As I've said before, the nursery's basic functions (which is: "look at kids") took all of six hours or so to write. Unlike something like starship combat or SSTDs or whatever, it's not mechanically stressful. It should have been included years ago.
My frustration stems from that, and the fact that I know the nursery will never live up to the hype it's gotten because of this retarded delay. Because, of course, people like you keep piling on "suggestions" or "why can't it do this" or "when can I have this" ad infinitum. No, the nursery will not have every feature you want. It can't do "the thing." It might not do "the other thing" until the end game. Welcome to making a game, or any product.
That said, I can put something skeletal in the game right now and, le gasp, come back and flesh it out later. That's what I've said, repeatedly, that the current nursery content is: a basic framework so that it actually gets in the damn game. After three fucking years of faffing about. There's no reason not to have the nursery, now that there's starting to be a writer demand for it, right now rather than, say, 2020, just cuz it won't have everything you ever wanted right out of the gate. That kind of "when the game's more complete" mentality is what's kept half the game's systems from getting off the ground. It's bullshit, and it's time to stop pissing around and actually get TiTS's primary systems finished and in place. We're way overdue for that.