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    The Differences Between Legacy and Javascript Version

    Given the amount of people I see asking about this I thought it might be good to just post this in one spot. If you see anything that I'm missing just reply to this. Current Javascript Version: [Game Version: 0.9.010-PUBLIC#2246]. Things which the Javascript Version has over the Legacy Version...
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    [Game Version: 0.9.000-PUBLIC#1940] Inseminator Pro - Problems and Crashes

    (Please let me know if you want me to post these as seperate bug reports) [EDIT] Lost Variables upon Load After testing a bit on some of my save files I realised that the Inseminator Pro works completely fine until you save and then load your file. For some reason after you load a save file...
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    [FIXED] [Game Version: 0.69.420-PUBLIC#1911] Pleasure Palette Permapaint - Doesn't correctly change the colour of tail genitals

    When using the Pleasure Palette Permapaint on your tail genitals it doesn't change the colour of your tail at all. The Pleasure Palette Permapaint tail changing scene. The Codex after using the Pleasure Palette Permapaint: I think this is because that the Pleasure Palette Permapaint...
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    [Game Version: 0.69.420-PUBLIC#1907] shiftAnyVagina - Incorrect Suula/Siren flags

    When trying to change a vagina to a Suula one (either through GooShiftMenu or Siren's Bounty) it gives it the flags you would think to give to a Suula penis. creature.js, line: 12318: shiftAnyVagina(disVag, type = 0) { case GLOBAL.TYPE_SIREN: disVag.vaginaColor =...
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    [Game Version: 0.69.420-PUBLIC#1897] Personal Stats - 'horns' is not capitalised

    Pretty basic typo that just bugs me a bit. Horns isn't capitalised in the Codex.
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    What's the difference between Energy Weapon (Item flag) and Energy Weaponry (Damage Flag)?

    While I know that Energy Weaponry is used for certain abilities (like: Overcharge, Linked Emitters, etc.) and Energy Weapon seems to be just a cosmetic flag. Are they different checks for the item flag over the damage flag (like how the item flag 'Pistol' determines the small icon in the...
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    [Pretty Sure It's Fixed] [Game Version: 0.69.420-PUBLIC#1890] Mitzi - Only has Nun costume in inventory

    In Mitzi's costume menu ('Wear Item') she only has 'Nun Fetish Costume' in her wardrobe. (this might just be her last costume before the update) I can confirm that she doesn't switch outfits over time like she usually does (I've skipped over 10 days to see). This might has something to do with...
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    [Game Version: 0.69.420-PUBLIC#1814] Dr. Teyaal - On Recreation Deck after 2 ship battles

    Dr. Teyaal shows up on the Zheng Shi recreation deck one battle before intented. This is because the code checks for if(flags["TEYAAL_SHIPFITES"] >= 2) instead of if(flags["TEYAAL_SHIPFITES"] >= 3). Original code: teyaalTheEngineer.js, line: 432: if(flags["TEYAAL_SHIPFITES"] >= 2 &&...
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    [Game Version: 0.69.420-PUBLIC#1814] Rat Raiders - Group and combat busts not showing

    Group Bust: - Not showing at all. Combat Busts: Half-Rodenian Girl's bust shows. Half-Rodenian Boy's bust shows. No one else's bust shows correctly. Nude Busts: Group bust displays correctly. All indiviual busts display correctly.
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    [Game Version: 0.69.420-PUBLIC#1814] Kimber's Second Quest - Raskvel feather without Shekka being crew

    In Kimber’s Second Expedition one of the ways you can get the raskvel feather is finding one of Shekka's laying around your ship (or in her shop). This can happen reguardless if you have recruited Shekka or not. This is because the code doesn't check if Shekka is crew or not. Original code...
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    [Game Version: 0.69.420-PUBLIC#1814] Olympia is always 'naked'

    When selecting which clothes Olympia should wear the 'Naked' button is always blanked out: This is because the if statement checking to see if Olympia is naked actually checks if Olympia is wearing any clothes due to a lack of a !. Original code: olympiaAndSidewinder.js, line: 870: //combine...
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    [Game Version: 0.69.420-PUBLIC#1814] Armor - Protective Flags aren't displaying correctly, if at all.

    The armor pieces which have any protective flags (or DamageFlag in the code) aren't displaying like the special flags are. Which creates some weird behaviour: If the piece of armour has protective flags but no special flags. No flags will be displayed. For example: Frostscale Breastplate has...
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    [Game Version: 0.69.420-PUBLIC#1814] Can't get Spunkshroom to drop from Tarkus enemies

    From my knowledge when in Tarkus, enemies are meant to drop Spunkshroom's with a 15% drop chance (if you have a penis). From the wiki: Acquisition But I can't seem to get spunkshrooms to drop while on Tarkus. Weird thing is that I've managed to get both Motherhusk and Slutshrooms to drop for...
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    [Fixt] [Game Version: 0.69.420-PUBLIC#1814] Daer Worm - Can move in 'Fight!' scene

    In Kimber’s Expedition when you have to fight The Daer Worm it gives a little introduction before you fight it. The Daer Worm introduction scene doesn't lock movement. Attached Save: Just outside of the fight.
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    [Game Version: 0.69.420-PUBLIC#1814] Twin Sexbots - Stun Lock

    In the Twin Sexbots' fight you can get stun locked by a move if the AI keeps spamming it. According to the wiki Model 18 has an move called 'Electrocute' which is meant to stun you for a turn: (This is assuming that the information on the wiki is the 'intented behaviour' of the move) First of...
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    [Game Version: 0.69.420-PUBLIC#1814] Goo Shift Menu - Can't 'Revert Sack'

    The gooShiftMenu allows you to 'Convert Sack' to the 'Goo' type. But, you cannot 'Revert Sack' despite the fact code has already be made for the interaction. This is due to a incorrect if statement. Original code: gooExtras.js, line: 2313: if (pc.scrotumType() != GLOBAL.SKIN_TYPE_GOO) {...
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    [Game Version: 0.69.420-PUBLIC#1814] Dicksprout not working for Goo-Morphs

    When using Dicksprout while you have the 'Goo Crotch' status effect; the 'Dick', 'Balls' and 'Nipples' buttons don't do anything. ('Tail' button does work normally though.) While this might be intented behaviour, what probably isn't intented is the fact that they is no message telling you this...
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    [Game Version: 0.69.420-PUBLIC#1798] Perdita doesn't leave for a week when exiting from her shop menu

    On Perdita's first meeting if you decide to buy directly from Perdita and then either back out or buy something you will be booted back to Kally's bar. This prevents the function leavePerditaBeforeFlirtingFirstTime() from being called meaning that her week long timer never starts and you can...
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    [Game Version: 0.69.420-PUBLIC#1732] Kally 'Mhen'ga' talk doesn't check for parasites

    Kally's Mhen'ga talk only checks if the player has either a cock-tail or a cunt-tail not if the tail is parasitic or not. Original code: kally.js, line: 1052. if(pc.hasTailCock() || pc.hasTailCunt()) { output(" You do your best to keep your little budd"); if(pc.tailCount > 1)...
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    [Game Version: 0.69.420-PUBLIC#1732] Climbing Kit doesn't work

    At the waterfall within the Plantation Quest the wiki says that bringing a climbing kit should stop the energy drain and accuracy debuff. I can confirm that having a climbing kit doesn't negate the energy drain (Even after the quest is complete). I don't know if it actually negates the accuracy...