Worth noting that this isn't actually the case any more from what I can tell. Dark Tendrils doesn't seem useable from these positions at all anymore. Seems odd that you can't just use it as a binding ability from those positions though.On skills having less effect in particular states: I've always felt it was kinda weird that Dark Tendrils 'trips' people who are already in various prone positions, but I feel like that's not the kind of thing you're really asking for.
So after the recent discussion about addictions, I restated and gave my character all the addiction causing traits. Maya's causes the scene to play from Maya's point of view even if the player is causing it. Kat's breeder is pretty confusing, aside from adding bite I'm not sure what it does. I decided to give up on those and restart with Zeal Inspiring, Dominatrix, and Magic Milk. These all seemed pretty bad when the NPCs used them, but a player with all 3 isn't really that overpowered. Zeal doesn't seem to do anything unless you have the a blessed pussy or sacred ass. Even then it doesn't seem to do much besides cause the NPC to occasionally lie down or switch from dominate to submissive. The blessed cock can enhance the zeal addiction but it can't cause it, so unless you let NPC cum inside you it will never do anything with addiction. Dominatrix I think is supposed to stop the mojo gain when the user is dominant, but despite getting this message every time I was on top the NPC still seemed to get enough mojo to do whatever they wanted. Magic Milk is the only one that really does much. After getting an NPC addicted to your milk they constantly lose willpower until they drink again. This sounds awesome but the NPCs just tend to attack your breasts a lot and keep refreshing it so the addiction never really activates. Magic Milk was only really a game changer when I combined it with Angel's worship traits, this caused girls to keep sucking my character's tits and orgasming without me having to do anything for entire matches.
Also it seems as though addictions for NPCs are tracked in the save file, but they very rarely carry over from one night to the next. Loading a save with a NPC with addictions doesn't seem to do anything since the girl will start out with nothing regardless of the magnitude of the addiction.
Can i find the source code of the original game somewhere? I did some googling and also did search on here but couldn't find anything.
I'm kinda a noob at coding still, but I wanted to try my luck at maybe implementing the new updates to this mod.
I recommend you consider working on content and not code - here's why:
1. It's spaghetti enough as is and we're trying to fix just that.
2. Content is easier than code. I'd much rather see people contribute fanart of the characters or scenes.
3. TSB is active on NG again, which is having a chilling effect on working on the mod.
4. Of the 4 or 5 people currently around, only 2 are communicating changes they want to make, making merging and managing the project a PITA .....because the game is spaghetti.
5. The core problems the game require Ryplinn's work to be ready to merge first before we overhaul them. I'd rather direct people to assist Ryplinn, first.
Speaking of Number 4 - I can see witchlook and gmcgu have stuff going. Witchlook removed and reimplemented quests. I'd merge that up, I'd have to settle conflicts in character files which are already going to be present in Ryplinn's work and my work.
Please talk to each other!
This is all over the place. It's nice that people want to help, but as someone who wants to help, I can't help but notice that we're all touching everything and leaving it to whoever to deal with whatever we fucked with. This is exactly why I stopped doing my stuff - I'm fine waiting on the program overhaul to be done so people can fuck with things in relative isolation. We should probably get that done, first before we start doing anything else such as fixing how content is displayed, how time is kept, how addictions and effects work, ETC.
I've been out for a year, too. When you say you want content, what kind of stuff? I made a character back in the September before last? Do you want me to refactor her and give her images and stuff? Did you just want UI stuff for the game? What kind of "content" are you talking about?
For reference, before partnering with AimlessArt, I was paying $30-$60 per image commission.
I mean, I'm sure we could get some artists, but it's absurdly expensive - especially with SilverBard getting his main branch going again, this mod is better off adding content that it has specialized in and getting the code they have debugged and in good working order while they wait for another good explosion of content to come out for this game.
'Course, maybe the mod has run out of steam and it's already finished. If that's the case, we need to find a way to open up further customization. But it seems people want to work on background stuff instead for right now.
@Ryplinn Currently looking at your branch to see what I can expect in terms of conversion work and redesign now that many things are not going to be half-broken. I have some questions/comments for you:
1. Can you explain how we're now keeping time between effects that last some amount of turns while the player is in and/or out of combat?
2. Game tracked a lot of things between both Traits, status effects, and flags for characters. We should clearly differentiate what is used for what. We might wanna discuss rearranging each character's stuff.
3. "When provided with a save file argument, nightgamesmod launches directly into that game" - List this as feature, especailly via Drag and drop save file into JAR.
4. "I want to work out why the main text window is so stuttery/flickery now. I'd like to figure out a way to only paint the text when the player is about to be presented with an interactable prompt."
componentFoo.updateUI(); should work after adding buttons or whatever to a panel or component. I'd end the relevant method with textPaneFoo.updateUI() and see if that gives the result.
5. Glad to see you fixed the two largest issues during the games. Lemme know if you have problems with winning and looking like you were defeated by someone and vice versa.
Okay, We might be nearing the time where we will want to open a discussion about how to standardize all characters now that we are organizing information/feautres about them - they are likely to be rewritten to work properly in the game.