I found a possible bug. The Cybernetic Synchronization Perk used to work, both in Flash and JS, even if you have to Save Edit it into the game. However now the Perk raises Maximum Intelligence Cap by 5 (per cybernetic enhancement, up to 20). While Flash works with this new Level Cap and adds Intelligence through interactions and adding Stat points, what it does for JS now is lock intelligence at Normal Level Cap, while still showing this increased Level Cap in Combat Stats display of the Codex, with no way to reach maximum. If you use the Save Editor and add intelligence and then talk to Syri, Yoma or Semith, Intelligence drops by 5. So as an example, a character at Level 1 with a single Cybernetic Enhancement (choose any) your Intelligence is capped at 10 in Codex and displays, but you can only raise it to 5 and no higher, meaning the game gives you a 50% intelligence score. If you keep levelling up this changes, but only if you pour all points into Intelligence. Even if you Save Edit in Stat points and add them through that, it reverts this after you do any content with character based Intelligence increase. I don't understand why, since, despite the Perk being currently unaquirable, the code seems solid. It's a shame, since raising the Max Intelligence Cap would be fun.
As a side note, if you Save Edit a vagina to be type Flower, the game doesn't register it (under racial scores), although it still seems to let the Flower Power Perk work just fine.
Edit: I figured out the problem. The old Flash Game didn't really register the Cybernetics Perk as a modifier, so it just raised the Intelligence cap. In JS you have to add 5 (multiplied by the number of enhancements) to Intelligence Modifier and you get the proper results! It's probably because the Perk hasn't been properly implemented when carried over from Flash and so doesn't add the Modifier automatically like it does with similar Perks like Iron Will.