What are your gripes/criticism of TiTs?

Stemwinder

Well-Known Member
Jun 15, 2018
417
631
Dunking on him a bit for the way things turned out is all in good fun, I just think it's taking it too far for people to say that he was completely wrong for complaining or to take that attitude that he should be tarred and feathered and chased off in shame.
 

null_blank

Well-Known Member
Oct 29, 2015
2,752
3,429
I dunno, when I see complaints about this game it feels like we're playing two different games. It's almost like there's this loud, obnoxious faction of normies complaining about dickgirls in a series of games that were popularized in /d/.
 
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Athena

Guest
...complaining about dickgirls in a series of games that were popularized in /d/.

...That explains so much. I always thought it was popularized through Furaffinity fan art and writing submissions, or at least CoC. I mean, I found Fen's games because they were on a list of RPGs on WikiFur...which I suppose explains why 4 out of 5 of my next planned playthroughs could be summed up as "furries in spAAAAAAaaaace."

Woulda been 5, since it just hit me that I can finally make Steele into a mouse, but now I'm struggling to think of what a space mouse would be like within the TiTS framework that wasn't already done by William or Fenoxo...I've waited so long to make a mouse character, only to find that I had all the rodents I could ever want...
 

aeiiou

Member
Jul 19, 2017
9
4
29
I wished TiTS had borrowed that mechanic from Lilith's throne where the player could choose their sexuality alignment/sexual interests lol- tease attacks from something like the B.Rioc (idk it's late i forgot how to spell it) or Nyrea isn't something that would normally arouse me, so why should it arouse my Steele?
 
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Savin

Master Analmander
Staff member
Aug 26, 2015
6,254
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I wished TiTS had borrowed that mechanic from Lilith's throne where the player could choose their sexuality alignment/sexual interests lol- tease attacks from something like the B.Rioc (idk it's late i forgot how to spell it) or Nyrea isn't something that would normally arouse me, so why should it arouse my Steele?

Because your Steele isn't you. Captain Steele is pansexual.
 
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Athena

Guest
On the plus side, most enemies that deal lust damage tend to rely on drugs, pheromones, groping, psionics, lust weapons that basically amount to mind-bending porno projectors...things that arguably elicit an automatic response, side-stepping the issue that "my Steele is getting horny from something I find disgusting!"

With that said, this does remind me that a lot of my least favorite encounters are on Myrellion. Every once in a while, I'll find myself exploring Kressia and Gildenmere, saying to myself "wow, this place is great! I love so many of the characters here, and the tension between the two groups and their distinct cultures adds a lot of personality compared to some of the other rush planets! Why don't I come here more often?"

And then I go to No Man's Land or the Deep Caverns, and immediately get reminded why. I really hope Briha and Lys are recruitable someday, or at least their statuses as "deserters" could be annulled, because then I'd probably never have a reason to go back out there. Unless some new encounters are added that I like, I suppose...
 
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sumgai

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Jul 17, 2017
2,025
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Someone was working on it. I dunno if they're still around or not because of the 'JimT curse'.

And well, someone with deep pockets could always commission it. Pay now, my lord.
 

Maladi

Member
Jun 24, 2019
10
3
34
Dunno if this has been mentioned before but some QoL changes would make the game for new players so much bearable, like the instance where you get the spacesuit in zheng shi but once you make the mistake of discarding it from your inventory (since its not set as a key item) and saved, its pretty much game over for your character's progression.

Also there are some instances like the mining robot encounters, where if you get the badge you cannot encounter them again no matter what. Starting a new character every time just because of a small misstep might encourage trying new character builds, but it can be quite frustrating

...unless im just a big dumb dumb and there are ways to amend this issues without a save editor.
 

Evil

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Jul 18, 2017
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....Maybe use multiple saves?
 

Maladi

Member
Jun 24, 2019
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3
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....Maybe use multiple saves?

Yes that is also an option but wouldnt it be better if you werent forced to do so just because of one mistake that might cost you the character's progression after putting so much time into?

