What content would you like added?

Alypia

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Apr 22, 2016
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SomeNobody

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Dec 18, 2020
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How about investing some cash in Garth's tavern for passive income ?
Any sort of upgrades/bonuses you could make to the inn via donations like you can to the nursery would be pretty neat.

Hell even if its only something you can do post fully-completed nursery as an additional moneysink to longtime players.
 

Savin

Master Analmander
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How about investing some cash in Garth's tavern for passive income ?

There are actually a couple of sources of passive income planned.

Garth's tavern isn't a great idea for investment, considering how low through-traffic is in the area.
 
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sumgai

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Jul 17, 2017
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There are actually a couple of sources of passive income planned.

Garth's tavern isn't a great idea for investment, considering how low through-traffic is in the area.

And it's still in danger of overcrowding.
 
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TheFlexingH2O

Guest
Is it possible to add the goo-girls idea from FoE or just the idea how these was going to be? On the wiki they haven't bee implemented yet and have not been updated since the beginning of this year. I know it's Alder's idea or part of it, but I only wanted to know if it's possible. It's okay if not at all but atleast some of the features to make the goo girls fun to interact with. The Goo girls on FoE was really enticing to see, but never came to be as it's not been worked on. I hope he's okay as is game I wanted to see get better in time.

Nontheless, I wanted to see the Goo girls have better options. Like these.
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The "vanilla" goo-girl, with a petite figure.

Crimson goo-girl with an amazonian build and an elemental affinity for fire. It favors "envelopment" sex, molding its body into makeshift clothing around a victim's body to pleasure them.

A poisonous goo-girl whose chemical make up causes a substantial portion of its body to be made of vapors, concentrating its mass into a highly curvaceous shortstack. Unusually pliable and amorphous even by goo-girl standards, its sex scenes tend to revolve around exploring this trait, such as inserting pseudopods into a partner's testes or physically invading their uterus.

A highly curvaceous pink goo-girl who secretes aphrodisiac slime and favors the use of tentacles to molest partners, coaxing prolonged orgasms.

A conglomerate of Blue Goos that have merged into a singular mass, this Boss-Tier enemy can slowly transform a victim into a goo-girl, after which she will absorb them into her collective mass.
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Yes, they are from the wiki on the site, but it's here just for the pointing I wanted to point out. Now, it doesn't need to be like these maybe make elemental goo like eletrical goo that can stimulate the partner. Or goo that loves to engulf parnters alive and kink them that way. Or even choke them with small breath-play it's possible right? Okay I said the breath-play on the other idea on Tits. Whats a water suppose to do if I can't atleast hint it with something like liquid fetish for some reason. The goo-verse anything can be possilbe! Just think of the Goo-girls! Magical Goo girls at that with elemental attributes can be used to make unique kinky scenes. Like that pink one apparenty is kinky enough!

I hope the idea comes to fruition, I hope FoE can be done in time and hope the make of it is doing fine. I also apologies for wanting to get this idea on this game as it's a small chance that it'll be picked up. Also, hoped that you all have a merry Christams and soon a Happy New Year!

These idea's aren't mine and only just there for someone to have an idea to add and make the game better. I hope Alder is okay with it, if he is then I don't have to take the idea down, but just hope from the game can be added in that game in a very long time. Good day!
 
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TheFlexingH2O

Guest
When I said 'a very long time' I also ment soon too cause I just hope it gets added in the game on FoE and not at all. It'll be a waste of an idea to not see it in action so I do hope this helped anyone that wanted some sort of diversity of Goo-Girls maybe even Goo in general with species. Could be added in the late game on Coc2 cause the elemental goo's are tough to beat right?
 

Emerald

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TheFlexingH2O

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Yes I am aware of the Goo girls, which are the slimefolk aka slime siblings. However they aren't the ones I was referring to, maybe, like I'm probably asking for more slimefolk, but with elemental attributes that can have unique scenes with them. I mean that's all I was trying to say. So far, the slimefolk are not very interactive with only play with them, and if winning get to only have four scenes depending on your characters gender and genitals.

Not even a losing scene as they would walk away. Now this is now, but maybe will have more later on. I was just putting this idea out so then can probably improve them later on.
 

