B-but she looks like an innocent maid...
That's exactly what she is... for now
B-but she looks like an innocent maid...
Answers in corresponding order -
- You can mess around with multiple. Basically you visit them, and schedule what they will do for the week, so you can visit as many or as few as you like. Hoping to also have some interconnectivity between characters when scheduling, ie if they work together, they build affinity, something like that, but still thinking on that front as we've talked about elsewhere.
- Mix of different ways, you'll be able to buy outfits from stores (using funds raised via slave training, not player gold, and perhaps for harder to acquire outfits, extra materials that must be acquired elsewhere), you'll obtain some through quests, achievements, and there will be stat based ones, but they will be unlocked by reaching that stat (maintaining it won't be required).
- Definitely going to be unique stats for other core NPCs, as well as different jobs, and other things to distinguish them from each other.
How many characters are you planning to work with initially?
I think I'll wait till there's a male to train. I just don't have any interest in turning chicks into depraved sex fiends.
You could turn me into a sex craved fiend.
Also hello I saw this game on futanari palace and decided to go looking for more info on it and found this site. I saw that it was going to have more M/M so i wanted to follow it further. Keep up the good work man
Tempting, but I'm a bottom, so I'm mostly interested in being turned into one, lol.
Hows the game coming along?
Anything to share with us? What have you been working on recently?
Been keeping track of your posts on patreon, and it seems you've gotten a long way so far.
So is a version release in sight or are you going to wait till you have more content or finish the castle system?
So, a public release in about 4 weeks then?
I'll definitely be looking forward to that. ^.^
Thanks. I already did some cleanup work, but I suspect there will be a lot more to do. The game's past tense is really messing with me.The writing was good with no errors that I saw. Very well done.
I see the Nice Time for Roo found its way in and that was interesting to say the least, will it be added on to?
As for the reunion scene after Rowan climbs was really good. Liked that a CG was made for that, but when Andras walked in did he not notice the broken window?
The exploration system was better than what I was expecting very well done, though I do suggest mapping the movement's to the arrow keys or WASD.
The choice at the village was a good one and really builds up anger for the two twins.
It was short but a very good update that shows just how much better this game will become. Keep it up.
I'm primarily contracted to do the writing. I'm not in charge, just doing all of it. I also designed and coded the new map system, though I'm probably not going to do much design and coding going forward except for new large and complicated systems.So have you been put completely in charge of story?
Yeah, Qweasd would need to be mapped. I know you can program the keyboard mapping in Ren'py since I too also use the engine.