While I can appreciate dunking on the guy, he's still just the resident bad poster of the month. Someone to ignore!
While I can appreciate dunking on the guy, he's still just the resident bad poster of the month. Someone to ignore!
...complaining about dickgirls in a series of games that were popularized in /d/.
I wished TiTS had borrowed that mechanic from Lilith's throne where the player could choose their sexuality alignment/sexual interests lol- tease attacks from something like the B.Rioc (idk it's late i forgot how to spell it) or Nyrea isn't something that would normally arouse me, so why should it arouse my Steele?
....Maybe use multiple saves?
Someone was working on it. I dunno if they're still around or not because of the 'JimT curse'.
And well, someone with deep pockets could always commission it. Pay now, my lord.
Which brings the next issue that i forgot to mention, CoC 2 has the excellent option of the reagent system while in TiTs you have to constantly abuse load/save dozens of times in order to get a single bodypart tranformation right or changing it later on.
It should be possible to archive something similar though. Instead of changing the properties of the item this is all contained in a random encounter (eg shady guy in a dark alley) He offers to mod tf items for a price and for some lame reason (eg nanobots reset/repair themselves) the modded item has to be used immediately. Then we can call the useItem function directly passing in the wanted transform and only have to augment the random tf selections with tests that always succeed for the wanted transform and fails for all others.
One actual, legitimate and really my primary issue with TiTs, having recently replayed through most of it to see that precious c o n t e n t, is the juxtaposition of tone. Now, I will admit, from the initial design document I wanted a softer, more adventurous tone and that has shown in a few of my unseen, denied pitches for content. Heck, one quest write up was rather silly indeed. But that's not the issue; the issue is when a lewd porno game goes into hard and heavy themes for no real reason. Myrellion is the particular problem and, admittedly again, also the main point where I started to lose interest to a degree.
Now. There's nothing inherently wrong with the theme of lewd sexualized ant-chicks having a typical ant war with each other turned cold. Preferably remaining cold, but whatever. The issue starts to become with the content itself just randomly shifting into WAR IS HELL moments. "Oh, hello Lieve's pet. Oh! Your girlfriend you lost touch with? Yeah lemme go find her. Oh! I found out she's dead, sorry war is hell." Says the bimbo plant in a latex body suit. Or the Federation quest, which starts with PC going "um, what, should I just fuck the enemy boss into submission, teehee?" followed by a Saving Private Ryan sequence with another character exploding and bleeding out in modest detail infront of you, as well as in general the team you ran in with being described as dying or retreating. As, again, the big titsy bimbo plant PC. Heck, to further harp on that particular quest sequence if you pick the option to get the rebels out of there so everyone "wins" you immediately get called out on it and given shit, no, fuck you, no golden end. Or the Nyera queen's resolution of have her grump off or ALRIGHT LET'S FUCKING KILL HER YEA wtf. That's the worst that comes to mind right now, but still; why is all of this here? Of course you can just not do the options or content etc, but there's still the fact that it was considered prudent to put into the game and fit with the themes, mood and tone of it all. Of this plucky porn game where basically everyone wants to bang you and combat consists of hitting someone with an automatic shotgun or a flamethrower until they go "awh, dangit" and tug their pants down.
I know some dipshit wrote Crazy Carl and his "macabre" rogue machina right at the start of the project, but I would say that was both pretty tame and brief. and, more importantly, immediately a point of contention on whether it fit or not at the time. And now we're here.
I personally don't like it.
Err, that is exactly how items work - you call useFunction that either picks a valid transform at random or goes over all transforms and executes them at a certain probability. now you change eg
(rand(5)==0)
to
(flags['selectedtf']?flags['selectedtf']=='currenttransform':rand(5)==0)
this would limit the code changes to just the tf functions we actually want to use... and requires no scene rewriting at all
the shady character is just there to call the useFunction differently (ie not through the inventory) and have a vehicle for the transformation selection...
I'm with you here, I think it'd be cool to have some way to just take an item, plug it into something, then have that thing use the item and let you choose the transformation you want, zeroing out the chance of all other transformations while 100%ing the one you choose. Each transformative has a finite amount of what it can and can't do. Generally speaking the variables are the intensity as well as which transformations happen in a given use. It wouldn't take much, if any, rewriting. Just a function that reads the transformations of an item you give it and ignores all the other variables the item has then populates a list with available transformations, could even let the intensity remain random for minimal effort. People already essentially do this anyway with save editor and, in lore for the NPCs these things always seem to just give the transformations they want anyway as if they know of some way to choose that we simply can't find, so, at this point, it feels more like a mechanic to enforce save-scumming because they don't want to let the player choose what they want for some arbitrary reason.
Doing this would let people who want a particular look get exactly what they want in-game while also continuing to let you just use the item yourself, thus continuing to be able to enjoy the random selection of changes, if that's part of the fun for you. They already have the dong designer that lets you just go right to what you're after, I imagine the implementation would be somewhat similar, just, instead of an immediate list of choices, you'd require a transformative item first so that the code could take from it the transform information needed. To make it even simpler you could add a flag to the few specific "full transform" items, items like the leithan charm, that make it impossible to use with this system.
