If you would some other issues I would try keep an eye on this thread for the rest of the weekend and try answer those questions too.
I will thank you
clearOutput() function is used if you want clean up text from main window. So like if new scene starts you use it to remove all previous text so new text will be showed on cleaned mian window section rather then below already show text. So if it used before sprites it's due to that it was some new scene that required all previous showed text been cleared ^^
ok thankyou
Did you placed this new dialogue right after Shouldra 4th dream? (probably yo done but asking jsut in case you placed it somewhere else). Also I think 2-3 previous dreams could have not word if but else if before them and erroro message got word else. IN such case before your dream put else if not just if.
For affection been tracked ingame you need look for section about affection stats in engine core file. Just look how other similar affections are traced and after coping one jsut change needed names of the flags and displayed npc name.
For triggering event after set time...I not yet used this timed event function so here I can't help at all...maybe Etis or Kitteh could be help on this one.
ok so redcap my new dream dialogue needs to be under the 4th dream for affection check the core game files and I think for simplicity sake I am goind to set it to start after the affection meter is filled and thank you again
ok have another problem I got the dream to work but the simple choices is not working I did it right I get no errors but it dose not show them in game
I suggest not use simple choices function but menu function. Generaly either me or Kitteh slowly replacing piece by piece all places where was simple choices function to menu function.
ok I will try that I read about you changing simple functions to something else thankyou
is there a place that has this already done and ready for download?
as in all three mods put together and ready to play...
and do you know if all the mods well be in the revamp mod or all three separate?
as in all three mods put together and ready to play...
and do you know if all the mods well be in the revamp mod or all three separate?
btw: I had a problem, when trying to compile the .swf into the same dir, where the .fla-files are located, which would be the projects root-dir. I'd recommend to compile it to a directory outside of the project. For example the parent directory.
To do this: After you've imported the project, click Project -> Properties and in the 'Project Properties' window, simply click Browse to change the directory and filename of the Output File. (See screenshot)
-So far I managed to add a new location - the Deep Desert. It's discovered by exploring the Desert, and I successfully got it to appear in the 'Explore Regions' window and have a couple of placeholder events there. However, whenever I save and reload a game file, the Deep Desert button disappears and I have to explore the Desert again to re-unlock it.
-I added an encounter to the Deep Desert called the Lamia Bandit, basically an anthro-mountain lion desert bandit character. I gave him a throwing bolas ability that was based on the naga constrict - it works, but when the player struggles it still refers to the naga constricting them. Haven't been able to figure out how to add a new status affect and description to go with the new ability name yet.
For odd reasons, Showdown isn't cloned automatically. My mod source code has entire Showdown removed and all dependencies on that removed as well.
"No application is associated with the specified file for this operation
[No debug Flash player connection request]"
Any ideas what I'm doing wrong? I followed the advice to the letter though I'm sure there's some moronic thing that I haven't noticed or why else wouldn't it work, right?
Try the instructions at the bottom of this thread: http://www.flashdevelop.org/community/viewtopic.php?f=9&t=11911