, right?
Also in general, during multi-scene sequences, particularly with conversation, where a race is added to the Codex, those individuals start conversing with Steele about things Steele hasn't read yet but as though Steele has somehow taken the time to study up. Now actually, I'm not saying I ought to be able to look at the Codex during a conversation, because wow, rude, but that something is off every time the gameplay options are structured narratively (and sometimes mechanically) around knowing **** I haven't been allowed to read yet. Really felt this on Uveto in the kalabast's shop.