@LogicalKink
Thanks, I'll take a look. I tend not to use recognizable images though, so we'll see what I can import.
I'm not sure what you mean by if your stamina is depleted, your stun is longer. If you mean stamina depleted again after getting stunned, you technically don't take more damage after getting stunned, and you have 0 stamina anyways. Staleness might work, but the builds that have seduction usually just tempts and handjobs for like 100+ anyways right now and by the time staleness becomes an issue the dom probably came twice already. Maybe arousal damage is just too strong right now.
@megahellreaper
So being more seductive as the dom is already one of Jewel's traits. Maybe it should be just true in general, and Jewel gets a bonus to that. It doesn't make too much sense to take more arousal damage while stunned though, since well... you're stunned
Willpower damage while stunned seems interesting, and that was what I was already thinking about for drain overflows. The issue I have with that is that it leads to a pretty annoying play style where you just beat someone to a pulp repeatedly and they're just stunned all the time.
@MotoKuchoma
There's some stances already that require more power (like the upsidedown sex stances), but right now it's not too much more helpful, just a bit harder to escape from. If you have a lot less power than the opponent, it's already pretty hard to break grapples through struggle. The problem here is escape kind of bypasses it, by checking cunning against cunning instead of power against power. So if your grip is very strong on a power side, cunning/seduction contestants just break out of it in a turn or two if you're not cunning at all. And if you are power/cunning, then you do no arousal damage. Maybe the fix here is to make escape and power both check against stance difficulty, which is a combination of cunning/power of the holder.
Another issue is that people like Angel, Cassie, Reyka, and worst of all, Kat all can just win while never ever being in a dominant position because their seduction/arousal damage is just super strong in the first place. Also, if you have low seduction, sex is pretty much never recommended, since even if you manage to pin someone down, they'll just do way more damage than you even while you're in control. Not to mention tighten is a pretty broken move if you're fighting a girl. Maybe sex moves should also gain bonuses from power as well as seduction? So if you're built to force someone down and fuck them silly, power synergizes with itself.
Maybe
Power = Ease of knockdowns through stance reductions, willpower loss through stuns and holds, arousal damage and staying power while fucking someone. Weak to temptation, medium vs foreplay, strong vs fucking.
Cunning = Ease of getting into dominant stances WITHOUT stunning someone, arousal damage through foreplay. Weak to getting fucked, medium to temptation, strong vs foreplay.
Seduction = Small arousal damage increases, much higher arousal damage through temptation. Weak to foreplay, medium vs fucking, strong vs temptation.
The higher attributes may be utilities that may combine a few of the basic ones or improve on a basic one. If I were to rework the attributes, this could be something that's possible:
Dark = Mainly Power/a bit of Seduction, focused on stamina with drains and fucking and temptation. Weak to foreplay and stance changes (Dark skills should all not be usable in a submissive position)
Arcane = Mainly Cunning, focused on binds and debuffs with some foreplay. Weak to being fucked.
Science = Special, focused on raw arousal through toys that doesn't take into account seduction. Not strong or weak against anything (maybe weak against people with a lot of willpower, since batteries are limited).
Ki = Mainly Power, focused on enduring arousal and temptation and straight willpower losses. Weak to foreplay and being fucked.
Divinity = Special focused on foreplay and fucking, without stance changes. Weak to being in a submissive position/getting beat up and straight willpower losses.
Animism = Mainly Power/Cunning, focused on ignoring stances? Should be very weak to temptation.
Slime = ...? not sure where this falls, since mimicry kind of makes stuff moot.
Just some ideas, nothing is set in stone of course.