ShifterDreams

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Sep 18, 2015
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A male kitsune that can get your pc pregnant as much as I love kiyoko I'd like to have the option

And speaking of kitsune I'd like more eye colors and fur/hair colors

I'd like a anthro fox npc you can interact with maybe a Arctic fox or a fennec fox based one
 

Aurore

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Oct 23, 2020
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A male kitsune that can get your pc pregnant as much as I love kiyoko I'd like to have the option
it is something that I would love too; but keros wouldn't like to see some kits wandering around and away from culture, and since the den probably doesn't have a nursery or anything like that, the kids would have to stay with their dad.
 
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PudgyElderGod

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Dec 28, 2020
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I'd love a code or setting that would let us replay some limited encounters. Even if I couldn't get back into Winter City the normal way without beating her, I'd love to revisit those Gytha scenes.
 

Herod_Hammerstar

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Dec 24, 2020
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Sorry-not-sorry I haven't searched through all 130 pages of this topic to find out if anyone has brought this up: I'd like to see the Appearance descriptions include a description of the character's voice (eg "she speaks in a thick, sultry brogue" or "his voice is grating and peculiarly high-pitched").
 

Paradox01

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Feb 8, 2020
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Sorry-not-sorry I haven't searched through all 130 pages of this topic to find out if anyone has brought this up:
For future reference, there's a function that does that for you.
Voice.png
That search netted me three results, one of which was yours. Your post was the only one that mentioned the word "voice" as regards the Champion's voice being described in text.

I'd like to see the Appearance descriptions include a description of the character's voice (eg "she speaks in a thick, sultry brogue" or "his voice is grating and peculiarly high-pitched").
By "character", you mean the Champion? Why oh why, man? That's like the one thing we're free to imagine on our own. So much else is described to a "t" - y'know, being a text game and all - I enjoy being able to hear the voices as I prefer. As has been said repeatedly, the Champ is not "our Player Character"; he/she is more like an Avatar that we get to inhabit and steer most of the time, but when it comes to dialogue and emotional responses, well, we have to relinquish the steering wheel. I'd prefer to have as much of the Champ under my control as possible and if that means his/her voice being left out of descriptors, then that's A-Ok by me.

Also, it'd be a shit-ton of additional writing and coding. Like, a MASSIVE load of writing and coding. And you'd have to have, say, three or four pre-set voice "types" per gender, so that's six to eight variants of dialogue descriptors PLUS at least triple that for various descriptors for each type so they don't become repetitive and stilted, AND it'd have to be tied to variables such as gender preference or score so that it could change on a dime. And then people would claim that their Champ's "unique voice" (barf!) should be added as an option.

And I haven't even touched on accents yet. Oy vey!

Personally, I'm glad to have the freedom to imagine the Champ's voice as I like.
 
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Herod_Hammerstar

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Dec 24, 2020
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By "character", you mean the Champion?

Among others, yeah. I think some NPCs mention it, but it's an important detail that everyone really ought to address. Actors like Keith David, Peter Cullen, or Fran Drescher are much more distinctive for their voices than for their looks.

Why oh why, man? That's like the one thing we're free to imagine on our own. So much else is described to a "t" - y'know, being a text game and all - I enjoy being able to hear the voices as I prefer.

The reason to describe the champion's voice is the same as the reason to describe the champion's physical appearance. Yes you could use your imagination, or you could use your imagination with the assistance of some descriptive text.

Also, it'd be a shit-ton of additional writing and coding. Like, a MASSIVE load of writing and coding.

I'll buy that, sure. IMO it's not that difficult to write text - I'm considering offering to do it myself, though this community hasn't been super-welcoming toward my contributions thus far - but coding is an entirely different story. I know very little about it; I would think that if the program generates a page already, it wouldn't bee too difficult to add an extra line or two of text to that page, but I could easily be wrong in that assumption.

And then people would claim that their Champ's "unique voice" (barf!) should be added as an option.

Well people will ALWAYS complain that the silver platter you served the world to them on isn't quite as shiny as they'd like. I get why some people would find this attitude tiresome, but I'm content to entertain such complaints, as long as they don't turn into abusive-level demands. Everybody has the right to say "I wish this was better", as long as they don't try to bully you into doing the impossible NOW NOW DAMMIT NOW.

And I haven't even touched on accents yet. Oy vey!

Ach, sacre-bleu! Faith and begorra, otaku-chan! Dos vedanya, mein freund!
 

