of buttons suddenly disappearing during the nightly rounds once you progress things to the point where you're several nights into the transformed competition matches.
Oh, that's most likely Airi's, Mara's, and Reyka's fault. I'm still fishing those out, but at least 2 of Airi's NPE errors that do just that have been solved in my own branch (Have not made a Jar in a few days, I'm lazy!) I'll move onto Reyka, since I know Corruption has similar problems.Those two classes have been fixed, and I'll make a new jar SOON so people can enjoy some less freezing and unrecoverable states.
I couldn't help but scratch my head at the team battle nights though.
I ain't touching the other game modes. I think some of the frustration nergantre and dndw experienced must have been a result of adding features without doing an overhaul, first. I totally understand why they'd burn out. We could agree to simply remove the other game modes for now, but I'm not in the habit of simply deleting other people's work. I'd rather people just reload a save until they get the game mode they want or use debug to guide the game away from the game mode.
If anyone wants to pick up team and flag mode - I recommend you help Ryplinn instead. The game can't even keep time or track its own data correctly. There's no point in working on them right now.
@12centDime If you wanna show me those invitation/tighten changes or that commit, I'd be happy to try it and see how it goes.
Also - yes, I'm aware of that little problem in Mind control - I've actually commented a few addiction effects that do something like that. I'm unsure if it was intended from the start that non-present effects was a feature of addictions, but damn is it annoying and creating errors.
You guys should probably add a few task tags to eclipse:
TODO:
FIXME:
NOTE:
As for characters, You have an interesting point, here. I think this happened because these characters weren't strictly designed at the start and evolved/changed as content/new features were introduced.
Listen - we've already changed Angel from the main game. We have dramatic license to change things or put our own spin on them. I like this conversation very much, and my aim is not to be perfect but reasonably faithful for our purposes. In my game, my characters are designed to progress in a certain way and their behavior is well-defined. We haven't had time to do that here because we're kinda designing by committee in the spirit of community and good faith.
So - we can have this conversation about what the characters are and where they start and end up because we see it as necessary. This isn't Night Games, it's NightgamesMod.
I was considering offering up a series of polls to design a brand new character JUST for the mod, hopefully with the help of people who would provide the 5-6 images we'd need to complete them.