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  1. Maverik

    Strive for Power (Slave Management, RPG)

    3.38a is out. New sprites, bigger resolution and other stuff. Links at the first post.
  2. Maverik

    Strive for Power (Slave Management, RPG)

    Jobs - perhaps, not sure I want more races now though.
  3. Maverik

    Strive for Power (Slave Management, RPG)

    0.3.35b Version publicly released. Links at the first post
  4. Maverik

    Strive for Power (Slave Management, RPG)

    I don't believe forage has courage requirement. Try to update to 0.3.33 version. It should fix bugs related to yes/no popup.
  5. Maverik

    Strive for Power (Slave Management, RPG)

    0.3.32 publicly released. Links in the first post.
  6. Maverik

    Strive for Power (Slave Management, RPG)

    It will work. Don't worry about keywords, I'll likely adjust text to fit into game correctly anyway.
  7. Maverik

    Strive for Power (Slave Management, RPG)

    Found an issue with code. Thanks.
  8. Maverik

    Strive for Power (Slave Management, RPG)

    I'll try to increase amount of ram used by web version to see if anything will improve from it, but otherwise my actions are pretty limited. Btw, if you are trying to use winxp/vista simulation that might be the case. Also halfkins are not beastkins. Beastkins are furry, halfkins are just plain...
  9. Maverik

    Strive for Power (Slave Management, RPG)

    I'd suggest you to try standalone version, as web version is more of an experiment. Also I don't think you should see any beastkin after toggling them off unless they were generated before.
  10. Maverik

    Strive for Power (Slave Management, RPG)

    0.3.1 version is out. Now with tutorial and web version. Links at the first post.
  11. Maverik

    Strive for Power (Slave Management, RPG)

    0.2.9 Added mansion 'dirtiness' state and cleaning job Added enhancement modifications to the lab Fixed popups not taking text replacement Fixed deadend occuring when selling Cali to slaver's camp Fixed error applying uncivilized trait effect to the regression elixir drinker if it didn't have...
  12. Maverik

    Strive for Power (Slave Management, RPG)

    Updated to 0.2.81: added couple of quests and some scenes and interface improvements. Links at first post.
  13. Maverik

    Strive for Power (Slave Management, RPG)

    Been fixed in 0.2.5
  14. Maverik

    Strive for Power (Slave Management, RPG)

    Added combat system with more various features. Also MAC version. Link in the first post.
  15. Maverik

    Strive for Power (Slave Management, RPG)

    No. Are you using some outdated OS? Game currently only works on windows platform btw.
  16. Maverik

    Strive for Power (Slave Management, RPG)

    Maybe, but I'm not quite sure I want to turn game into jrpg.
  17. Maverik

    Strive for Power (Slave Management, RPG)

    Naturally. But first I'll have to develop new combat system though. I have some drafts but that will likely take a bit of time.
  18. Maverik

    Strive for Power (Slave Management, RPG)

    Sort of. I just switched everything to 32bit.
  19. Maverik

    Strive for Power (Slave Management, RPG)

    Added links for the new engine somewhat stable version to the first post.
  20. Maverik

    Strive for Power (Slave Management, RPG)

    Check training tab at personal screen.