When characters get corrupted by reyka, all of their body parts do too. Just descriptions for tf's and parts after the TF's. Honestly, i just want to see more succubus footjobs and footfag related crap. But that is it. I also think the skill drain when you (the pc) get corrupted or addicted is WAY too high, it is nearly impossible to play with so much as one addiction.
IIRC, the corruption addiction applies demonic mods to things, so we'd have to make a second set of corrupted parts that are essentially the same, but provide a specific description.
Or, we could just give more detail to demonic parts to begin with. Right now they just get one word descriptions, just like all the other part mods. I wouldn't wanna change the current system further, but what we COULD do without changing or adding anything substantial is make the text showing someone's corruption easier to see or longer in description. I can do that myself if we are okay for that.
EDIT: I've already started. Just need to implement check if you are the player. Now more cool things can be said.
The only thing I would personally want would be for the moves list to keep being updated.
The one that tells what each skill/passive buff is called, as well as what it does.
Otherwise I would like to thank you all for the great work, and to remind you all to take breaks.
Last thing that is needed is for somebody to be overworked from something like a game mod.
Sleep, Food, and mental relaxation via gaming/TV/sports.
With that you won't burn out from all work and no play. <3
Well, at this point, in my personal opinion, the mod is great but it's a buggy mess and it needs a lot of refactoring and overhauling. To be honest, I think each person capable of putting in time and talent to do the level or work required would rather build their own game than overhaul this one, or they wish to donate what they wish to give to the mod as a matter of community and charity. (Which I have done and am doing in both respects.).
So, personally, my plan is to contribute some time to programming tasks and hopefully help get all contributors involved get all over the hump of substantially changing the game programmatically, and then hopefully everyone feels comfortable contributing things that we'd all like to contribute. I don't wanna undo changes anyone's been doing, but I wanna open up the dialogue to changing things so we can improve the game program and game mechanics. I'm vocal, I'm active, and I'm persistent, but I'm not a bully and I'm not insensitive to others who've been putting in work. I really wanna talk with dndw and nergantre to hear what they have to say about it and if we can agree on things we should work on and on cooperating. (As they are the two largest contributors, and were here first)
Of course, I'm active right now, but that's because I have time and some amount of talent and enthusiasm. That can also fade, just like everyone else.
Here's some very certain things if we all wish to substantially improve NGM:
- Someone's work is going to get undone.
- Someone will be working more than someone else.
- Someone has to give up the prospect of indispensability.
- The game and the program will substantially change.
- Some sort of agreement with The Silver Bard, who's now making money off Nightgames, will have to be understood and honored both ways even after we substantially change or transform things.
So - for your things:
The list of skills is extensive at this point, and I'm not entirely sure what you mean, but one of the things I'd like to do is introduce commentary and documentation to make parts of the game engine and skills, including how some mechanics and skills work in comments. This will take a while, as I don't understand a lot of things, which are mired in a tangle of relationships of data and components. Sorting these out really really should happen first, IMO - as in some cases like combat sessions, addictions, and data, do not work correctly.
If you were to ask for my own plan of action, it's this:
1. Fix current problems with matches and keeping time and data running. The game is basically unplayable if a single addiction is processed outside of combat, causing a game seizing NPE. I've looked at it, documented it, but I can't and won't fix it until I have a discussion about it because it's indicative of a system design problem. I can't just rewrite the game by myself. Until then, I'm making small improvements.
2. Once that's fixed, I'd like to consolidate and clean up the code. Aside from combat, matches, encounters, and statuses, I'd convert Traits to CharTraits and rename it, make addictions and statuses carry their own equipment around, and then start arranging things to begin a move from JSON to XML, as I think we agreed on some level that JSON is becoming troublesome for our needs before the much nicer and more commonplace XML.
3. Eve. Maya. Rosea. Samantha. I want these characters fleshed out but I don't know if they are fair game to write for or modify. I just don't know. If I'm okay, then I'd like to discuss what the general guidance on their content is and I can start contributing.