Which brings the next issue that i forgot to mention, CoC 2 has the excellent option of the reagent system while in TiTs you have to constantly abuse load/save dozens of times in order to get a single bodypart tranformation right or changing it later on.
 
A

Athena

Guest
Someone was working on it. I dunno if they're still around or not because of the 'JimT curse'.

And well, someone with deep pockets could always commission it. Pay now, my lord.

I remember that, actually, was kind of wondering what happened, hopefully they continue or someone else steps up.

Which brings the next issue that i forgot to mention, CoC 2 has the excellent option of the reagent system while in TiTs you have to constantly abuse load/save dozens of times in order to get a single bodypart tranformation right or changing it later on.

That would require the entire system and every TF be rewritten from the ground up. It's too late for a major upgrade like that, unfortunately. Maybe in a TiTS 2 or whatever.
 

adev

Well-Known Member
Apr 27, 2017
263
71
It should be possible to archive something similar though. Instead of changing the properties of the item this is all contained in a random encounter (eg shady guy in a dark alley) He offers to mod tf items for a price and for some lame reason (eg nanobots reset/repair themselves) the modded item has to be used immediately. Then we can call the useItem function directly passing in the wanted transform and only have to augment the random tf selections with tests that always succeed for the wanted transform and fails for all others.
 
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Athena

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It should be possible to archive something similar though. Instead of changing the properties of the item this is all contained in a random encounter (eg shady guy in a dark alley) He offers to mod tf items for a price and for some lame reason (eg nanobots reset/repair themselves) the modded item has to be used immediately. Then we can call the useItem function directly passing in the wanted transform and only have to augment the random tf selections with tests that always succeed for the wanted transform and fails for all others.

What? No, that's....that's not how the items work. It's not a lore problem, it's the fact that there are over 200 transformative items that would have to be altered and tested in order to make any system-wide change to transformatives. Right now, the only solution for getting Transformatives that are less random is for people to make TFs with more focused uses and predictable effects. Things like ReductPro, Pickmentation, Illumorpheme, etc.
 

adev

Well-Known Member
Apr 27, 2017
263
71
Err, that is exactly how items work - you call useFunction that either picks a valid transform at random or goes over all transforms and executes them at a certain probability. now you change eg

(rand(5)==0)

to

(flags['selectedtf']?flags['selectedtf']=='currenttransform':rand(5)==0)

this would limit the code changes to just the tf functions we actually want to use... and requires no scene rewriting at all

the shady character is just there to call the useFunction differently (ie not through the inventory) and have a vehicle for the transformation selection...
 
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Magic Ted

Forum God
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Aug 26, 2015
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One actual, legitimate and really my primary issue with TiTs, having recently replayed through most of it to see that precious c o n t e n t, is the juxtaposition of tone. Now, I will admit, from the initial design document I wanted a softer, more adventurous tone and that has shown in a few of my unseen, denied pitches for content. Heck, one quest write up was rather silly indeed. But that's not the issue; the issue is when a lewd porno game goes into hard and heavy themes for no real reason. Myrellion is the particular problem and, admittedly again, also the main point where I started to lose interest to a degree.

Now. There's nothing inherently wrong with the theme of lewd sexualized ant-chicks having a typical ant war with each other turned cold. Preferably remaining cold, but whatever. The issue starts to become with the content itself just randomly shifting into WAR IS HELL moments. "Oh, hello Lieve's pet. Oh! Your girlfriend you lost touch with? Yeah lemme go find her. Oh! I found out she's dead, sorry war is hell." Says the bimbo plant in a latex body suit. Or the Federation quest, which starts with PC going "um, what, should I just fuck the enemy boss into submission, teehee?" followed by a Saving Private Ryan sequence with another character exploding and bleeding out in modest detail infront of you, as well as in general the team you ran in with being described as dying or retreating. As, again, the big titsy bimbo plant PC. Heck, to further harp on that particular quest sequence if you pick the option to get the rebels out of there so everyone "wins" you immediately get called out on it and given shit, no, fuck you, no golden end. Or the Nyera queen's resolution of have her grump off or ALRIGHT LET'S FUCKING KILL HER YEA wtf. That's the worst that comes to mind right now, but still; why is all of this here? Of course you can just not do the options or content etc, but there's still the fact that it was considered prudent to put into the game and fit with the themes, mood and tone of it all. Of this plucky porn game where basically everyone wants to bang you and combat consists of hitting someone with an automatic shotgun or a flamethrower until they go "awh, dangit" and tug their pants down.

