Maybe a stupid question, but how do you change your body shape ? how can I get permanent big tits ?
I believe there are options for that in the body mod shop that you can access after level ten.
Maybe a stupid question, but how do you change your body shape ? how can I get permanent big tits ?
Deque<Area> areaList = new ArrayDeque<>();
areaList.add(map.get("Dorm"));
areaList.add(map.get("Engineering"));
areaList.add(map.get("Liberal Arts"));
areaList.add(map.get("Dining"));
areaList.add(map.get("Union"));
areaList.add(map.get("Bridge"));
areaList.add(map.get("Library"));
areaList.add(map.get("Tunnel"));
areaList.add(map.get("Workshop"));
areaList.add(map.get("Pool"));
combatants.forEach(character -> {
if (character.has(Trait.immobile)) {
character.place(map.get("Courtyard"));
} else {
character.place(areaList.pop());
}
if (matchmod.name().equals("maya")) {
.....
lineup = pickCharacters(lineup, players, 4);
...
} else if (matchmod.name().equals("ftc")) {
....
lineup = pickCharacters(players, lineup, 4);
Maya's event doesn't work. On 30 day when I press nothing happens, screen doesn't changes, I can't progress.
It seems issue was too many contestants. Player+8 basics+2 custom+Maya there is not enough places to put characters because of this in Match.java:
Should all characters spawn on Maya's event?
I think it's bug in Global.java.
nergantre i have also noticed a problem with the addictions so far (cassie,angel,reyka) you cant access the day time scenes that strengthen or reinforce the addicition even if you had the addiction if you load a save in which you had them
ill try the new build out right now and let you know if theres anything uber game breaking (also will the save from the last ver still work i really dont want to have to start a new character)
Yup looks like the addictions aren't being saved. Woopsies.
LOVE the new Airi portraits
So who is Lexy, and what do her gloves do? Unused custom nurse competitor?
So who is Lexy, and what do her gloves do? Unused custom nurse competitor?
A nurse type opponent actually sounds amazing.
I could just see a new enemy being a girl who wants to become a doctor, and then she would make medical comments during the fight. <3
I did not skip any nights, or ever surrender. I find it almost impossible to beat any of the other contenders because their s tats are significantly higher than mine.
Lexy was a futa character I wrote back in October 2015. Or at least thats when I had most of her scenes written anyway.
Since then I have passed the stuff I wrote onto both nergantre and the bard himself.
I actually didn't think that either of them got around to adding anything from her (probably because of the shoddy style most of my notes were in) but I guess some stuff made it into the code.
I'm still holding onto the stuff you wrote for Lexy. I'll probably add her soon, but I need to flesh out her skillset more..
As has been mentioned, the AI is in serious need of some work. Currently, it just tries all available actions and sees what worked best, then goes with that. That works fine for single turns, but it means there's little to no planning going on. The AI modifier system was an attempt to alleviate this by biasing the system to more 'interesting' moves rather than just the good ones, but it hasn't done much. What's needed is an entirely new system. So what I want to do is to build a series of behavior trees to provide more structure to the AI. Trouble is, those things have to be designed, which means I have to know effective strategies. Currently, I know precisely one play style: my own. That's not enough. If, after doing the remaining addictions, I were to provide a more detailed 'play-by-play' logging mechanism, would people be prepared to share those logs? I get that it's somewhat private, which is why I ask, but it would really help.