That's just some brainstorming along with my thoughts on the subject, anyway. Good idea, adev.
Battle of the Bulge (In Their Pants).
I recently went through and tested the racial transformatives that are only obtainable through enemy drops, since they were introduced early on in the game's development, and I felt it would be worth trying to compare them to more modern TFs. They also come with the unique problem of requiring that you farm for them, so I wanted to see how that played out.
In the end, I didn't have much to say about Sky Sap, Zil Rations, Naleen Nip, or Ruskvel - If you're going for full transformations, they do what they need to do, and they weren't that difficult to obtain, since they drop from common enemies that can be found in predictable places, and there are ways to alter the encounter rates on those planets. Trying to use them to get a few specific alterations was still a hassle, but no more so than with similar low-level TFs that can be bought from shops, and the fact that you get them for free arguably balances it out - in fact, the ones you buy from shops often wind up looking like raw deals in that light.
Also, Illumorpheme is PERFECT! I know there's only one, but you use it, and it turns you into a mothman, just like it says on the tin. No randomness, no misfires, and if you want one of the 4 variations it offers, you can select it right at the start - no savescum required! It is a work of art, and if this is the kind of stuff we'll get for beating tough challenges going forward, then bring it on!
What I did encounter issues with was Kerokoras Venom. This was a pain to farm. Frog Girls are uncommon encounters with no way to specifically increase their encounter rate (jungle lure increases the encounter rate of everything in the jungle, so it only slightly helps), they only have one or two victory sex scenes depending on your gender, making the encounters fairly repetitive an unrewarding while farming.
The item itself operates on a tiered system, making it difficult to get certain transformations while avoiding ones they you might find undesireable. It was especially annoying to come down with Sneezing Tits only to discover that I kept getting demoted to tier 2 before I could continue with tiers 3 & 4. Tier 4 offers vaginal and anal capacities, as well as enhances fertility, but they increase at bizarrely slow rates, to the point where it's simply not worth bothering. Other items that are more readily accessible on Tarkus - the very next planet - offer greater bonuses, at faster rates, for less taint overall.
I also used Nyrean Rock Candy as part of that test (by accident, I didn't realize I could buy them from Seifyn), and unless I got really unlucky, they seem to have a higher than average chance of doing nothing?
One actual, legitimate and really my primary issue with TiTs, having recently replayed through most of it to see that precious c o n t e n t, is the juxtaposition of tone. Now, I will admit, from the initial design document I wanted a softer, more adventurous tone and that has shown in a few of my unseen, denied pitches for content. Heck, one quest write up was rather silly indeed. But that's not the issue; the issue is when a lewd porno game goes into hard and heavy themes for no real reason. Myrellion is the particular problem and, admittedly again, also the main point where I started to lose interest to a degree.
Now. There's nothing inherently wrong with the theme of lewd sexualized ant-chicks having a typical ant war with each other turned cold. Preferably remaining cold, but whatever. The issue starts to become with the content itself just randomly shifting into WAR IS HELL moments. "Oh, hello Lieve's pet. Oh! Your girlfriend you lost touch with? Yeah lemme go find her. Oh! I found out she's dead, sorry war is hell." Says the bimbo plant in a latex body suit. Or the Federation quest, which starts with PC going "um, what, should I just fuck the enemy boss into submission, teehee?" followed by a Saving Private Ryan sequence with another character exploding and bleeding out in modest detail infront of you, as well as in general the team you ran in with being described as dying or retreating. As, again, the big titsy bimbo plant PC. Heck, to further harp on that particular quest sequence if you pick the option to get the rebels out of there so everyone "wins" you immediately get called out on it and given shit, no, fuck you, no golden end. Or the Nyera queen's resolution of have her grump off or ALRIGHT LET'S FUCKING KILL HER YEA wtf. That's the worst that comes to mind right now, but still; why is all of this here? Of course you can just not do the options or content etc, but there's still the fact that it was considered prudent to put into the game and fit with the themes, mood and tone of it all. Of this plucky porn game where basically everyone wants to bang you and combat consists of hitting someone with an automatic shotgun or a flamethrower until they go "awh, dangit" and tug their pants down.
I know some dipshit wrote Crazy Carl and his "macabre" rogue machina right at the start of the project, but I would say that was both pretty tame and brief. and, more importantly, immediately a point of contention on whether it fit or not at the time. And now we're here.
I personally don't like it.
It feels kinda weird to admit, yet at this point I play the game more for the interesting writing and some of the darker, not exactly "grimmer" stuff than the porn. None of the actual porn even turns me on any more, I just really like the characters, the stories, the choices, etc. I just find the writing so good and interesting and there's just so many characters I wish I could get to know better and so many things I wish I could accomplish. As for the sex? I find the sex nice in a sort of "It's nice that my character can have fuckbuddies, finally fall in love, bang, have kids, etc in a video game" kinda way.
...
Admittedly, I think I like the concept of a "lightly gritty action-adventure game with sex in it" more than a "sex game with some gritty action-adventure in it."