If someone else figured how to beat the naleen herm at levels 2-3 with only the equipment available on Tavros, Mhenga and New Texas without cheating or over leveling yourself please feel free to share and make me feel like a complete idiot.
Its simple really switch between attack and shoot, she will always counter the last type of attack you use. Once she uses her healing ability spam tease attacks until you win or just use tease attacks from the start. The naleen herm is not hard or overpowered, it simply requires an specific strategy to win. I started a new game to test it since I never fought against the herm using a brand new character, using a merc with starting gear except for the decent shield generator I did not encounter her until level 3 and I beat her on my second try once I figure out the strategy you need to use. The herm is the biggest challenge a new player will encounter at this point in the game but it should not take long for them to figure out how to beat her.
This is legitimately one of the reasons I don't think there's anything wrong with Quadommes in their current state. Mhen'ga has always had a problem with mobs way too tough for noobie characters, and with the addition of the herm it's now even worse. You have to follow a pretty Guide Dang It procedure with a new char to avoid getting anally raped very quickly. By the time you get to Myrellion you should have access to a relatively wide range of specials and weaponry which should theoretically allow you to beat anything, if you go into each encounter adequately prepared. You simply don't have that range on Mhen'ga.
I'd be happy to lobby for extra squares to allow you to avoid them. I ain't doing shit until something's done about the futa naleen, though. I don't see why I should be responsible for gutting my own encounters when other incredibly unforgiving hostiles are being blithely added all the time.
I think it is unfair to compare the difficulty of the naleen herm to the Quadommes. The herm can be defeated by new players as I explained before. The Quadommes are a completly different story for the following reasons:
- New players who have not grinded as they play through the game will reach the deep caves at level 7, Quadommes are level 9. This will most likely force them to grind against the no man lands mobs who give practicaly no exp after reaching level 7.
- Quadommes are unavoidable, you have to get through them to progress the story since their encounter are based on the tiles they occupy and not RNG. They also prevent you from exploring the rest of the deep caves.
- Quadommes are immune to melee attacks so players who made a melee focused character can do little to no damage.
- Quadommes will also became immune to ranged attacks after a single hit for several turns
- The initial stat check for the automatic grab is based on strength and RNG so players who invested in strength should have and advantage but this is nullified by their melee attacks immunity.
- If a player does not have high strength (reflexes for smugglers) they will constantly be rendered helpless by their web.
- Even at max level with optimised gear and max stats Quadommes are a challenging fight if you want to defeat them by damage.
- This means that tease based attacks are the only reliable way to beat them.
- However this is still extremely difficult to do if you do not have max tease level, high sexiness clothing or/and perks that boost tease damage gained from item usege.
- The Quadommes are by far the most difficult encounter in Myrellion, they make the Queen of the Deep and Taivra a joke by comparison.
Therefore the Quadommes are a difficult encounter for a damage based fight even for maxed out characters, a trivial one for a max level max stats high sexiness character that spams tease attacks but they will
always destroy new players.
The gear available in Myrellion is not strong enough to defeat the Quadommes. The gear needed to beat them is found soon as Uveto and still requieres a massive amount of credits investment to obtain, this includes the high sexiness clothing. Also players wont have enough stat points by this point in the game unless they grind the New Texas gym.
In conclusion most new players get stuck at this point. The Quadommes force new players to go through Uveto (assuming they about it since it is optional), get high level gear way above what Myrellion requires (which unless you know how to cheese credits is a pain to do), level up to level 9 against the Uveto mobs (which are way easier) and grind the gym to make sure you have high strength (if they did invest points in this stat as they progress). By the time they beat the Quadommes the rest of Myrellion is ridiculously easy. The only level 7 type of character that may even stand a chance is a max strength who can keep from getting immobilised long enough to tease them until they win (assuming that tease attacks do enough damage which is doubtful unless they have transformative based perks that boost tease attacks, max tease skill and optimised sexiness).
As they are at the moment the Quadommes are an encouter more fit for Zheng Shi than Myrellion. If I may suggest a solution the encounter could be restricted for level 9+ or they could be moved to a separate location of the Deep Caves like the Wextrall brawler, allowing players to avoid them until they are ready later in the game.