@Bronzechair: Please keep the reports coming! I always like seeing someone with an eye for little details, plus it gives me an opportunity to help a little / to familiarize myself with the code. Thanks!
< S. Surprise is missing quotation marks when Samantha asks if you like the surprise.> understood overnight how to correct that, but totally forgot to punch it in!
< The text for your opponent using Foot Worship says you worship your own feet. > Is the text similar to: "***you, but should be she*** presses her feet against your face" ?
Hopefully doesn't look too terrible... I keep thinking that she looks like Jewel's mom :\
Jewel's m
a? She rather reminds me of my 1st crush: Jessica Rabbit. Hawt!
(Get out of here ♫ Get me some money too ♪) Keep her that way, please!
- Was the lick ass/anilingus "dodged but damaged all the same" bug fixed? Somehow I never met a dodge with "Lick ass" (I did but very little testing yet)
- Upsidedown stance kicks in when actor POW>25, right? Shouldn't it ocurr when there's a large power gap instead? As in PC-pow > Gal-pow + 20 (for example)
- I was wondering why there's an "asset" directory in the releases, since the pics the game use are in the .jar... If I understood that right.
- on that subject, I'll probably need a a hand (later) to properly compile the source. Got JRE, was missing JDK (w/ javac). I'm probably missing something obviously obvious. It's no hurry; it'll take me quite a while to write a proper code in order to support randomized external images sorted by stance/skill & folder. I'll eventually need to compile the thing in order to check whether I've caused a cataclysm or not. Again, there's no rush - my WPM and Java skills are both below abysmal.
Suggestions/ideas about Rosea (not a priority, just writing 'em down before I forget again ^_^):
<Since she's "Immobile", she never ressuplies, never buys stuff, never hunts down other participants, and fights at most once a night, usually VS player or not at all.>
- Having her regenerate new clothes in 10/20 mn (instead of ressuply)
- Having her spawn 'Vine traps' in random locations that would drag in to the courtyard trapped battlers
- Alternatively/additionally, making her NOT count in the '5 players total'. When Rosea's participating, total number of battles per night drastically drops.
- Alternatively/additionally, making one-way passages from Library/shower/student union/dorm (getting out a window or something) so CPUs can go pollenize Rosea more often
- Her not being able to access the store makes sense, but she should have more items/moves to make up for it. She's nicely balanced in the earliest stages but becomes underwhelming fast.