As with all things, yes.They could still exist in game as relics of the long-gone Belharan Empire.
As with all things, yes.They could still exist in game as relics of the long-gone Belharan Empire.
Relatively speaking. As someone pointed out, crossbows existed as early as the 7th BCE, which is way earlier than I expected, but that is still some centuries after the Bronze Age ended (it lasted between 3000 BCE to 1200 BCE. When I use modern, I mean in the sense that it is further along the tech tree, if such a thing were to exist. In an earlier time period than the Bronze Age.How are crossbows modern, what?
Yeah, it wouldn’t be unreasonable to see more of them, I was just theorizing that there’s just not many for the specific purpose of not ruining the vibe. It’s not like the intent is to make the setting as close to the Bronze Age as possible, but I think preserving a more primitive vibe might be. Just a theory tho.Rapiers are certainly too modern, relatively speaking, but crossbows aren’t considering the Chinese were making them as early as the 7th century BCE. We actually do already have an example of one in game with the Bessy Mauler, so it wouldn’t be unreasonable to see more of them.
I think the intent is for it to be a rapier, so yeah I guess so. Would fit the intended aesthetic.Is Raphael’s weapon a sword or a rapier? The blade seems to be a common sword but the hilt is quite detailed much like a rapier. Would that count as the only “person” with a rapier in coc2?
Right. Though, from what I recall the Belharan Empire was an Iron Age civ, with modern Savarra having regressed to Bronze Age tech (for some reason) after its collapse.Yeah, it wouldn’t be unreasonable to see more of them, I was just theorizing that there’s just not many for the specific purpose of not ruining the vibe. It’s not like the intent is to make the setting as close to the Bronze Age as possible, but I think preserving a more primitive vibe might be. Just a theory tho.
Pretty sure the Belharans did also use some Bronze Age tech, that only some of their weapons were made with iron.Right. Though, from what I recall the Belharan Empire was an Iron Age civ, with modern Savarra having regressed to Bronze Age tech (for some reason) after its collapse.
Given that Belhar seems to be loosely based on Rome, I think we could certainly see some more of them as preserved relics, given that the Romans had them around the same time as the Greeks.
Oh, I understand that part, I just always thought the Iron to Bronze Age regression was a bit contrived.Pretty sure the Belharans did also use some Bronze Age tech, that only some of their weapons were made with iron.
As for why Savarra regressed to Bronze Age, it was more so for the same reason that Belhar collapsed rather than because of the collapse itself, namely, because of the Godswar.
I don’t think technology regressing because a significant percentage of the global population died is contrived. Maybe the game could do a better job getting across the idea of how much death and devastation was caused by the Godswar though. However, there is one good example I can think of and that is that some people apparently suspected the boreal elves were extinct or a myth all along. That should tell you something of how hard they got mollywhopped, and they are quite some distance away from Estelore, I imagine there’s a lot of ghost towns and ruins closer to it. You get this info from one of Garth’s talks, either about the old forest or frostwood, and I think maybe you only get it early game (or at least you should, before you give definitive evidence to the contrary).Oh, I understand that part, I just always thought the Iron to Bronze Age regression was a bit contrived.
I vaguely recall something about how the tech regression and stagnancy is by design of the Gods. I can't recall if it was The Observer or Alypia that said it.Oh, I understand that part, I just always thought the Iron to Bronze Age regression was a bit contrived.
I mean, as a whole, sure I agree. Certainly in areas like medicine, construction, and various sciences. It’s the switch to bronze over iron I find a tad silly, as I’ve discussed in previous posts.I don’t think technology regressing because a significant percentage of the global population died is contrived. Maybe the game could do a better job getting across the idea of how much death and devastation was caused by the Godswar though.
I think it was Tobs and it wasn’t so much confirming their interference as providing a justification. A justification that, when applied to anything beyond knowledge with military applications, ranges from dumb to debatable. I’m gonna put that aside though, in favor of working of off in-game info and also my own, I think, reasonable speculation.I vaguely recall something about how the tech regression and stagnancy is by design of the Gods. I can't recall if it was The Observer or Alypia that said it.
Because smelting iron requires unique technology compared to smelting bronze. Iron needs to be brought to a much higher temperature, meaning it needs a specific design of forge to effectively raise the heat. It's the entire reason people in the real world used bronze for so long despite iron being much more plentiful and easier to find. If the knowledge of how to build iron forges was lost, then they physically can't make iron weapons, even if they may want to.I mean, as a whole, sure I agree. Certainly in areas like medicine, construction, and various sciences. It’s the switch to bronze over iron I find a tad silly, as I’ve discussed in previous posts.
Civilization being lesser, regressed if you will, compared to its past self is also part of the genre’s DNA. Look at Lotr for example: the Numenoreans are mostly dead, the elves will soon leave for faraway shores, things like balrogs and dragons that were once legion are now rare and soon to be myths. Things were just much cooler back in the good old days. And that is meant to mirror how civilization declined following the fall of the roman empire: that is why fantasy is most often set in medieval times, since they are the time period following the dark ages that came after the downfall of Rome. So, things being shit after the downfall of basically Rome, Belhar, is just coming full circle.It's fantasy. The old-fashioned medieval societies and world design are part of the genre's DNA. If you were doing something like introducing modern appliances like fridges, telephones and public transportation in the form of trains and planes, sure, that would be something you'd have to explain.
Otherwise, I'd rather skip the history lesson and get on with the story. You know, the characters, their actions, their motives. That's the important part.
Yeah, honestly, people are just kind of dismissing and underestimating the complexity of metallurgy/smithing. I think that is what it comes down to.Because smelting iron requires unique technology compared to smelting bronze. Iron needs to be brought to a much higher temperature, meaning it needs a specific design of forge to effectively raise the heat. It's the entire reason people in the real world used bronze for so long despite iron being much more plentiful and easier to find. If the knowledge of how to build iron forges was lost, then they physically can't make iron weapons, even if they may want to.
Also yeah, that, economics are important.There are so many status effects that the 6 slots that show up in combat aren't enough.
Also, a couple of notes about technology. Raphael came from Mareth (At least its implied) which has far more advanced technology than Savarra. Additionally, in a lot a different ways, bronze is a better metal than iron. The problem with bronze is that it requires tin which is extremely rare on earth. If tin is more abundant in Savarra, civilization could advance even with the delay in ironworking. That is at least the way I square the circle because CoC II feels more like a medieval era than bronze age era.
AGREE! GIB MORE BOXES DEVS!Storage space expansions aren't keeping up with all the new uniques being added to the game