I know some dipshit wrote Crazy Carl and his "macabre" rogue machina right at the start of the project, but I would say that was both pretty tame and brief. and, more importantly, immediately a point of contention on whether it fit or not at the time. And now we're here.

I personally don't like it.
 
A

Athena

Guest
Glad to know I wasn't the only one who had mood whiplash during the Federation Quest, and bad ends that result in you getting killed are the main reason I stopped reading Bad-ends entirely. It is kind of off-putting, IMO. Most of the "serious" content I've done enough times to simply avoid reading through them, but I certainly hope the game keeps a more consistant tone going forward.
 

criticAlls

Well-Known Member
May 4, 2018
76
131
34
One actual, legitimate and really my primary issue with TiTs, having recently replayed through most of it to see that precious c o n t e n t, is the juxtaposition of tone. Now, I will admit, from the initial design document I wanted a softer, more adventurous tone and that has shown in a few of my unseen, denied pitches for content. Heck, one quest write up was rather silly indeed. But that's not the issue; the issue is when a lewd porno game goes into hard and heavy themes for no real reason. Myrellion is the particular problem and, admittedly again, also the main point where I started to lose interest to a degree.

Now. There's nothing inherently wrong with the theme of lewd sexualized ant-chicks having a typical ant war with each other turned cold. Preferably remaining cold, but whatever. The issue starts to become with the content itself just randomly shifting into WAR IS HELL moments. "Oh, hello Lieve's pet. Oh! Your girlfriend you lost touch with? Yeah lemme go find her. Oh! I found out she's dead, sorry war is hell." Says the bimbo plant in a latex body suit. Or the Federation quest, which starts with PC going "um, what, should I just fuck the enemy boss into submission, teehee?" followed by a Saving Private Ryan sequence with another character exploding and bleeding out in modest detail infront of you, as well as in general the team you ran in with being described as dying or retreating. As, again, the big titsy bimbo plant PC. Heck, to further harp on that particular quest sequence if you pick the option to get the rebels out of there so everyone "wins" you immediately get called out on it and given shit, no, fuck you, no golden end. Or the Nyera queen's resolution of have her grump off or ALRIGHT LET'S FUCKING KILL HER YEA wtf. That's the worst that comes to mind right now, but still; why is all of this here? Of course you can just not do the options or content etc, but there's still the fact that it was considered prudent to put into the game and fit with the themes, mood and tone of it all. Of this plucky porn game where basically everyone wants to bang you and combat consists of hitting someone with an automatic shotgun or a flamethrower until they go "awh, dangit" and tug their pants down.

I know some dipshit wrote Crazy Carl and his "macabre" rogue machina right at the start of the project, but I would say that was both pretty tame and brief. and, more importantly, immediately a point of contention on whether it fit or not at the time. And now we're here.

I personally don't like it.


I agree about the juxtaposition of tone, it can easily go from 100% "Haha, cumslootery, let's fuck the universe!" to 100% "Grimdark everything sucks, it's all about money, there's fates worse than death, war is hell" and then back again in like the same damn encounter. Hell, as you mentioned, Myrellion is the biggest (but not only) culprit of this. As another good example on Myrellion, just a handful of tiles distance is all it takes to decide whether you get literally blown up with an anti-infantry explosive (planted by the "peace loving" "non-militant ones" or just gassed with the "Tee-hee, I'm so horny, lemme suck all da cocks" gas mine (which is planted by the "war mongering" "super militant" ones.)

