the ability to corrupt someone with a fetish, then control them to an extent.
Hmm... an ability that requires high fetish stat that acts as an undodgeable enthrall and can only be used on someone with a fetish above 2.5, and reduces that fetish by 1, would take 2 minutes to make.
A trait that causes a chance of enthrall whenever a fetish above 2.5 is triggered would be just as easy.
Ok, I did them. The ability took more like 10 minutes because I need more practice with streams, but the trait was 2 minutes.
@nergantre/
@dndw, feel free to cherry-pick that commit.
Challenge other contestants in a limited field. This would mean work is put back into the map system,
The map works fine, and it's not that hard to introduce new maps. That is not the bottleneck. Dndw has a branch up that throws together a new map for the team match, and it's pretty simple.
I'd like to be able to make a scene that plays once Angels Divinity is drained to 0 and then makes permenant changes to her character or her involvement in the games. You take her place as a god/goddess of sex and it permanently changes her character.
The real bottleneck with requested features that don't get done is, as far as I've seen, they are either a ton of work (and it is usually obvious when that's the case), or they are easy from a coding standpoint but require quite a bit of writing.
If you want a feature implemented, coming up with the relevant scenes and descriptions and submitting those will make it massively more likely to happen.
For example, if you want a new Angel version then you need 2-4 new specializations including 8-20 new traits, male and female victory and defeat scenes for at least the new Angel, and ideally with/without new specializations, descriptions, at least 8 new abilities across the specializations, hit, miss, and critical deal and receive text and effects for each of those abilities- and then double everything if you want the PC to be able to do anything with that new divinity- more if you want that to interact with the 5 other NPCs. That's ignoring any text surrounding the transfer, and leadup victory, defeat, and draw scenes there.
Then there's the issue that you are massively depowering Angel and empowering yourself, and that is going to break balance. To me, the idea sounds like something that you want because you find it appealing fap material, and you have not considered its replay value or ability to be played past.
Coders/writers (especially those who are not being paid) tend to work on (1) their own fetishes, or (2) on systems that make the game better for everyone, or (3) are really easy to implement, and it seems your suggestion doesn't fit into any of those categories- but if could. If you work on it yourself, that's 1, if you make a convincing argument, you could get 2, and if you supply all the ideas and scenes and descriptions, that's a big step towards 3.
Also, bug: Succubus embrace from a jumped position causes thread dump. This is an obviously intended fail-fast, and I'm not sure what's intended to actually happen there or how that ability's supposed to work.