This is on our Patreon, but I'd thought it put it up here too since this is where everything started, in more than one way.
Firstly, I’d like to thank everyone for the generous feedback and support we’ve received so far. The positive stuff has been great to read, and the criticism has been almost universally constructive and very helpful: our busy codefish Noob Salad has already used it to squash bugs and start balancing the game to a place where we can be happy with it. These are early days, it’s frankly terrifying to throw a prototype out there when we have little to no experience designing a game ourselves, but the response has been inspiring and made us all the more determined to make Cloud 10 the game we see in our mind’s eye.
I intend to use this page to talk a bit about our design goals, both in terms of gameplay and the erotica, so you can get a sense of the kind of experience we’re trying to build. For now though, I thought the most important thing to do is set out a rough roadmap of features we intend to implement, both in the near, medium and distant future.
Near future
- We know a lot of players are eager to get their hands on non-tutorial based TFing, and that’s one of the first things we’re aiming to get done. Because we aim for the player portrait to always display a reasonable facsimile of your described appearance, we are limiting the player to human-only transformations. But we’ll certainly have feminizing and masculizing procedures, as well as the ability to change your sex entirely, both through Iannan and other vendors. We have a lot of sexy content planned to go with some of the TFing which I think will be a hit with certain crowds.
- Going hand-in-hand with this will be more content for Iannan. She will not be purely a vehicle for submissive content. If you have the willpower, and ability to convince her, you can choose to dominate her instead - insect-like intelligence that you might be! We’re still working out the finer details of how this will work (her planned sub content is highly detailed in comparison), but for now it will be tied to creating her physical interface platform, and plenty of scenes are planned involving that.
- We obviously intend to keep pumping out content for Maniward, the first zone. We want each zone to have as many random encounters as possible to avoid repetition as much as possible, and I don’t wish to move on until I’m fully satisfied with each. We’re also looking at ways of refining procs so that certain encounters can’t be farmed interminably; the peril of exploration is increased; and cutting repetition down even further.
Midterm future
- One of our primary features is the ability to explore wrecks: derelict spaceships out in the Cloud that may have been abandoned for millennia. These will contain great (erotic) risks - and potentially great rewards. This will take some time to produce, but my passion for exploring abandoned spacecraft is a key reason the game is designed the way it is, I have a ton of content lined up for it, and I can’t wait to get to it. This will certainly be done before we move on from Maniward.
- A codex of sorts, containing lore and information about the world of Cloud 10, will be produced. A lot of stuff has already been written, it simply remains to be presented and coded in an effective, in-universe form. So if you ever wanted to know what the hell a ronavak is anyway, you won’t have long to wait.
- Some very intriguing crew members, created by writer/editor Mont Trap and writer/musician SoAndSo, will be making your acquaintance. I can’t say when, but they’re well in production now and I’m hoping their initial content will be ready soon. They will be less abrasive than Lara, I promise!
Distant future
- Pregnancy content is planned, or at least anticipated. We are holding off on it because right now there’s nowhere to put kids. We ultimately want to give the player a base, where a nursery could be placed - and more things to do with all those lovely warm bodies you keep finding could be made available.
- There will be six zones in total within the nebula, of varying size, each with their own port and set of challenges... and each will advance your pursuit of the mysterious Laurent Antian. The next zone will be Ifriq, a hub of ilzuni piracy and religious devotion.
- CGIs are planned for some of the scenes we’re happiest with, produced by our excellent artist Kite.
- Factions are planned that you can earn both the favor and wrath of, and will affect both encounters and your entry into certain ports.
- Once we have enough encounters to do so, we will be looking at implementing nebula modifiers: zone-wide conditions that make certain encounters more common, or affect your stats one way or another.
- A ton of other stuff I’m either forgetting or am unable to anticipate at this stage.
So that’s our rough roadmap. I am loathe to set dates on anything because as already mentioned we’re pretty new to all of this, and one thing that writing for smut-games has taught me is that to be as flexible as the busty cat-girl you’re creating. Rest assured though that we do intend to get to all of this in the fullness of time.
That’s it for now. Thanks once again!