Yeah. The venom addiction is easily shaken by the PC in 8 days straight with no substance. The PC with the hyperadaptive self mutating nanites meant to maintain their sanity and allow them to shift drastically dynamically and get years worth of exercise in a month. I don't know what stat losses happen sense I've never been a slut but saying that just cause the PC shook it with his god tier medical suite means that other people can easy in dumb. Especially when the first dose can induce strong submissive feelings. And prolonged application makes it increasingly impossible to shake it off.
I wouldn't really say the PC has any advantage with this stuff, I mean time and time again the PC gets effected by lust drugs(and the creatures effecting you never imply that your resistance is greater than normal), so as long as it's not dangerous(aka simply causes lust), I do not think the PC is immune to it. Also your character throws themselves at a red soldier if you rest at the air-strip a few times while suffering from withdrawal, and the soldier is very shocked that you're suffering from addiction, saying that they didn't think(or had never heard of, I can't remember) any spacer had ever gotten addicted.(implying everyone else has at least enough immunity that there isn't spacers all over the place with addiction)
That room is weird. I've read KQ2's code and it seems there was supposed to be a thing where you could rescue them, but it's cut content. The whole room should really be removed, as it seems out of place without any other content to say "this is why this is here". But in any case, I never got the impression that the golds had a hand in their capture or confinement; I just figured they got captured by the Black Void.
Frankly, I'd like to know how the Black Void is building a pirate base and flying ships in and out on a planet with a UGC fleet presence. You'd think somebody would've noticed. The fleet deters smugglers from using a hollowed out asteroid floating around a distant moon, but pirates can go ahead and set up shop planetside?
Nah, golds that are in the base flat out say they gave the reds to the slavers(though they say they did not know they were slavers, as the golds too ended up enslaved, that they just thought they were gonna be doing science stuff), which isn't as bad as if they knowingly gave slave reds, but nevertheless it means that golds are capable of just "using" red prisoners for whatever. And yeah, Kara flat out says she wants to save them(I think), but then you're not allowed to. Which, in hindsight it's lucky you can't save them, because they gave me pause about blowing the base up, so I looked it up and happened to find out that blowing the base up causes the UGC to wipe out the planet.
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