Savin

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I see no value in adding descriptions of the PC's voice, but it would be funny (and people ask often enough) if there was a snippet in Silly Mode mentioning what actor voices/portrays various NPCs. e.g. "Barney Zethra as portrayed by BRIAN BLESSED"
 

YEsManKablaam

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Sep 2, 2015
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The thing I'm for at the moment is a good Headquarters. The Tavern is good for socializing in general and showing that your companions are around but I suppose after some time I would like a proper base (though maybe also show companions down at the tavern sometimes even if not in your party)

There is the Wayfort but what I'm hearing so far is it's more for corrupt people or something more for the corrupt side so I'm unsure if it'll function the way I would like? honestly I'm thinking like camp from CoC1 with many an upgrade and the Wayfort seems like a perfect Bulwark against spreading corruption (with some variability since i'm fine with reasonable demons like that catgirl merchant that goes there) to Hawkethorne with maybe sinking some money into defenses to give you some passive bonuses either for resting or extending and making rest benefits better or for areas outside like say you'll have friendlies join in battles here and there (or simply make an extra attack sometimes like "a small concentrated volley of arrows come from the city walls to lay suppressing fire") if you're like happening on a Guard on patrols or something of the like that you commissioned.

It's a lot itself and it can depend on if the game is focusing on you traveling or defending the place but yeah I just like having forts even if it's text based forts for my companions to be comfy in ;w;

I have also heard mention of Castle Hawkethorne itself which would give you a whole town to play with, though my words are unfocused and not really planned out I hope the idea gets across proper anyways. Though it's not like I'm in a rush for it as the game is already really good in my opinion and only getting better the more that is added.
 

Milkman

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Aug 28, 2015
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Some sort of "Lone Wolf" Skill or ability available from level 1. IE something that would provide a significant boost to your stats or abilities as long as you don't currently have any standard companions in your party.

Similar to how lone enemies get a boost to their number of attacks per round and reduced debuff duration. It would make starting off the game without companions much more viable if you're really not interested in the initially available selection. And then later on if you finally encounter companions you're interested in the skill can easily be swapped out for something else if you no longer want to go solo.
 
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The Observer

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Aug 27, 2015
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Some sort of "Lone Wolf" Skill or ability available from level 1. IE something that would provide a significant boost to your stats or abilities as long as you don't currently have any standard companions in your party.

Similar to how lone enemies get a boost to their number of attacks per round and reduced debuff duration. It would make starting off the game without companions much more viable if you're really not interested in the initially available selection. And then later on if you finally encounter companions you're interested in the skill can easily be swapped out for something else if you no longer want to go solo.

No.
 

YissnakkJr

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Oct 30, 2020
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Not sure if this has been brought up before, but the ability to manually tell your companions what attacks to use like the player's attack menu, or to switch roles out of combat to use in combat, like say what they should focus doing, like attacking, defending or healing.
and as a diminishing return if you tell a companion who is not good at one role to do another. They will do it, but it wouldn't go as well as a companion whose skilled in said role instead.
 

Orzo Savo

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Jul 24, 2019
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Not sure if this has been brought up before, but the ability to manually tell your companions what attacks to use like the player's attack menu, or to switch roles out of combat to use in combat, like say what they should focus doing, like attacking, defending or healing.
and as a diminishing return if you tell a companion who is not good at one role to do another. They will do it, but it wouldn't go as well as a companion whose skilled in said role instead.

there's already manual control in the game for companions
 

Milkman

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Aug 28, 2015
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I can't imagine NOT having companions alongside me in this game, its one of the biggest improvements between CoC1 and CoC2.
Eh to each their own. My lack of interest in the initially available companions is one of my barriers to getting invested in the game. Cait is an alright casual fuck buddy but eh she's not waifu material / has no interest in being waifu material so I'd prefer to leave her behind. Atugia seems interesting but you can't get her until you can beat the dullahan fight which doesn't seem at all doable as a solo level 1 character. Brint in the form of Brienne seems like they could be interesting but first you gotta manage to survive dragging him down south to pick up the cursed armor...

From what I've seen of her on the forum Azzyran seems like a companion I'd eventually pick up, particularly the Bimbo variant but I probably have a snowballs chance of getting to her solo without a masochistic degree of grinding. Etheryn is a similar situation. Berwyn is alright I suppose but I'd definitely replace him with Etheryn in a heartbeat so if I didn't have to I wouldn't bother with him in the first place...

Even on easy mode trying to solo grind on against low level enemies is a protracted and heavily RNG based endeavor... So yeah if there was a way to get past the beginning of the game without having to deal with companions then it would make getting to the point where I can finally pick up companions I actually want a lot more enjoyable.

Alternatively a better save editor would be cool. I'd just hack my stats to be strong enough to go solo but eh there's no way to disable the annoying warning message that your save file has been tampered with...
 
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