It feels kinda weird to admit, yet at this point I play the game more for the interesting writing and some of the darker, not exactly "grimmer" stuff than the porn. None of the actual porn even turns me on any more, I just really like the characters, the stories, the choices, etc. I just find the writing so good and interesting and there's just so many characters I wish I could get to know better and so many things I wish I could accomplish. As for the sex? I find the sex nice in a sort of "It's nice that my character can have fuckbuddies, finally fall in love, bang, have kids, etc in a video game" kinda way.

Yet the lust combat really frustrates me. For me it's gotten to the point where I find lust wins to be cheap and unfun on either side and only use them to get through a repetitive fight quicker than I would otherwise because they only have 100 lust max (generally) but they may have like 400 effective HP or more. At that point it's just a numbers game to get out of the encounter quickly because running never seems to work (at least for me.) I can't tell you how annoyed I get when I'm beating down an opponent and they end up winning because they managed to fill my 100 bar faster than I could beat down their two 300 bars or something along those lines.

Admittedly, I think I like the concept of a "lightly gritty action-adventure game with sex in it" more than a "sex game with some gritty action-adventure in it." I still feel like some things can go too far in one direction or the other, of course. I also find that it's always felt weird that I'm sitting here flamethrowing, acid spitting, chaingunning, etc, etc people down and yet.. they're only slightly battered at the end and are all "lol k, u win, let's fuck." Where as I'm sitting here thinking "How am I not turning every single one of these people into (insert the color of their blood here) paste while focusing them down with my chaingun? For me the sexual aspects of combat often take me out of the whole "hero-adventure" kinda thing I seem to tend towards in the game, so, to that end, I can definitely see how the gritty "no-win scenario" or "war is hell" stuff can really super-duper take a person out of the sort of "fun light sexual-adventure" thing that so much of the game seems to want to be.

From the very beginning the game's had this weird "we use real super-dangerous weapons" thing where they even often go out of their way to indicate just how deadly and dangerous certain weaponry is and certain people are/look with these super dangerous weapons and yet, despite it all, at the end of the day you or your opponent is still going to walk away with only a few scratches after you've fucked or gotten fucked unless it's one of those special moments where reality decides to wake up and be all "Nah, man." and you or they just get killed/maimed instead. For me Myrellion kinda feels like just the peak of this whole weird mountain we've got going on where one side's gritty realism and the other is "lol-porn-game-logic" because on Myrellion both sides super contrast each other because there's more of the gritty content there than anywhere else and, yet, still the same amount of "lol-porn-game" content as everywhere else.

Overall, that is, in fact, my biggest gripe, as well. You put it super well and communicated it in a way that made me realize I had the same gripe (even if for moderately different reasons.) These things had bothered me quite a few times while playing yet I found it so easy to just get caught up in more grinding or in more of the story that I quickly forgot about them in spite of how frequently and quickly the tone shift happened in some instances. Before you laid it out so well I hadn't thought to communicate my thoughts on this, yet now that you have I can't help but wholeheartedly agree with you. It's a weird thing and it occurs to me that I'd enjoy the game more if it the tone was more consistent than it currently is, regardless of which way it was such. Yet, despite that I'm still enjoying myself somewhat after all this time so it isn't something I'd consider make or break.
 
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criticAlls

Well-Known Member
May 4, 2018
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Err, that is exactly how items work - you call useFunction that either picks a valid transform at random or goes over all transforms and executes them at a certain probability. now you change eg

(rand(5)==0)

to

(flags['selectedtf']?flags['selectedtf']=='currenttransform':rand(5)==0)

this would limit the code changes to just the tf functions we actually want to use... and requires no scene rewriting at all

the shady character is just there to call the useFunction differently (ie not through the inventory) and have a vehicle for the transformation selection...


