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I'm impressed with amount of skills we have... and a bit worried as well. A common problem I've witnessed throughout my years of RPG gaming is that there's usually a lot of quantity but not enough quality when it comes to their use, leading to situations where only a handful of skills are actually worth investing long-term while the rest is dropped because they they're rarely ever used. Do you have any plants to counter this?
Also, still a WIP, but this is what skills are looking like
Oh, that looks very nice. A whole stat page works very well.
I too noticed this Kyleamus, however not to the extend of calling it "Piss Poor" considering its better then a lot of CG art I've seen. I believe the CG artist has had more practice in the environmental art, but I can almost guarantee that as a artist works longer on a single project the art will become better and better, and I speak from experience from working on my own few projects with a small team. But for now I don't think one small scene mishap is enough to deter me away from playing it.
Edit; btw, in that portrait of Rowan in the stat screen, he looks gloomy as hell. Guess he isn't enjoying his time as the newest servant at the castle. Poor guy . It certainly serves as a poignant counterpoint to how cheery he was at the start of the prologue.
The guy's village has been burned to the ground, his wife got kidnapped and is probably cheating on him (depends on whether Nice Time for Roo is on or not), he was made into a prisoner with inhumane conditions and beaten relentlessly. Now he has been forced to serve two demons he (potentially) hates into bringing a new era to the world - an era that befits their ideals and seeks to destroy everything he has lived for and believed in. I'd say the guy has all the right in the world to look gloomy... besides.... he's a villain now and villains aren't supposed to radiate joy, barf rainbows and have cutesy anime eyes.
PS: Maybe he's on his way to become a demon himself? There's something about his eyes, their fiery hue, that makes him look otherworldly... *shrug*
Anyone else find immense amusement in this post? xD
I'm not really sure what is going on in the current version, but I assume it's mainly placeholder stuff for demo purposes. A small suggestion for skipping the prologue would be to let the player make any important decisions that happen during that period in a menu. For instance, why you choose to serve. You could also use it to confirm any decisions the player made that might affect the story or Rowan's stats during the prologue.
honestly, I took it as proof that nothing you did beforehand would affect the story in a meaningful way.
Not sure about adding player content, mostly because I already have enough work to do. What 'll probably do, when the game is in a more advanced state, is just release the source code and allow people to play around with it that way instead.
Still working on training, waiting for Keidi to finish the castle NPCs sprites, and fixing some interesting bugs the new version of Ren'Py has introduced (galleries are completely borked).
Here is a little taste of what you'll be seeing when playing with the training system though (this is the low depravity variant, and will change if you persuade Alexia to be a bit less pure )
View attachment 5047
B-but she looks like an innocent maid...