Now character is "wetness 4 looseness 2". Some (not every) characters with far too non-human anatomy can also have elasticity or/and bonus capacity. You offer it to be "magic number 60".
The capacity nerf with current system was literally one changed number in one place in code. And there are literally little-to-no math in capacities. You are approaching it from the wrong end. It is "set character's stats and let function do math", not "do the math and set stats".
Except when they do. Like with recent capacity nerf. And it actually makes more sense to just set few params and let formula do the math rather than use magic numbers.
You are not alone here.
Orfice capacity is calculated by formula from elasticity, looseness, wetness. body type (specifically bonus for taurs) and capacity bonus.
Not sure that it is good idea to have output here. In long scenes it tends to create outdated messages after scene, like oftenly happens with alcohol. Also, FLUID_TYPE_CUM is not only valid cum.
They can't. First, stun is only applied to robot/automaton race, second, Prime is stun immune. Actually, Prime is extremely difficult to beat by damage, lust is much more effective.
They have same damage, only difference is that Lava Saber deals half burning, and Vamp Blade deals half electric. Crit/evasion/accuracy does little difference.
Longest one from those not longer than 1 ft. But there are bug: line
if (smallCockIdx != -1 && player.cocks[smallCockIdx].cockLength < player.cocks[i].cockLength)
should be
if (smallCockIdx == -1 || player.cocks[smallCockIdx].cockLength < player.cocks[i].cockLength)
since that condition...