I'm with you here, I think it'd be cool to have some way to just take an item, plug it into something, then have that thing use the item and let you choose the transformation you want, zeroing out the chance of all other transformations while 100%ing the one you choose. Each transformative has a finite amount of what it can and can't do. Generally speaking the variables are the intensity as well as which transformations happen in a given use. It wouldn't take much, if any, rewriting. Just a function that reads the transformations of an item you give it and ignores all the other variables the item has then populates a list with available transformations, could even let the intensity remain random for minimal effort. People already essentially do this anyway with save editor and, in lore for the NPCs these things always seem to just give the transformations they want anyway as if they know of some way to choose that we simply can't find, so, at this point, it feels more like a mechanic to enforce save-scumming because they don't want to let the player choose what they want for some arbitrary reason.

Doing this would let people who want a particular look get exactly what they want in-game while also continuing to let you just use the item yourself, thus continuing to be able to enjoy the random selection of changes, if that's part of the fun for you. They already have the dong designer that lets you just go right to what you're after, I imagine the implementation would be somewhat similar, just, instead of an immediate list of choices, you'd require a transformative item first so that the code could take from it the transform information needed. To make it even simpler you could add a flag to the few specific "full transform" items, items like the leithan charm, that make it impossible to use with this system.

That's just some brainstorming along with my thoughts on the subject, anyway. Good idea, adev.
 

Maladi

Member
Jun 24, 2019
10
3
34
I'm with you here, I think it'd be cool to have some way to just take an item, plug it into something, then have that thing use the item and let you choose the transformation you want, zeroing out the chance of all other transformations while 100%ing the one you choose. Each transformative has a finite amount of what it can and can't do. Generally speaking the variables are the intensity as well as which transformations happen in a given use. It wouldn't take much, if any, rewriting. Just a function that reads the transformations of an item you give it and ignores all the other variables the item has then populates a list with available transformations, could even let the intensity remain random for minimal effort. People already essentially do this anyway with save editor and, in lore for the NPCs these things always seem to just give the transformations they want anyway as if they know of some way to choose that we simply can't find, so, at this point, it feels more like a mechanic to enforce save-scumming because they don't want to let the player choose what they want for some arbitrary reason.

Doing this would let people who want a particular look get exactly what they want in-game while also continuing to let you just use the item yourself, thus continuing to be able to enjoy the random selection of changes, if that's part of the fun for you. They already have the dong designer that lets you just go right to what you're after, I imagine the implementation would be somewhat similar, just, instead of an immediate list of choices, you'd require a transformative item first so that the code could take from it the transform information needed. To make it even simpler you could add a flag to the few specific "full transform" items, items like the leithan charm, that make it impossible to use with this system.

That's just some brainstorming along with my thoughts on the subject, anyway. Good idea, adev.

Couldnt said it better myself ^^
 

Evil

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Jul 18, 2017
2,538
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Well that's because Steele is going off to their own Battle of the Bulge (In Their Pants).
 
A

Athena

Guest
I recently went through and tested the racial transformatives that are only obtainable through enemy drops, since they were introduced early on in the game's development, and I felt it would be worth trying to compare them to more modern TFs. They also come with the unique problem of requiring that you farm for them, so I wanted to see how that played out.

In the end, I didn't have much to say about Sky Sap, Zil Rations, Naleen Nip, or Ruskvel - If you're going for full transformations, they do what they need to do, and they weren't that difficult to obtain, since they drop from common enemies that can be found in predictable places, and there are ways to alter the encounter rates on those planets. Trying to use them to get a few specific alterations was still a hassle, but no more so than with similar low-level TFs that can be bought from shops, and the fact that you get them for free arguably balances it out - in fact, the ones you buy from shops often wind up looking like raw deals in that light.

Also, Illumorpheme is PERFECT! I know there's only one, but you use it, and it turns you into a mothman, just like it says on the tin. No randomness, no misfires, and if you want one of the 4 variations it offers, you can select it right at the start - no savescum required! It is a work of art, and if this is the kind of stuff we'll get for beating tough challenges going forward, then bring it on!



What I did encounter issues with was Kerokoras Venom. This was a pain to farm. Frog Girls are uncommon encounters with no way to specifically increase their encounter rate (jungle lure increases the encounter rate of everything in the jungle, so it only slightly helps), they only have one or two victory sex scenes depending on your gender, making the encounters fairly repetitive an unrewarding while farming.

The item itself operates on a tiered system, making it difficult to get certain transformations while avoiding ones they you might find undesireable. It was especially annoying to come down with Sneezing Tits only to discover that I kept getting demoted to tier 2 before I could continue with tiers 3 & 4. Tier 4 offers vaginal and anal capacities, as well as enhances fertility, but they increase at bizarrely slow rates, to the point where it's simply not worth bothering. Other items that are more readily accessible on Tarkus - the very next planet - offer greater bonuses, at faster rates, for less taint overall.

I also used Nyrean Rock Candy as part of that test (by accident, I didn't realize I could buy them from Seifyn), and unless I got really unlucky, they seem to have a higher than average chance of doing nothing?
 
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adev

Well-Known Member
Apr 27, 2017
263
71
I have modded a transformative in the way I described and it works exactly as planned - it completely eliminates the random factor. All the other prerequisites are still in place so all text descriptions work the same as if the selection happened by chance (although that is not required, if someone would vet the transformation text that there is no mistake (eg adding fur mentions the tauric body we just skipped) a completely different set of requirements could be used)

All I had to do was to update the useFunction of Mousarella cheese and add two static functions for menu and cleanup stuff (no API changes, no state keeping, nothing). For testing I tacked it in front of the normal use function (which has disadvantages, but is good enough for testing). A NPC would allow for a better controlled environment (eg I currently don't check for combat).

Download the file from
http://www.filedropper.com/tits
(because the forum upload hates me...)

go to jade, buy some cheese and start transforming (for testing the cheese is replaced after use, this would of course not happen in production)
 

Xarit

Active Member
Feb 19, 2019
35
25
32
I recently went through and tested the racial transformatives that are only obtainable through enemy drops, since they were introduced early on in the game's development, and I felt it would be worth trying to compare them to more modern TFs. They also come with the unique problem of requiring that you farm for them, so I wanted to see how that played out.

In the end, I didn't have much to say about Sky Sap, Zil Rations, Naleen Nip, or Ruskvel - If you're going for full transformations, they do what they need to do, and they weren't that difficult to obtain, since they drop from common enemies that can be found in predictable places, and there are ways to alter the encounter rates on those planets. Trying to use them to get a few specific alterations was still a hassle, but no more so than with similar low-level TFs that can be bought from shops, and the fact that you get them for free arguably balances it out - in fact, the ones you buy from shops often wind up looking like raw deals in that light.

Also, Illumorpheme is PERFECT! I know there's only one, but you use it, and it turns you into a mothman, just like it says on the tin. No randomness, no misfires, and if you want one of the 4 variations it offers, you can select it right at the start - no savescum required! It is a work of art, and if this is the kind of stuff we'll get for beating tough challenges going forward, then bring it on!



What I did encounter issues with was Kerokoras Venom. This was a pain to farm. Frog Girls are uncommon encounters with no way to specifically increase their encounter rate (jungle lure increases the encounter rate of everything in the jungle, so it only slightly helps), they only have one or two victory sex scenes depending on your gender, making the encounters fairly repetitive an unrewarding while farming.

The item itself operates on a tiered system, making it difficult to get certain transformations while avoiding ones they you might find undesireable. It was especially annoying to come down with Sneezing Tits only to discover that I kept getting demoted to tier 2 before I could continue with tiers 3 & 4. Tier 4 offers vaginal and anal capacities, as well as enhances fertility, but they increase at bizarrely slow rates, to the point where it's simply not worth bothering. Other items that are more readily accessible on Tarkus - the very next planet - offer greater bonuses, at faster rates, for less taint overall.

I also used Nyrean Rock Candy as part of that test (by accident, I didn't realize I could buy them from Seifyn), and unless I got really unlucky, they seem to have a higher than average chance of doing nothing?

Illumorpheme isnt a one time thing. you can buy it from the Seer at Gildenmere in Myrellion. also about the Nyrean Rock Candy, the Nyrea transformation only has like 5 traits in total so you can get almost all of them at once in a single candy, the rest will just up your libido or add to your feminization ratio thus it doesnt do much more compared to say, Myr transformatives.

Goblinola Snackbar is another one you can get from drops (apart of buying it from the vending machine in the resort) but its a rare encounter on Tarkus.
 

_Swish

Well-Known Member
Apr 17, 2019
71
93
One actual, legitimate and really my primary issue with TiTs, having recently replayed through most of it to see that precious c o n t e n t, is the juxtaposition of tone. Now, I will admit, from the initial design document I wanted a softer, more adventurous tone and that has shown in a few of my unseen, denied pitches for content. Heck, one quest write up was rather silly indeed. But that's not the issue; the issue is when a lewd porno game goes into hard and heavy themes for no real reason. Myrellion is the particular problem and, admittedly again, also the main point where I started to lose interest to a degree.

Now. There's nothing inherently wrong with the theme of lewd sexualized ant-chicks having a typical ant war with each other turned cold. Preferably remaining cold, but whatever. The issue starts to become with the content itself just randomly shifting into WAR IS HELL moments. "Oh, hello Lieve's pet. Oh! Your girlfriend you lost touch with? Yeah lemme go find her. Oh! I found out she's dead, sorry war is hell." Says the bimbo plant in a latex body suit. Or the Federation quest, which starts with PC going "um, what, should I just fuck the enemy boss into submission, teehee?" followed by a Saving Private Ryan sequence with another character exploding and bleeding out in modest detail infront of you, as well as in general the team you ran in with being described as dying or retreating. As, again, the big titsy bimbo plant PC. Heck, to further harp on that particular quest sequence if you pick the option to get the rebels out of there so everyone "wins" you immediately get called out on it and given shit, no, fuck you, no golden end. Or the Nyera queen's resolution of have her grump off or ALRIGHT LET'S FUCKING KILL HER YEA wtf. That's the worst that comes to mind right now, but still; why is all of this here? Of course you can just not do the options or content etc, but there's still the fact that it was considered prudent to put into the game and fit with the themes, mood and tone of it all. Of this plucky porn game where basically everyone wants to bang you and combat consists of hitting someone with an automatic shotgun or a flamethrower until they go "awh, dangit" and tug their pants down.

I know some dipshit wrote Crazy Carl and his "macabre" rogue machina right at the start of the project, but I would say that was both pretty tame and brief. and, more importantly, immediately a point of contention on whether it fit or not at the time. And now we're here.

I personally don't like it.

I actually kinda liked the juxtaposition of tone to the point it inspired me to start writing. Some juxtapositions like combat being basically harmless to both participants is mostly a necessary evil, while the "grimdark" elements of war on Myrellion kept things grounded in reality enough for me not to completely lose immersion. Like @criticAlls said earlier, too:

It feels kinda weird to admit, yet at this point I play the game more for the interesting writing and some of the darker, not exactly "grimmer" stuff than the porn. None of the actual porn even turns me on any more, I just really like the characters, the stories, the choices, etc. I just find the writing so good and interesting and there's just so many characters I wish I could get to know better and so many things I wish I could accomplish. As for the sex? I find the sex nice in a sort of "It's nice that my character can have fuckbuddies, finally fall in love, bang, have kids, etc in a video game" kinda way.

...

Admittedly, I think I like the concept of a "lightly gritty action-adventure game with sex in it" more than a "sex game with some gritty action-adventure in it."

Good writing goes beyond its ability to get you off. If a porn game wants to explore deeper themes in some scenes, and it can do it well while also accomplishing its goal of getting you off in other scenes, then more power to the writers. If the pornier parts were offset from the more serious parts, the dichotomy between them would be less jarring, of course, but as-is I think the writers have done a good job of that.